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Prevent FULL AUTO item use


xanderindalzone

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Hi, I had these variables in my Gun's class but I believe these wont work properly and can bug every Gun item ingame, since these 4 variables can change in the code.

I think I can recode the last 3 variables inside methods so they work the same, but I dont know how to recode the "ticks_trigger_pressed" variable to make it work exactly the same so it doesn't bug the rest of guns in the game.

I really need it to make the gun fire in semi auto mode. That variable counts the ticks that the ItemUseBindingKey is pressed.

Quote

    //Maintenance Attributes
    protected int ticks_trigger_pressed=0; 
    protected boolean is_aiming=false;
    protected boolean is_reloading=false;
    public static double PREVIOUS_FOV=Minecraft.getInstance().gameSettings.fov;

 

Here are the Gun methods where I use this variable:

Quote

    @Override
    public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
        
        //PERMITE DISPARAR DESPUES DE QUE SE SUELTE EL CLICK DERECHO(EN ARMAS SEMIAUTOMATICAS)        
        if(!Minecraft.getInstance().gameSettings.keyBindUseItem.isKeyDown())
        {
            ticks_trigger_pressed=0;
        }
        if(entityIn instanceof PlayerEntity) 
        {
        ReloadHandler(worldIn, (PlayerEntity) entityIn);
        }

        //ZoomHandler();//DEHABILITADO POR AHORA <--------------
    }
    
public ActionResult<ItemStack> onItemRightClickPrivateEvent(World worldIn, PlayerEntity playerIn) {
        
        if(ticks_trigger_pressed>1)
        {
            return new ActionResult<ItemStack>(ActionResultType.SUCCESS, playerIn.getHeldItemMainhand());
        }
        ticks_trigger_pressed++;
        
        if(playerIn.getHeldItemMainhand().getDamage()<this.gun_mag) {
            
            shootGun(worldIn, playerIn); //DISPARAR ARMA
            playerIn.getHeldItemMainhand().damageItem(1, playerIn, null);
            if(!(playerIn.getHeldItemMainhand().getDamage()<this.gun_mag)) 
            {            
                worldIn.playSound(null, playerIn.getPosition(), SoundEvents.BLOCK_ANVIL_PLACE, SoundCategory.PLAYERS, 1.0F, 3.0F);
            }
        }
        else 
        {
            worldIn.playSound(null, playerIn.getPosition(), GunSoundEvents.SOUND_no_ammo_click, SoundCategory.PLAYERS, 1.0F, 1.0F);
        }
        return new ActionResult<ItemStack>(ActionResultType.SUCCESS, playerIn.getHeldItemMainhand());
    }

PD: the second method doesnt have @Override because I use it calling it from an event.

 

 

Is there any other way that I can achieve this without using Object attribute variables in the Guns Class?

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Items are singletons, there is only one instance of them therefor you cannot just put variables in them. You should write these values to the NBT of the ItemStack your item is in.

 

Edit: On a separate note, if you call that method from a clientside event (like a keybind press) it won't do anything without packets, just use the methods provided to you from Item.

Edited by Novârch

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

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3 hours ago, diesieben07 said:

This is already broken, you are on the server here (potentially). The server has no idea about key bindings or even the Minecraft class.

 

You have to use the "use item" mechanic that is already provided by Minecraft (see bow and similar items).

Is there an alternative to Minecraft.getInstance()? Because there are some events where I need to access what's the item that the player is holding and I dont know how to access the player with the event Object.

 

Here for example:

Quote

@SubscribeEvent
        public static void displayGunStatus(RenderGameOverlayEvent.Text event) {
            if(!ServerLifecycleHooks.getCurrentServer().isSinglePlayer())
            {
                return;
            }
            PlayerEntity player = Minecraft.getInstance().player;
            int yd = event.getWindow().getScaledHeight();
            int xd = event.getWindow().getScaledWidth();
            int x=(int) (xd*0.01);
            int y=(int) (yd*0.8);
            int x2=(int) (xd*0.5);
            int y2=(int) (yd*0.8);
            if(Minecraft.getInstance().player.getHeldItemMainhand().getItem() instanceof GunBase)
            {
                GunBase gun = (GunBase) player.getHeldItemMainhand().getItem();
                FontRenderer TextRenderer = Minecraft.getInstance().fontRenderer;
                String text = "Gun AMMO: ";
                String textAmmo = "["+(gun.gun_mag-player.getHeldItemMainhand().getDamage())+"/"+gun.gun_mag+"]";
                TextRenderer.drawStringWithShadow(text, x+10, y, 16777215);
                TextRenderer.drawStringWithShadow(textAmmo, x+10, y+10, 16245549);
                if(!((gun.gun_mag-player.getHeldItemMainhand().getDamage())>0))
                {
                    String text1="No AMMO!";
                    String text2="Press R to reload!";
                    TextRenderer.drawStringWithShadow(text1, x+10, y+20, 16730698);
                    TextRenderer.drawStringWithShadow(text2, x+10, y+30, 16777215);        
                }
                if(player.getCooldownTracker().hasCooldown(gun)) 
                {
                    
