Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Custom Overlay Rendering Weirdly


Syconn
 Share

Recommended Posts

I have been working on a custom overlay for my mod. It looks like this:

 

2020-07-27_14_33_39.thumb.png.81bfa2b888f096abe671f29e932ce300.png

 

but when I open the escape menu it looks like this:

2020-07-28_10_06_36.png.d63e559353c05db107dc87c592038d6c.png

 

My code is this:

@OnlyIn(value = Dist.CLIENT)
public class ForcePowersOverlay {

    private Minecraft minecraft;
    private static final ResourceLocation tex = new ResourceLocation(Reference.MOD_ID, "textures/gui/mod_widgets.png");

    public ForcePowersOverlay() {
        minecraft = Minecraft.getInstance();
    }

    @SubscribeEvent
    public void renderOverlay(RenderGameOverlayEvent.Post event) {
        if(event.getType() == RenderGameOverlayEvent.ElementType.ALL) {
            renderCustomOverlay();
        }
    }

    private void renderCustomOverlay(){
        PlayerEntity player = (PlayerEntity)this.minecraft.getRenderViewEntity();
        if (player != null) {
            IForceSensitive data = player.getCapability(ModCapabilities.FORCE_CAPABILITY).orElseThrow(IllegalStateException::new);

            int slotX = data.getSlot() * 20;

            int scaledWidth = this.minecraft.getMainWindow().getScaledWidth();
            int scaledHeight = this.minecraft.getMainWindow().getScaledHeight();

            RenderSystem.pushMatrix();
            RenderSystem.pushTextureAttributes();

            RenderSystem.enableAlphaTest();
            RenderSystem.enableBlend();
            RenderSystem.color4f(1F, 1F, 1F, 1F);
            minecraft.getTextureManager().bindTexture(tex);
            //Slots
            minecraft.ingameGUI.blit(40, scaledHeight - 22, 0, 0, 62, 21);
            //SelectedSlot
            minecraft.ingameGUI.blit(40 + slotX, scaledHeight - 23, 62, 0, 24, 22);
            //Push
            minecraft.ingameGUI.blit(44, scaledHeight - 18, 4, 25, 15, 15);
            //Epicenter
            minecraft.ingameGUI.blit(64, scaledHeight - 18, 23, 25, 15, 15);
            //Heal
            minecraft.ingameGUI.blit(84, scaledHeight - 18, 42, 25, 15, 15);

            //minecraft.getRenderManager().getFontRenderer().drawString(data.getSide().getName(), 8.0f, 6.0f, 410752);

            minecraft.getTextureManager().bindTexture(AbstractGui.BACKGROUND_LOCATION);

            RenderSystem.popAttributes();
            RenderSystem.popMatrix();
        }
    }

Any help would be great thanks.

slots.png

2020-07-28_10.06.38.png

  • Confused 1
Link to comment
Share on other sites

1 hour ago, Syconn said:

if(event.getType() == RenderGameOverlayEvent.ElementType.ALL) {

You're saying "for every element that gets drawn on the screen, draw my GUI."

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

54 minutes ago, poopoodice said:

Isn't it "Render this before all elements are drawn"?

You're right, my mistake.

My next guess would be that the bound texture is getting messed up, but OP's rebinding it to a vanilla one and the one that's being rendered mistakenly doesn't look like a vanilla one...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Can I ask why you set the BACKGROUND_LOCATIONS at the end? Also not sure if its helpful or not but the first screenshot in the controls menu is rendering the default "textures/gui/icons.png" texture in the background, which oddly enough is the file next to the BACKGROUND_LOCATIONS(textures/gui/options_background.png") file alphabetically in the default resources. They are also both declared as finals in AbstractGui. In the second controls menu the rendered background looks like it could possiblly be the STATS_ICON_LOCATION resource from AbstracGui as well

  • Confused 1
Link to comment
Share on other sites

4 hours ago, Mr_Zylr said:

Can I ask why you set the BACKGROUND_LOCATIONS at the end? Also not sure if its helpful or not but the first screenshot in the controls menu is rendering the default "textures/gui/icons.png" texture in the background, which oddly enough is the file next to the BACKGROUND_LOCATIONS(textures/gui/options_background.png") file alphabetically in the default resources. They are also both declared as finals in AbstractGui. In the second controls menu the rendered background looks like it could possiblly be the STATS_ICON_LOCATION resource from AbstracGui as well

I thought I had to rebind the texture

Link to comment
Share on other sites

14 hours ago, poopoodice said:

You don't have to worry about it since they will rebind the texture before they render, like you do.

