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why is forge modding so darn hard


Crazy_sheep
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while I have not modded forge for a while(plz don't make this a ep3 of the how to make a creeper charged) its just really really really really hard

so is there a way to make it easier because its just not fun anymore that's how hard it is and don't come with the same answer: "you need to learn java first"

Edited by Crazy_sheep
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What Danebi said its true, even if i don't completely agree in saying that Forge modding isn't difficult. Generally speaking, programming is difficult, it is a hard job that requires patience, skills and knowledge. On top of that minecraft has some inner complications due to how the system is built, so yeah..you have to deal with that if you want to achieve something more than making a new blocks or items. Of course without even knowing the language (Java or whatever else you end up using) it won't be an hard task, but rather an impossible one

Edited by Beethoven92

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

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7 minutes ago, Beethoven92 said:

What Danebi said its true, event if i don't completely agree in saying that Forge modding isn't difficult. Generally speaking, programming is difficult, it is a hard job that requires patience, skills and knowledge. On top of that minecraft has some inner complications due to how the system is built, so yeah..you have to deal with that if you want to achieve something more than making a new blocks or items. Of course without even knowing the language (Java or whatever else you end up using) it won't be an hard task, but rather an impossible one

why then?

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It's hard to run without knowing how to walk, did I really need to explain that for you?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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We're getting to the point where I'm questioning if you want to learn or if you just want to complain

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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1 hour ago, Beethoven92 said:

even if i don't completely agree in saying that Forge modding isn't difficult

Yes, I actually wanted to write other things but I got distracted and sent as it was. Then i completely forgot about it...😅

1 hour ago, Crazy_sheep said:

well i know how to walk and i am learning c++ i made a game in c++ with sfml

I doubt it... if you knew C ++ you wouldn't have so much problems learning Java.

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Quote

I doubt it... if you knew C ++ you wouldn't have so much problems learning Java.

i am sorry for people who like java the problem what i have with java is that it makes no sense at all like a made a jframe once and put some text on it and when i wanted to set the position it did not do anything

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1 hour ago, Crazy_sheep said:

like a made a jframe once and put some text on it and when i wanted to set the position it did not do anything

So... you used a Java class without knowing java? It's obvious it didn't work.

Also, didn't you continue to say "command" instead of method in you previous thread? If you knew C++ you would have known what a method or a function are.

1 minute ago, Crazy_sheep said:

but i wanna ask something is it possible to change the source code of the gradle file and compile it again to make that boolean a public value?

Access transformers but using reflection would be better.

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Quote

Also, didn't you continue to say "command" instead of method in you previous thread? If you knew C++ you would have known what a method or a function are.

bro i know what i function is

Quote

using reflection would be better.

but the whole time what i have been asking by how to make a creeper charged is how to use a reflection so how do i use a reflection

Edited by Crazy_sheep
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17 minutes ago, Danebi said:

ObfuscationReflectionHelper#getPrivateValue

but how do i use it can you give me a example and do i need to store it in a field or something or a boolean

like for example this?

where do i store it in?   ObfuscationReflectionHelper.getPrivateValue(what goes here i just want a example like how do i get the villager class)

 

Edited by Crazy_sheep
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6 minutes ago, Crazy_sheep said:

but how do i use it can you give me a example and do i need to store it in a field or something or a boolean

like for example this?


where do i store it in?   ObfuscationReflectionHelper.getPrivateValue(what goes here i just want a example like how do i get the villager class)

 

This is now where basic Java knowledge comes in:
What are fields? What does static mean? How do I get a reference to a Class?

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12 minutes ago, diesieben07 said:

This is now where basic Java knowledge comes in:
What are fields? What does static mean? How do I get a reference to a Class?

a field is where you can store stuff in like the obfuscationreflectionhelper and static means that like you made a varible and its like int example = 10; when you do that you can change the value if you dont want that you need to do static int example = 10; now you cant change the value and how to reference a class is that you need to import a class like example class and if you imported it if you want to refrencense it in the other class you need to do example.class

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7 minutes ago, Crazy_sheep said:

static means that like you made a varible and its like int example = 10; when you do that you can change the value if you dont want that you need to do static int example = 10; now you cant change the value

This is not at all what static means.

 

7 minutes ago, Crazy_sheep said:

a field is where you can store stuff in like the obfuscationreflectionhelper

Wat?

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@diesieben07

is every single forum i make going to be about how to make that creeper charged because i dont want to have a ep3 of that creeper charged thing and should i just use the minecraft code pack reborn? [link removed] because i did make the creeper charged there

can you just give me a example

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2 minutes ago, diesieben07 said:

I fail to understand how your lack of understanding of basic Java concepts is related to either charged creepers or an unsupported tool to create "custom clients" which are illegal to distribute.

but i always fail trying to mod minecraft 😢

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