                    String text3="Reloading!";
                    System.out.println(text3);
                    TextRenderer.drawStringWithShadow(text3, x2+10, y2, 61256);
                }
            }

        }

Would "@OnlyIn(Dist.CLIENT)" work? I asume that makes the method call only in client but I could be wrong XD
 

Also I dont know if this code prevents the mod in servers from running the event code, to prevent the server to access the Minecraft.getInstance(), i just found the code in some random post XD:

Quote

           if(!ServerLifecycleHooks.getCurrentServer().isSinglePlayer())
            {
                return;
            }

 

 

 

PD: the event displays the ammo left in the mag when the player is holding a gun

Edited by xanderindalzone
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44 minutes ago, xanderindalzone said:

if(!ServerLifecycleHooks.getCurrentServer().isSinglePlayer())

And now your this code will be useless in multiplayer.

Good job.

Oh also:

44 minutes ago, xanderindalzone said:

PlayerEntity player = Minecraft.getInstance().player;

Having dumped out early in that way does not stop this line from crashing the server.

Edited by Draco18s

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2 hours ago, diesieben07 said:

In your example however you have a client-only event, so of course you can access Minecraft#player.

So let me get this clear.... all the events located in the package "package net.minecraftforge.client.event;" are ONLY called in client-side? so is it safe to use Minecraft.getInstance() in those?

 

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8 hours ago, diesieben07 said:

You have to use the "use item" mechanic that is already provided by Minecraft (see bow and similar items).

Quote

public class GunBase extends BowItem

Quote

    @Override
    public void onPlayerStoppedUsing(ItemStack stack, World worldIn, LivingEntity entityLiving, int timeLeft) {
        System.out.println("STOPPED USING");
        super.onPlayerStoppedUsing(stack, worldIn, entityLiving, timeLeft);
    }

I extended the gun class from BowItem but this method which it says its supposed to be called when you stop holding right click with the item(Gun in this case), its never being called.

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12 minutes ago, diesieben07 said:

Post more of your code.

You probably don't want to extend BowItem though.

 

 

The Gun Event that calls the Gun using method: 

(I was using this event method instead of the item method because I didnt want the gun to do the default use animation)

(I temporaly disabled the setCanceled() line to see if that was causing the "onPlayerStoppedUsing" not working)

Quote

    @SubscribeEvent    //DISPARAR SIN ANIMACION
    public static void shootGun(PlayerInteractEvent.RightClickItem event)
    {
        PlayerEntity player = event.getPlayer();
        if(player != null){
            Item item = player.getHeldItemMainhand().getItem();
            if(item instanceof GunBase){
                //event.setCanceled(true);
                ((GunBase) item).onItemRightClickPrivateEvent(player.world, player);
            }
        }
    }

 

 

Gun class:

Quote

public class GunBase extends BowItem
{
    
    public int gun_mag;
    
    public Item ammo_used;
    public float gun_damage;
    public float gun_accuracy;
    public float gun_recoil;
    public float gun_bullet_speed;
    public int gun_firing_rate;
    public int gun_reload_cooldown;
    public int gun_reload_cooldown_cock;
    public float zoom_fov;
    public boolean gun_is_full_auto;
    
    //=============
    //BROKEN CODE!! NEEDS FIXING
    //=============
    //Maintenance Attributes
    protected int ticks_trigger_pressed=0; 
    protected boolean is_aiming=false;
    protected boolean is_reloading=false;
    public static double PREVIOUS_FOV=Minecraft.getInstance().gameSettings.fov;
    //=============
    

    public GunBase(Properties properties) {
        super(properties);
        Init.ModItems.add(this);
    }
    
    
    
    //=============
    //BROKEN CODE!! NEEDS FIXING
    //=============
    public boolean isAiming() 
    {
        return this.is_aiming;
    }
    
//==========================================================================================================
//COMPORTAMIENTOS DEL ITEM
    
    //CANCELAR ANIMACION DE SWING DEL ITEM
    @Override
    public boolean onEntitySwing(ItemStack stack, LivingEntity entity) {return true;}
    //CANCELA GOLPES A ENTITIES
    @Override
    public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity){return true;}
    //CANCELA PODER ROMPER BLOQUES CON ESTE ITEM
    @Override
    public boolean canPlayerBreakBlockWhileHolding(BlockState state, World worldIn, BlockPos pos, PlayerEntity player){return false;}
    
    @Override
    public Multimap<String, AttributeModifier> getAttributeModifiers(EquipmentSlotType equipmentSlot) {
        Multimap<String, AttributeModifier> multimap = super.getAttributeModifiers(equipmentSlot);
        multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Tool modifier", 20, Operation.ADDITION));
        return multimap;
    }
    