But then it renders all the mc widgets in one space in the escape menu

and it makes it unable to type by changing the text

Edited by Syconn
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Whoops! Sorry about that. I've updated the code and removed the reference. The errant line (DivineFavourTabGui.java:31) is currently commented out as well.
    • Take a look at the github https://github.com/lordofwizard/mcserver and the video in it if you want to try it out You can host your very own Java/Bedrock Minecraft Server using Google Cloud Shell. This works under Ubuntu/Debian based Linux operation system. This project requires NO CREDIT CARD and the whole project is entirely FREE! You can make a server without costing you anything. The following features are added into this project are:   Supports different type of Bedrock Servers Clean & Friendly Interface Supports Additional type of Java Server (eg. Sponge, Paper, Fabric etc) Added Server Management Easier functional scripts (eg. ./uninstall allows you to delete your server easily) Instant EULA script setup (Completly skipping this part which makes other people's life much easier to manage) Faster Server Installation (It would probably take you like approx 30 seconds to setup a server) Server Specs: OS: Debian GNU/Linux 10 (buster) x86_64 RAM: 8GB to 16GB Location: Based on your physical location. Storage: Approx 5GB CPU: AMD EPYC (2) 7B12 @ 2.249GHz or Intel Xeon (4) @ 2.199GHz You can view your exact specs by doing ./specinfo Keeping the Server Alive 24/7 There's only ONE way to keep your server online longer than 20 minutes: You must Keep your browser open to keep your server online. This so the shell doesn't get terminated when it's unused or the browser is closed. You can also use google cloud sdk if you don't want to keep you browser open (Don't worry, your device that is being used to host your server isn't affected from the intensity of your server.) If you have any method the would possibly keep the server alive 24/7, feel free to Fork this project and request a Pull to this project. Any help will be greatly appreciated. Limitation of this project Google Cloud Shell Quota While I was editing this project, I notice that Google has added a quota for each Cloud Shell uses and you can only host your server for the max of 50 hours per Week. Once you used all of the hours, you can't use it again until next week. No Dedicated IP Sadly you can't use the host IP into your dedicated IP as it won't let you join that server, you can only join your server by the generated dedicated IP provided by playit.gg. If you know how to reverse proxy the tunnel system, you can actually use the host IP to make a dedicated IP for your server but I highly doubt that would ever happen. Mixed Server Specs Each Cloud Shell session will have different specs of your server based on your physical location so you won't always get the best performance of your server but good news being that it's always the range between 8GB to 16GB so you won't have to worry about lag when playing in the server with high processing in your server. Even take a look at this:https://cloud.google.com/shell/docs/limitations Conclusion Now you can host your very own Minecraft Server for both Java & Bedrock fast and easy and it won't cost you a single penny to make a fast and strong server. Best of all, IT'S FOREVER! Feel free to leave any requests you would like me to add into the project. If you have any issues, go to the Issues tab and submit a issue there.
    • Take a look at the github https://github.com/lordofwizard/mcserver and the video in it if you want to try it out You can host your very own Java/Bedrock Minecraft Server using Google Cloud Shell. This works under Ubuntu/Debian based Linux operation system. This project requires NO CREDIT CARD and the whole project is entirely FREE! You can make a server without costing you anything. The following features are added into this project are:   Supports different type of Bedrock Servers Clean & Friendly Interface Supports Additional type of Java Server (eg. Sponge, Paper, Fabric etc) Added Server Management Easier functional scripts (eg. ./uninstall allows you to delete your server easily) Instant EULA script setup (Completly skipping this part which makes other people's life much easier to manage) Faster Server Installation (It would probably take you like approx 30 seconds to setup a server) Server Specs: OS: Debian GNU/Linux 10 (buster) x86_64 RAM: 8GB to 16GB Location: Based on your physical location. Storage: Approx 5GB CPU: AMD EPYC (2) 7B12 @ 2.249GHz or Intel Xeon (4) @ 2.199GHz You can view your exact specs by doing ./specinfo Keeping the Server Alive 24/7 There's only ONE way to keep your server online longer than 20 minutes: You must Keep your browser open to keep your server online. This so the shell doesn't get terminated when it's unused or the browser is closed. You can also use google cloud sdk if you don't want to keep you browser open (Don't worry, your device that is being used to host your server isn't affected from the intensity of your server.) If you have any method the would possibly keep the server alive 24/7, feel free to Fork this project and request a Pull to this project. Any help will be greatly appreciated. Limitation of this project Google Cloud Shell Quota While I was editing this project, I notice that Google has added a quota for each Cloud Shell uses and you can only host your server for the max of 50 hours per Week. Once you used all of the hours, you can't use it again until next week. No Dedicated IP Sadly you can't use the host IP into your dedicated IP as it won't let you join that server, you can only join your server by the generated dedicated IP provided by playit.gg. If you know how to reverse proxy the tunnel system, you can actually use the host IP to make a dedicated IP for your server but I highly doubt that would ever happen. Mixed Server Specs Each Cloud Shell session will have different specs of your server based on your physical location so you won't always get the best performance of your server but good news being that it's always the range between 8GB to 16GB so you won't have to worry about lag when playing in the server with high processing in your server. Even take a look at this:https://cloud.google.com/shell/docs/limitations Conclusion Now you can host your very own Minecraft Server for both Java & Bedrock fast and easy and it won't cost you a single penny to make a fast and strong server. Best of all, IT'S FOREVER! Feel free to leave any requests you would like me to add into the project. If you have any issues, go to the Issues tab and submit a issue there.
    • Hey guys, I'm trying to run the dev env with two mods (Alexs Mobs and Citadel), therefore I copied their build.gradle because there's a lot of mixin stuff: build.gradle: https://pastebin.com/PUef70eP The server boots up normally when I use the old mappings, but when I change to Mojang's mappings, I get this error on startup: java.lang.BootstrapMethodError: java.lang.ClassFormatError: Duplicate method name "isFood" with signature "(Lnet.minecraft.item.ItemStack;)Z" in class file com/github/alexthe666/alexsmobs/entity/EntityRaccoon I already use fg.deof to match the mappings of the mods to my mappings, what else could be the reason for this error?  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.