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[1.15.2] Edit Minecraft Source Code or, more simply, hooks


WildTan
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Core modding, is not encouraged or endorsed on this forum.

Forge is designed to give you the hooks you need.

If it doesn't you should think about what you're trying to do, talk to the others in the community, and work together to come up with a solution that can be integrated into Forge.

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Uh, Item#onItemUseFinish? The Food property is part of the Item class, all Item class methods accept an ItemStack parameter, and a LivingEntity paramter.

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1 hour ago, WildTan said:

And how do you propose to change the amount of hunger restored?

Gosh, if only Vanilla had some differentiation in how much hunger vanilla food restored you could go look at those food stats...

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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7 hours ago, Beethoven92 said:

Food.Builder().hunger(hunger_bars_restored_number)

This is a thing ^^^, and also all the other operations you mentioned are already possibile. What are you exactly trying to do?

For example: I've tried making salt. It increases the amount of hunger restored by 2.

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1 minute ago, WildTan said:

It increases the amount of hunger restored by 2.

Increases the amount of hunger restored of what item?

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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First of all, ItemFood is no longer a thing.

 

Then you need a new item which is able to contain any other item and represents it's "salted" form. You can use Item#getFood to get an item's food information (if any - although this might not be accurate for modded items, as they might do a custom system) and you can then use that to apply an increased saturation, etc.

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  • 1 month later...

Personally, I would say that in this case it would be appropriate to add a hook for the eating event if there isn't already one, as editing food behaviors seems like quite a common feature. You can submit a PR to the Forge repo on GitHub with an adequate solution.

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