//==========================================================================================================    
    
    //PERMITE DISPARAR DESPUES DE QUE SE SUELTE EL CLICK DERECHO(EN ARMAS SEMIAUTOMATICAS)    
    @Override
    public void onPlayerStoppedUsing(ItemStack stack, World worldIn, LivingEntity entityLiving, int timeLeft) {
        System.out.println("STOPPED USING");
        super.onPlayerStoppedUsing(stack, worldIn, entityLiving, timeLeft);
    }
    
    

    
    
    @Override
    public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
        
        
        if(entityIn instanceof PlayerEntity) 
        {
        ReloadHandler(worldIn, (PlayerEntity) entityIn);
        }

        //ZoomHandler();//DEHABILITADO POR AHORA <--------------
    }
    
public ActionResult<ItemStack> onItemRightClickPrivateEvent(World worldIn, PlayerEntity playerIn) {
        
        //DEHABILITADO POR AHORA <--------------
        if(ticks_trigger_pressed>1&&false)
        {
            
            return new ActionResult<ItemStack>(ActionResultType.SUCCESS, playerIn.getHeldItemMainhand());
        }
        ticks_trigger_pressed++;
        
        if(playerIn.getHeldItemMainhand().getDamage()<this.gun_mag) {
            
            shootGun(worldIn, playerIn); //DISPARAR ARMA
            playerIn.getHeldItemMainhand().damageItem(1, playerIn, null);
            if(!(playerIn.getHeldItemMainhand().getDamage()<this.gun_mag)) 
            {            
                worldIn.playSound(null, playerIn.getPosition(), SoundEvents.BLOCK_ANVIL_PLACE, SoundCategory.PLAYERS, 1.0F, 3.0F);
            }
        }
        else 
        {
            worldIn.playSound(null, playerIn.getPosition(), GunSoundEvents.SOUND_no_ammo_click, SoundCategory.PLAYERS, 1.0F, 1.0F);
        }
        return new ActionResult<ItemStack>(ActionResultType.SUCCESS, playerIn.getHeldItemMainhand());
    }
    

//===========================================================================================
//PRIVATE METHOD
//===========================================================================================
    private void shootGun(World worldIn, PlayerEntity playerIn) 
    {
        double posX = playerIn.getPosX();
        double posY = playerIn.getPosY();
        double posZ = playerIn.getPosZ();
        Vec3d look = playerIn.getLookVec();
        World world = playerIn.getEntityWorld();
        
        
        //ArrowEntity bullet = new ArrowEntity(world, 1.0D, 1.0D, 1.0D);
        PistolBulletEntity bullet = new PistolBulletEntity(Init.PISTOL_BULLET_ENTITY, 1.0D, 1.0D, 1.0D, world);
        
        //=======================================================
        //PROPIEDADES DEL DISPARO
        //=======================================================
        //SPAWNEAR FOGONAZO
        worldIn.addParticle(ParticleTypes.CLOUD, posX+(look.x*1.5D), posY+(look.y*1.5D)+1.5D, posZ+(look.z*1.5D), 0.0D, 0.5D, 0.0D);
        
        //POSICION INICIAL DE LA BALA
        if(playerIn.rotationPitch>60) 
        {
            bullet.setPosition(posX+(look.x*1.3D), posY+(look.y*1.5D)+1.0D, posZ+(look.z*1.3D));    
        }
        else
        {
            bullet.setPosition(posX+(look.x*1.3D), posY+(look.y*1.5D)+1.3D, posZ+(look.z*1.3D));
        }
        
        
        //ESTABLECE EL DAÑO DE LA BALA
        bullet.setBulletDamage(this.gun_damage);
        
        //ESTABLECE EL ALCANCE DE LA BALA
        bullet.setVelocity(look.x*this.gun_bullet_speed, (look.y*this.gun_bullet_speed), look.z*this.gun_bullet_speed);
        
        //ESTABLECE LA CADENCIA DEL ARMA
        playerIn.getCooldownTracker().setCooldown(this, this.gun_firing_rate); //TICKS - 30 TICKS = 1 seg
        
        //ESTABLECE EL RETROCESO MAXIMO DEL DISPARO
        float recoil_pitch = (float) -(((gun_recoil)*Math.random()));    //ES SIEMPRE NEGATIVO, SIEMPRE TENDRA RETROCESO HACIA ARRIBA
        float recoil_yaw = (float) ((float) gun_recoil-((gun_recoil*2)*Math.random()));
        playerIn.rotationPitch=playerIn.rotationPitch+recoil_pitch;
        playerIn.rotationYaw=playerIn.rotationYaw+recoil_yaw;
        
        

        if(!world.isRemote)
        {
            world.addEntity(bullet);
            shootingGunSound(worldIn, playerIn, this);
        }
        
