TallYate Posted June 20, 2020 Posted June 20, 2020 public class PowerArmor extends ArmorItem implements IEnergyStorage{ protected int energy; protected int capacity; protected int maxReceive; protected int maxExtract; public PowerArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); this.capacity = 10000; this.maxReceive = 1000; this.maxExtract = 1000; this.energy = Math.max(0 , Math.min(capacity, energy)); } @Override public int receiveEnergy(int maxReceive, boolean simulate) { if (!canReceive()) return 0; int energyReceived = Math.min(capacity - energy, Math.min(this.maxReceive, maxReceive)); if (!simulate) energy += energyReceived; return energyReceived; } @Override public int extractEnergy(int maxExtract, boolean simulate) { if (!canExtract()) return 0; int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract)); if (!simulate) energy -= energyExtracted; return energyExtracted; } @Override public int getEnergyStored() { return energy; } @Override public int getMaxEnergyStored() { return capacity; } @Override public boolean canExtract() { return this.maxExtract > 0; } @Override public boolean canReceive() { return this.maxReceive > 0; } } This is my code. I've heard that I need to use initCapabilities. How would I do that? Quote
Draco18s Posted June 20, 2020 Posted June 20, 2020 Don't implement a capability interface on your item, override initCapabilities and return your capability instance there. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TallYate Posted June 20, 2020 Author Posted June 20, 2020 Like this? @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new ICapabilityProvider() { @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { return (LazyOptional<T>) LazyOptional.of(() -> IEnergyStorage.class); } }; } Quote
Draco18s Posted June 20, 2020 Posted June 20, 2020 You shouldn't recreate LazyOptional instances every time they're needed. But essentially yes. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TallYate Posted June 20, 2020 Author Posted June 20, 2020 public class PowerArmor extends ArmorItem{ protected int energy; protected int capacity; protected int maxReceive; protected int maxExtract; public ICapabilityProvider capability; public PowerArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); this.capacity = 10000; this.maxReceive = 1000; this.maxExtract = 1000; this.energy = Math.max(0 , Math.min(capacity, energy)); this.capability = new ICapabilityProvider() { @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { return (LazyOptional<T>) LazyOptional.of(() -> IEnergyStorage.class); } }; } @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return this.capability; } } Is this good? Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 Ok I tested it and get this: The game crashed whilst ticking block entity Error: java.lang.ClassCastException: java.lang.Class cannot be cast to net.minecraftforge.energy.IEnergyStorage Quote
Draco18s Posted June 20, 2020 Posted June 20, 2020 You're also still recreating the LazyOptional every time its gotten. Compare: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/entity/AxelTileEntity.java#L28 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Ugdhar Posted June 20, 2020 Posted June 20, 2020 protected int energy; protected int capacity; protected int maxReceive; protected int maxExtract; Also in case you weren't aware, Items are singletons, so any fields you set in your Item classes are shared among all instances of that Item across the game world. Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 Ok I made my code like Draco18's public class PowerArmor extends ArmorItem { public EnergyStorage storage; public LazyOptional<EnergyStorage> storageHolder = LazyOptional.of(() -> storage); public PowerArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); this.storage = new EnergyStorage(10000, 1000, 1000, 123); // 123 is just a test } @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new ICapabilityProvider() { @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityEnergy.ENERGY) { return storageHolder.cast(); } return null; } }; } @Override public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) { String something = "what do I put here"; tooltip.add(new TranslationTextComponent( "Charge: " + something)); } } Is this correct? Also, how do I get the charge? Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 34 minutes ago, diesieben07 said: You need to do this in your capability provider. Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 What are you referring to when you say capability provider? Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 public class PowerArmor extends ArmorItem { public EnergyStorage storage; public PowerArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); this.storage = new EnergyStorage(10000, 1000, 1000); } @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new ICapabilityProvider() { @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityEnergy.ENERGY) { LazyOptional<EnergyStorage> storageHolder = LazyOptional.of(() -> storage); return storageHolder.cast(); } return null; } }; } @Override public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) { String something = "what do I put here"; tooltip.add(new TranslationTextComponent( "Charge: " + something)); } } Like this? Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 public class PowerArmor extends ArmorItem { //public EnergyStorage storage; private int capacity; private int input; private int output; public PowerArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); //this.storage = new EnergyStorage(10000, 1000, 1000); this.capacity = 10000; this.input = 1000; this.output = 1000; } @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new ICapabilityProvider() { @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityEnergy.ENERGY) { EnergyStorage storage = new EnergyStorage(capacity, input, output); LazyOptional<EnergyStorage> storageHolder = LazyOptional.of(() -> storage); return storageHolder.cast(); } return null; } }; } } maybe like this? Quote
TallYate Posted June 20, 2020 Author Posted June 20, 2020 That returns a new instance each time, so I need to store it somewhere? Quote
Draco18s Posted June 21, 2020 Posted June 21, 2020 (edited) initCapabilities is called once per item stack, you don't need to worry about calling new there. What you do need to worry about is not calling new inside getCapability Hint: inside new ICapabilityProvider() { } is a class. Edited June 21, 2020 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TallYate Posted June 21, 2020 Author Posted June 21, 2020 (edited) @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new ICapabilityProvider() { EnergyStorage storage = new EnergyStorage(capacity, input, output); LazyOptional<EnergyStorage> storageHolder = LazyOptional.of(() -> storage); @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityEnergy.ENERGY) { return storageHolder.cast(); } return null; } }; } I moved it into ICapabilityProvider(), but it is still constantly changing this.initCapabilities(stack, stack.serializeNBT()).getCapability(CapabilityEnergy.ENERGY, null) and this.initCapabilities(stack, stack.serializeNBT()).getCapability(CapabilityEnergy.ENERGY, null).orElse(null) also I put this in public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) for testing Edited June 21, 2020 by TallYate it's in addInformation Quote
Draco18s Posted June 21, 2020 Posted June 21, 2020 Capabilities aren't sync'd to the client automatically. 1 hour ago, TallYate said: this.initCapabilities(stack, stack.serializeNBT()).getCapability(CapabilityEnergy.ENERGY, null) That is not how you get a capability. Minecraft calls that method automatically when an item stack of your item is created. Do not call it yourself. Call getCapability on the stack instead. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TallYate Posted June 21, 2020 Author Posted June 21, 2020 Thank you for that, it has stopped spam changing It is not charging in chargers though, but it does suck up power when it is taken out. You can see what I want to happen with the Industrial Foregoing Drill public class PowerArmor extends ArmorItem { public PowerArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builder) { super(materialIn, slot, builder); } private EnergyStorage newStorage() { return new EnergyStorage(10000, 1000, 1000); } @Override public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) { return new ICapabilityProvider() { protected EnergyStorage storage = newStorage(); protected LazyOptional<EnergyStorage> storageHolder = LazyOptional.of(() -> storage); @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { if (cap == CapabilityEnergy.ENERGY) { return storageHolder.cast(); } return LazyOptional.empty(); } }; } @Override public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) { IEnergyStorage cap = stack.getCapability(CapabilityEnergy.ENERGY, null).orElseGet(null); String charge = Integer.toString(cap.getEnergyStored()); String capacity = Integer.toString(cap.getMaxEnergyStored()); tooltip.add(new TranslationTextComponent("Charge: " + charge + "/" + capacity)); } } Minecraft_ 1.15.2 - Singleplayer 2020-06-20 20-42-13.mp4 Minecraft_ 1.15.2 - Singleplayer 2020-06-20 20-42-13.mp4 Minecraft_ 1.15.2 - Singleplayer 2020-06-20 20-42-13.mp4 Quote
Draco18s Posted June 21, 2020 Posted June 21, 2020 1 hour ago, Draco18s said: Capabilities aren't sync'd to the client automatically. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Novârch Posted June 21, 2020 Posted June 21, 2020 1 hour ago, TallYate said: Ok, so how do I sync it? Packets. Quote It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
TallYate Posted June 21, 2020 Author Posted June 21, 2020 @Override @Nullable public CompoundNBT getShareTag(ItemStack stack) { CompoundNBT tag = stack.getOrCreateTag(); stack.getCapability(CapabilityEnergy.ENERGY, null).ifPresent(handler -> {tag.putInt("Energy", stack.getCapability(CapabilityEnergy.ENERGY).orElseGet(null).getEnergyStored());}); return tag; } @Override public void readShareTag(ItemStack stack, @Nullable CompoundNBT nbt) { stack.setTag(nbt); int energy = stack.getCapability(CapabilityEnergy.ENERGY, null).orElse(null).getEnergyStored(); energy=nbt.getInt("Energy"); } I feel like I have done the readShareTag part wrong Quote
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