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Featured Replies

Posted

From reading the tutorials, it appeared that this method is used to set textures on different sides, but it doesn't seem to be doing anything in my block class:

	@SideOnly(Side.CLIENT)
public Icon getIcon(int par1, int par2)
    {
        return (par1 == 1 || par1 == 0) ? this.hive_top : this.blockIcon;
    }

Other than this, the block is working fine. It doesn't look like this method is being called at all, even when I put errors in, it doesn't change anything.

public Icon getIcon(int side, int meta) {
	if (meta == 0 && side == 0)
		return iconTop;
	else if(meta == 0 && side == 1)
		return iconBottom;
	else
		return iconDefault;
}

 

Also, make sure you're registering your icons

  • Author

Perhaps I'm not registering the icons correctly? Nothing I do there seems to change anything, here's my whole block class:

 

package amanus;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.util.Icon;

public class BlockBeehive extends Block
{
    @SideOnly(Side.CLIENT)
    private Icon iconTop;
    private Icon iconDefault;
    
public BlockBeehive(int id, Material par2Material) 
{
	super(id, par2Material);
	this.setCreativeTab(Amanus.tabAmanus);
}
	@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta) {
	if (meta == 0 && side == 0)
		return iconTop;
	else if(meta == 0 && side == 1)
		return iconTop;
	else
		return iconDefault;
}

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
    {
        this.iconTop = par1IconRegister.registerIcon("tree_top");
        this.iconDefault = par1IconRegister.registerIcon("tree_spruce");
    }


}

I'm not sure, but try replacing the @Side.only in the register icon function with an @Override.

If you really want help, give that modder a thank you.

 

Modders LOVE thank yous.

  • Author

Oops, the class wasn't being initialized properly. Looks like the code I posted initially works just fine.

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