        
    }


    private void shootingGunSound(World worldIn, PlayerEntity playerIn, GunBase gun) 
    {
        if(gun instanceof Colt1911) 
        {
            worldIn.playSound(null, playerIn.getPosition(), GunSoundEvents.SOUND_shot_Colt1911, SoundCategory.PLAYERS, 1.0F, 1.0F);
        }
    }
    
    private void reloadingGunSound(World worldIn, PlayerEntity playerIn, GunBase gun, boolean cock_reload) 
    {
        if(gun instanceof Colt1911) 
        {
            if(cock_reload)
            {
                worldIn.playSound(null, playerIn.getPosition(), GunSoundEvents.SOUND_reload_Colt1911_cock, SoundCategory.PLAYERS, 1.0F, 1.0F);
                playerIn.getCooldownTracker().setCooldown(Init.PISTOL_COLT_1911, this.gun_reload_cooldown_cock); //TICKS - 30 TICKS = 1 seg
                
            }
            else
            {
                worldIn.playSound(null, playerIn.getPosition(), GunSoundEvents.SOUND_reload_Colt1911, SoundCategory.PLAYERS, 1.0F, 1.0F);
                playerIn.getCooldownTracker().setCooldown(Init.PISTOL_COLT_1911, this.gun_reload_cooldown); //TICKS - 30 TICKS = 1 seg
            }
        }
    }
    
    
    
    
    
    
    
    private boolean ReloadHandler(World worldIn, PlayerEntity player) {
        int ammo_left = (this.gun_mag-player.getHeldItemMainhand().getDamage());    
        boolean cock_reload = false;
        
            if(CustomGunsMod.KEY_GUN_RELOAD.isKeyDown())
            {
                
                //COMPRUEBA SI EL CARGADOR SE PUEDE RECARGAR
                if(ammo_left!=this.gun_mag)    
                {
                    if(ammo_left==0) {cock_reload=true;}
                    
                    
                    //COMPRUEBA SI EL JUGADOR TIENE MUNICION EN EL INVENTARIO
                    if(player.inventory.hasItemStack(new ItemStack(this.ammo_used))) 
                    {
                        for(int slotIndex=0; slotIndex<player.inventory.mainInventory.size(); slotIndex++) 
                        {
                            int ammo_needed = this.gun_mag-ammo_left;
                            ItemStack item = player.inventory.getStackInSlot(slotIndex).copy();
                            if(item.getItem() == this.ammo_used)
                            {
                                if(!worldIn.isRemote) 
                                {
                                    ammo_left=removeAmmo(player, ammo_needed, ammo_left, item, slotIndex);
                                }
                                else
                                {
                                    ammo_left=removeAmmo(player, ammo_needed, ammo_left, item, slotIndex);
                                }
                                reloadingGunSound(worldIn, player, this, cock_reload);
                                is_reloading=true;
                            }
                        }
                        return true;
                    }
                }
            }
            return false;
        }
        
    //DEVUELVE LA MUNICION QUE FALTA
    private int removeAmmo(PlayerEntity player, int ammo_needed, int ammo_left, ItemStack item, int slotIndex)
    {
        if(ammo_needed<item.getCount())
        {
            item.shrink(ammo_needed);
            player.inventory.setInventorySlotContents(slotIndex, item);
            player.getHeldItemMainhand().damageItem(-ammo_needed, player, null);
            ammo_left=this.gun_mag;
        }
        else
        {
            player.inventory.setInventorySlotContents(slotIndex, new ItemStack(Blocks.AIR));
            player.getHeldItemMainhand().damageItem(-item.getCount(), player, null);
            ammo_left=ammo_left+item.getCount();
        }
        return ammo_left;
    }

    
}

 

PD: I know I have some broken code, i'll fix that later

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13 hours ago, diesieben07 said:

As for your issue... please post a working Git repo so we can actually debug this. This is impossible to do just starting at the code because this is a complicated problem.

Quote

I know I still have some broken attributes in the GunBase class, I'll fix them later...

 

By the way, the PASS type didn't seem to cancel the item use animation, but the FAIL type does cancel it. But the animation is still playing when the item damage is updating(when the gun fires or reloads).

 

PD: I didn't have time to properly upload the project to the repo, but all the java classes are there.

Edited by xanderindalzone
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1 hour ago, xanderindalzone said:

PD: I didn't have time to properly upload the project to the repo, but all the java classes are there.

You need to post a proper Gradle repo, as otherwise other people cannot debug it.

 

As for your mod, I would suggest starting off with a simple mod that adds a few items/blocks first before tackling a gun mod. It seems that what you are trying to do is beyond your knowledge of modding, and therefore is hard for you to do everything at once. A less steep learning curve would suit you better (start with adding items, then adding functionalities to them, then learn about sides and networking, then entities, etc).

Edited by DavidM

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4. 

