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Featured Replies

Posted

What did I do wrong?

 

Reveal hidden contents

 

Did you use MCPatcher/ModLoader?

If so, dont use either of them.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

I used MCPatcher and I noticed that there were few mods that didnt work... Now I dont use MCPatcher and uninstalled the mods that didnt work, and no errors anymore.

BUT I would like to ask, is there any way to get MCPatcher to work with Forge? I've seen videos in YouTube that has players playing with HD textures some Tekkit gameplay.

(For example this:

)

Forge has default support for up to 128x textures!

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Has it just been in the latest versions of forge that we can't use Modloader or McPatcher? Because I used to use both of them but now when I updated forge it was saying some stupid error like noClassFoundError : mod_TooManyItems.

 

And I don't even have Too Many Items.

 

Also, why would modloader or McPatcher stuff forge up?

Well, about ModLoader; Its functionality is now bundled with Forge. So Forge no longer depends on you to have ModLoader installed. In fact, putting them both in messes things up more often than not.

 

Next, I've personally seen Lex mention that MCPatcher edits like 6 base classes even if you tell it not to do anything. Which is bad. If you absolutely must use a patcher, try MultiMC or Magic Launcher. :P

Check out my

Texture Packs Thread here on the Forge Forum. :)

Currently in the process of adding some mod support for JohnSmith Texture Pack.

width=105 height=12https://www.sugarsync.com/piv/D8135159_67366891_21351[/img]

 

width=209 height=19https://www.sugarsync.com/piv/D8135159_67366891_772852[/img]

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