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[1.16] Attach Capability to Chunks?
By
kiou.23, in Modder Support
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I want to propose to user few options, which he/she may craft from items in inventory. Client will prepare all combinations, than select only few best (in my context). Server will validate only this few combinations. Ofcouse I plans to add precheck how many combination client may construct and prevent few-seconds freezes with message like "Sorry, so many ingredients for autocompletion."
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Sorry I posted this comment, because I was inattentive.
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By diesieben07 · Posted
Dyes and colored objects are not handled through runtime coloring, they simply have different textures, there for ColorHandlerEvent / IItemColor / IBlockColor is not the way to go. It gets problematic, because Minecraft models dye color as an enum, which is of course inflexible and does not let you add things to it. So really you just need to add new items, blocks, etc. as normal for all the colored "things" and ignore DyeColor. For things like sheep shearing, you probably either need to hook into the sheep rendering and have your own rendering for your own color (in addition to storing the fact that the sheep is "your color") or just spawn a custom sheep. Same goes for banners, you probably have to clone the complete logic, which is not really fun. Overall: The basics are possible, but integrating it into the whole game is probably not possible / not easy. -
By diesieben07 · Posted
Yes it is the error. I don't use a Mac, so I don't know how to fix this. -
By diesieben07 · Posted
It should work fine, yes. However nobody on the core forge team has a mac, so no mac specific testing is done, but I have not heard any bug reports.
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