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Quote

I managed to upload the full project to that same repo, I had to update the paths in the Run .launch files to be able to run the game from eclipse again because I had to clone the repo to a different local folder because it didn't let me push the changes of my existing folder where the project was at.

 

I hope you can test it yourself and tell me how to stop the item from spamming bullets while holding right click, cus for the current gun I only what it to fire once each right click since its semi automatic.

 

PD: Ignore the "Reloading" message that pops up everytime the gun shoots, i forgot to remove that since that part of the code is not ready.

Edited by xanderindalzone
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Also, have this in mind, I have custom key settings for my minecraft, so the mod keybinding "R" is not actually my current reload Key(but it is R by default) it currently just says "Press R to Reload" in the message when the gun has no ammo because thats the default key of that new KeyBinding.

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3 minutes ago, xanderindalzone said:

is not actually my current reload Key(but it is R by default) it currently just says "Press R to Reload"

You can use KeyBind#getLocalizedName to get what you want here.

  • Thanks 1

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

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22 minutes ago, diesieben07 said:
  • You cannot do this, KeyBinding is a client-only class.
  • You cannot do this, RenderTypeLookup is a client-only class.
  • Please don't spam the log with things like this. Nobody cares.
  • You are subscribing to a lot of client-only events in this class. Client-only events must be in a separate event handler and you must explicitly tell @EventBusSubscriber that it is a client-only event handler (by passing Dist.CLIENT).
  • You cannot create registry entries in static initializers (here, here). Use the appropriate registry events or DeferredRegister.
  • You never register the sound events you create here.
  • Do not use a "base class" for blocks and items (BlockBase, ItemBase, BlockItemBase in your case). Using inheritance for code-reuse is an antipattern.
  • You are now extending BowItem, because I told you to use the "item use" mechanic as seen in the bow. I did not tell you to extend BowItem. You also completely bypass the most important method of BowItem, because you override it without calling super: onItemRightClick. You need to call setActiveHand so that the game knows the Item is being used. onItemRightClick will not trigger again then until right click is released (or the max use duration is reached). Again: Look at BowItem. Don't extend it.

Thank you for taking your time to analize my code, I'll start fixing stuff when I have a moment.

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5 hours ago, diesieben07 said:
  • You cannot do this, KeyBinding is a client-only class.
  • You cannot do this, RenderTypeLookup is a client-only class.
  • Please don't spam the log with things like this. Nobody cares.
  • You are subscribing to a lot of client-only events in this class. Client-only events must be in a separate event handler and you must explicitly tell @EventBusSubscriber that it is a client-only event handler (by passing Dist.CLIENT).
  • You cannot create registry entries in static initializers (here, here). Use the appropriate registry events or DeferredRegister.
  • You never register the sound events you create here.
  • Do not use a "base class" for blocks and items (BlockBase, ItemBase, BlockItemBase in your case). Using inheritance for code-reuse is an antipattern.
  • You are now extending BowItem, because I told you to use the "item use" mechanic as seen in the bow. I did not tell you to extend BowItem. You also completely bypass the most important method of BowItem, because you override it without calling super: onItemRightClick. You need to call setActiveHand so that the game knows the Item is being used. onItemRightClick will not trigger again then until right click is released (or the max use duration is reached). Again: Look at BowItem. Don't extend it.

 

 

I've done 2, 3 and 4 from the list atm, but I dont know if this alternative for the transparent glass is appropiate.

 

Quote

@Mod.EventBusSubscriber(modid = CustomGunsMod.MOD_ID, bus = Bus.FORGE, value = Dist.CLIENT)
public class ClientBlockEvents 
{
    
    /*
     * Renders the Glass Blocks as transparent
     */
    @SubscribeEvent
    public static void renderTransparentGlass(RenderGameOverlayEvent event)
    {
        //Renderiza este bloque con textura trasnparente
        RenderTypeLookup.setRenderLayer(Init.ARMORED_GLASS_BLOCK, RenderType.getCutoutMipped());
    }

}

 

 

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I don't know why you'd need to set glass to be transparent every render frame though.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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FMLClientSetupEvent

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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1 hour ago, xanderindalzone said:

FMLClientSetupEvent

Quote

Called on {@link net.minecraftforge.api.distmarker.Dist#CLIENT} - the game client.

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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On 7/3/2020 at 4:59 PM, diesieben07 said:

You cannot create registry entries in static initializers (here, here). Use the appropriate registry events or DeferredRegister.

I've been a bit busy this weekend but now I'm working with the mod again....

 

94c6661c632299b330d40dac9e26de9c.png

 

45d5cefd2216f647316c730bb5340573.png

 

Is this the proper way of registering stuff now? This is what I saw in a DeferredRegister tutorial.

 

I asume the way to access the Objects in code is with "InitItems.BULLET_CAL_45.get()" because it's at least working normally.

  

But correct me if i'm wrong. 

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On 7/3/2020 at 4:59 PM, diesieben07 said:

You cannot do this, KeyBinding is a client-only class.

I just have this left to do to fix Client-Side Only issues i think.

I've directly created the KeyBinding object inside the register method in the client event, also removing the static init I had, but now I cannot access the key from outside to check for example, if that key is being pressed.

 

13132ff2099163178b798bbe58ba10eb.png

3ef34faaa7c8b34aa2bdd37b12d5e8dd.png

 

Is there a way to check that key status? or a better way to register the key without violating the Client-Side Only code thing, and being able to access it by other methods?

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Well, you registered a new keybinding. Did you create a static reference to hold it? Did you do anything to make sure that reference had a value?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Sorry Time: 04.05.2024, 11:48 Description: Initializing game org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-9.1.3.jar:9.1.3+9.1.3+main.9b69c82a] {}     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) ~[securejarhandler-1.0.8.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {}     at net.minecraft.client.renderer.block.BlockRenderDispatcher.<init>(BlockRenderDispatcher.java:50) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:classloading,xf:OptiFine:default}     at net.minecraft.client.Minecraft.<init>(Minecraft.java:501) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.2.21.jar%2318!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [valhelsia_structures.mixins.json:BlockModelRendererMixin] from phase [DEFAULT] in config [valhelsia_structures.mixins.json] FAILED during APPLY     at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:636) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:588) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     ... 29 more Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @ModifyVariable annotation on valhelsia_renderModelFaceFlat could not find any targets matching 'Lnet/minecraft/client/renderer/block/ModelBlockRenderer;m_111001_(Lnet/minecraft/world/level/BlockAndTintGetter;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/core/BlockPos;IIZLcom/mojang/blaze3d/vertex/PoseStack;Lcom/mojang/blaze3d/vertex/VertexConsumer;Ljava/util/List;Ljava/util/BitSet;)V' in net.minecraft.client.renderer.block.ModelBlockRenderer. Using refmap valhelsia_structures.refmap.json [PREINJECT Applicator Phase -> valhelsia_structures.mixins.json:BlockModelRendererMixin -> Prepare Injections ->  -> localvar$zbg000$valhelsia_renderModelFaceFlat(ILnet/minecraft/world/level/BlockAndTintGetter;Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/core/BlockPos;)I -> Parse]     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.validateTargets(InjectionInfo.java:656) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findTargets(InjectionInfo.java:587) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:330) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:316) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:308) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.ModifyVariableInjectionInfo.<init>(ModifyVariableInjectionInfo.java:45) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] {}     at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?] {}     at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:149) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:708) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1311) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1042) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:393) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     ... 29 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace:     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-9.1.3.jar:9.1.3+9.1.3+main.9b69c82a] {}     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-1.0.8.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) ~[securejarhandler-1.0.8.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {}     at net.minecraft.client.renderer.block.BlockRenderDispatcher.<init>(BlockRenderDispatcher.java:50) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:classloading,xf:OptiFine:default}     at net.minecraft.client.Minecraft.<init>(Minecraft.java:501) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} -- Initialization -- Details:     Modules:          ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         COMCTL32.dll:Biblioteka formantów czynności użytkownika:6.10 (WinBuild.160101.0800):Microsoft Corporation         CRYPT32.dll:Crypto API32:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.3930:Microsoft Corporation         CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation         DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         DEVOBJ.dll:Device Information Set DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         DNSAPI.dll:Biblioteka DLL interfejsu API klienta usługi DNS:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         GLU32.dll:Biblioteka DLL OpenGL Utility Library:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         HID.DLL:Biblioteka użytkownika HID:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         KERNEL32.DLL:Biblioteka DLL klienta Windows NT BASE API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         KERNELBASE.dll:Biblioteka DLL klienta Windows NT BASE API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         MMDevApi.dll:Interfejs API MMDevice:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         MSASN1.dll:ASN.1 Runtime APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         MSCTF.dll:Biblioteka DLL serwera MSCTF:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation         NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         Ole32.dll:Microsoft OLE for Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         OpenAL.dll         PROPSYS.dll:System właściwości firmy Microsoft:7.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         RPCRT4.dll:Czas wykonania zdalnego wywoływania procedury:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         SETUPAPI.DLL:Interfejs API Instalatora systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         SHCORE.dll:SHCORE:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         SHELL32.dll:Wspólna biblioteka DLL Powłoki systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         UMPDC.dll         USER32.dll:Współużytkowana biblioteka DLL klienta Windows USER API:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         USERENV.dll:Userenv:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Usługi Windows HTTP Services:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API DLL:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:Biblioteka DLL 32-bitowej wersji usługi Windows Socket 2.0:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         Wldp.dll:Zasady blokady systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         aswAMSI.dll:Avast AMSI COM object:24.3.8975.0:Gen Digital Inc.         aswhook.dll:Avast Hook Library:24.3.8975.0:AVAST Software         bcrypt.dll:Biblioteka podstawowych elementów kryptograficznych systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM for Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:Usługa klienta DHCP:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:Klient DHCPv6:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:Interfejs API menedżera okien Microsoft Desktop Window Manager:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:Interfejs API trybu użytkownika funkcji FWP/IPSec:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         ig9icd64.dll:OpenGL(R) Driver for Intel(R) Graphics Accelerator:31.0.101.2111:Intel Corporation         igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:31.0.101.2111:Intel Corporation         igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:31.0.101.2111:Intel Corporation         igdml64.dll:Metrics Library for Intel(R) Graphics Technology:31.0.101.2111:Intel Corporation         inputhost.dll:InputHost:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jemalloc.dll         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna4343990444255883354.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:Biblioteka DLL systemu dopasowywania kolorów firmy Microsoft:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Microsoft Windows Sockets 2.0 Dostawca usługi:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:Dostawca podkładek nazewnictwa poczty e-mail:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         ntdll.dll:Biblioteka NT Layer DLL:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Windows NT - dostawca MARTA:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         opengl32.dll:OpenGL Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:Biblioteka DLL obiektów wydajności systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:Dostawca obszaru nazw PNRP:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         powrprof.dll:Pomocnicza biblioteka DLL dla profilu zasilania:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Biblioteka dodatkowych narzędzi powłoki:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Biblioteka Microsoft UxTheme:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         win32u.dll:Win32u:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:Interfejs API magazynu systemu Microsoft WinRT:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:Biblioteka DLL typów systemu Windows:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:Interfejs API typowego kontrolera firmy Microsoft:10.0.19041.4165 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18.2-20220404.173914-srg.jar%2390!/:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.2.21.jar%2318!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18.2     Minecraft Version ID: 1.18.2     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1227438184 bytes (1170 MiB) / 1644167168 bytes (1568 MiB) up to 10502537216 bytes (10016 MiB)     CPUs: 4     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz     Identifier: Intel64 Family 6 Model 142 Stepping 9     Microarchitecture: Amber Lake     Frequency (GHz): 2,40     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 4     Graphics card #0 name: NVIDIA GeForce 940MX     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 2048,00     Graphics card #0 deviceId: 0x179c     Graphics card #0 versionInfo: DriverVersion=21.21.13.7654     Graphics card #1 name: Intel(R) HD Graphics 620     Graphics card #1 vendor: Intel Corporation (0x8086)     Graphics card #1 VRAM (MB): 1024,00     Graphics card #1 deviceId: 0x5916     Graphics card #1 versionInfo: DriverVersion=31.0.101.2111     Memory slot #0 capacity (MB): 16384,00     Memory slot #0 clockSpeed (GHz): 2,13     Memory slot #0 type: DDR4     Virtual memory max (MB): 25980,22     Virtual memory used (MB): 7608,61     Swap memory total (MB): 9728,00     Swap memory used (MB): 252,46     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx10000M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.18.2-forge-40.2.21     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: Intel(R) HD Graphics 620 GL version 3.2.0 - Build 31.0.101.2111, Intel     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 4x Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz     OptiFine Version: OptiFine_1.18.2_HD_U_H6     OptiFine Build: 20220313-160847     Render Distance Chunks: 8     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 3.2.0 - Build 31.0.101.2111     OpenGlRenderer: Intel(R) HD Graphics 620     OpenGlVendor: Intel     CpuCount: 4     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           OptiFine TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         repurposed_structures_forge-5.1.14+1.18.2.jar     |Repurposed Structures         |repurposed_structures         |5.1.14+1.18.2       |COMMON_SET|Manifest: NOSIGNATURE         TerraBlender-forge-1.18.2-1.2.0.126.jar           |TerraBlender                  |terrablender                  |1.2.0.126           |COMMON_SET|Manifest: NOSIGNATURE         Piglin Expansion 1.2.1.jar                        |Piglin Expansion              |piglin_expansion              |1.1.0               |COMMON_SET|Manifest: NOSIGNATURE         pamhc2trees-1.18.2-1.0.4.jar                      |Pam's HarvestCraft 2 - Trees  |pamhc2trees                   |1.0.1               |COMMON_SET|Manifest: NOSIGNATURE         BiomesOPlenty-1.18.2-16.0.0.134.jar               |Biomes O' Plenty              |biomesoplenty                 |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         pamhc2crops-1.18.2-1.0.6.jar                      |Pam's HarvestCraft 2 - Crops  |pamhc2crops                   |1.0.6               |COMMON_SET|Manifest: NOSIGNATURE         jei-1.18.2-forge-10.2.1.1006.jar                  |Just Enough Items             |jei                           |10.2.1.1006         |COMMON_SET|Manifest: NOSIGNATURE         pamhc2foodextended-1.18.2-1.0.5.jar               |Pam's HarvestCraft 2 - Food Ex|pamhc2foodextended            |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         torohealth-1.18-forge-2.jar                       |ToroHealth                    |torohealth                    |1.18-forge-2        |COMMON_SET|Manifest: NOSIGNATURE         reap-1.18.2-1.0.0.jar                             |Reap Mod                      |reap                          |1.18.2-1.0.0        |COMMON_SET|Manifest: NOSIGNATURE         Patchouli-1.18.2-71.1.jar                         |Patchouli                     |patchouli                     |1.18.2-71.1         |COMMON_SET|Manifest: NOSIGNATURE         pamhc2foodcore-1.18.2-1.0.3.jar                   |Pam's HarvestCraft 2 - Food Co|pamhc2foodcore                |1.0.1               |COMMON_SET|Manifest: NOSIGNATURE         SereneSeasons-1.18.2-7.0.0.15.jar                 |Serene Seasons                |sereneseasons                 |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         YungsApi-1.18.2-Forge-2.2.9.jar                   |YUNG's API                    |yungsapi                      |1.18.2-Forge-2.2.9  |COMMON_SET|Manifest: NOSIGNATURE         ToughAsNails-1.18.2-7.0.0.73.jar                  |Tough As Nails                |toughasnails                  |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         feature_nbt_deadlock_be_gone_forge-2.0.0+1.18.2.ja|Feature NBT Deadlock Be Gone  |feature_nbt_deadlock_be_gone  |2.0.0+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         weather2-1.18.2-2.7.5.jar                         |Weather2                      |weather2                      |1.18.2-2.7.5        |COMMON_SET|Manifest: NOSIGNATURE         betteranimalsplus-1.18.2-11.0.10-forge.jar        |Better Animals Plus           |betteranimalsplus             |1.18.2-11.0.10      |COMMON_SET|Manifest: NOSIGNATURE         coroutil-forge-1.18.2-1.3.6.jar                   |CoroUtil                      |coroutil                      |1.18.2-1.3.6        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.12.94-forge.jar                    |Architectury                  |architectury                  |4.12.94             |COMMON_SET|Manifest: NOSIGNATURE         shulkerbox-1.18.2-1.0.0.jar                       |Advanced Shulkerboxes         |shulkerbox                    |1.18.2-1.0.0        |COMMON_SET|Manifest: NOSIGNATURE         mysticalworld-1.18.2-0.4.8.29.jar                 |Mystical World                |mysticalworld                 |0.4.8.29            |COMMON_SET|Manifest: NOSIGNATURE         FallingTree-1.18.2-3.5.5.jar                      |FallingTree                   |fallingtree                   |3.5.5               |COMMON_SET|Manifest: 3c:8e:df:6c:df:a6:2a:9f:af:64:ea:04:9a:cf:65:92:3b:54:93:0e:96:50:b4:52:e1:13:42:18:2b:ae:40:29         forge-1.18.2-40.2.21-universal.jar                |Forge                         |forge                         |40.2.21             |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         cofh_core-1.18.2-9.2.3.47.jar                     |CoFH Core                     |cofh_core                     |9.2.3               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_innovation-1.18.2-9.2.1.19.jar            |Thermal Innovation            |thermal_innovation            |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_foundation-1.18.2-9.2.2.58.jar            |Thermal Series                |thermal                       |9.2.2               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_cultivation-1.18.2-9.2.1.20.jar           |Thermal Cultivation           |thermal_cultivation           |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_expansion-1.18.2-9.2.2.24.jar             |Thermal Expansion             |thermal_expansion             |9.2.2               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_locomotion-1.18.2-9.2.1.15.jar            |Thermal Locomotion            |thermal_locomotion            |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         thermal_integration-1.18.2-9.2.1.18.jar           |Thermal Integration           |thermal_integration           |9.2.1               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         YungsBetterMineshafts-1.18.2-Forge-2.2.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.18.2-Forge-2.2    |COMMON_SET|Manifest: NOSIGNATURE         valhelsia_core-forge-1.18.2-0.4.0.jar             |Valhelsia Core                |valhelsia_core                |1.18.2-0.4.0        |COMMON_SET|Manifest: NOSIGNATURE         valhelsia_structures-1.18.2-0.1.1.jar             |Valhelsia Structures          |valhelsia_structures          |1.18.2-0.1.1        |COMMON_SET|Manifest: NOSIGNATURE         thermal_dynamics-1.18.2-9.2.2.19.jar              |Thermal Dynamics              |thermal_dynamics              |9.2.2               |COMMON_SET|Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE     Crash Report UUID: e912b463-f8b1-45c5-af55-a3291be1b7b0     FML: 40.2     Forge: net.minecraftforge:40.2.21
    • Are there dungeon mods? If yes, make a test without these
    • that worked I seriously have no idea how I didn't notice that
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
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