Jump to content

Recommended Posts

Posted (edited)

I am looking for the code that makes Totems of Undying work, because I am trying to make my own version, but the code doesn't exist within the code of the item itself, so where would I find the code for it? I only need to code for the animation it plays, I already know how to detect if an entity is holding the custom totem.

Edited by NullDev
Posted

Search the vanilla code for other references to it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 hour ago, Draco18s said:

Search the vanilla code for other references to it.

I found what vanilla uses but it doesn't seem to do anything:

@SubscribeEvent
public static void playerDamage(LivingHurtEvent e) {
  if (e.getEntityLiving() instanceof ServerPlayerEntity) {
    System.out.println("I AM A SERVER PLAYER");
    ServerPlayerEntity serverplayerentity = (ServerPlayerEntity)e.getEntityLiving();
    serverplayerentity.addStat(Stats.ITEM_USED.get(RegistryHandler.TOTEM_OF_DYING.get()));
    CriteriaTriggers.USED_TOTEM.trigger(serverplayerentity, new ItemStack(RegistryHandler.TOTEM_OF_DYING.get()));
  }
}

I see "I AM A SERVER PLAYER" in the console, but no animation seems to play, and this is the only part that is in the LivingEntity class relating to the totem of undying. I don't currently have it check if the player is holding a totem, for ease of testing. The player stats for used totem of dying goes up, but no animation plays. That is the only place in the code that I can find that seems to have a connection to the totems revival. It also gives all the effects within the same function which isLivingEntity.checkTotemDeathProtection()

Posted

That code only deals with tracking the statistics.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 3 weeks later...
Posted

Yeah I have no idea why you're asking on the Forge forums about how to mod with Bukkit.

You also appear to be modding for 1.12:

image.png.27af0e291462bb3c8e1d77c8066374c7.png

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 2 years later...
Posted (edited)

Hey uh.. I think I'm a bit late to the topic.

The way we would wanna do this as Draco18s mentions, is to look for a reference in the game files. Now there isn't a packet-type trigger that I found, but I got the code that @NullDev was trying out to work :D

ServerPlayer serverplayer = (ServerPlayer)player;
serverplayer.awardStat(Stats.ITEM_USED.get(Items.TOTEM_OF_UNDYING), 1);
CriteriaTriggers.USED_TOTEM.trigger(serverplayer, Items.TOTEM_OF_UNDYING.getDefaultInstance());

You basically just have to set the ItemStack in the trigger method to the default ItemStack of a Totem Of Undying.
And then you can add the other effects if you like.

ServerPlayer serverplayer = (ServerPlayer)player;
serverplayer.awardStat(Stats.ITEM_USED.get(Items.TOTEM_OF_UNDYING), 1);
CriteriaTriggers.USED_TOTEM.trigger(serverplayer, Items.TOTEM_OF_UNDYING.getDefaultInstance());

player.setHealth(1.0F);
player.removeAllEffects();
player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 900, 1));
player.addEffect(new MobEffectInstance(MobEffects.ABSORPTION, 100, 1));
player.addEffect(new MobEffectInstance(MobEffects.FIRE_RESISTANCE, 800, 0));
player.level.broadcastEntityEvent(player, (byte)35);

EDIT: Also fun fact! You CANNOT cancel or change the LivingDeathEvent in any way, so if you are trying to replace the death event by the totem trigger then I would suggest you have a check in the LivingDamageEvent...

if(player.getHealth()-event.getAmount() <= 0){
    event.setCanceled(true);
    ServerPlayer serverplayer = (ServerPlayer)player;
    serverplayer.awardStat(Stats.ITEM_USED.get(Items.TOTEM_OF_UNDYING), 1);
    CriteriaTriggers.USED_TOTEM.trigger(serverplayer, Items.TOTEM_OF_UNDYING.getDefaultInstance());

    player.setHealth(1.0F);
    player.removeAllEffects();
    player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 900, 1));
    player.addEffect(new MobEffectInstance(MobEffects.ABSORPTION, 100, 1));
    player.addEffect(new MobEffectInstance(MobEffects.FIRE_RESISTANCE, 800, 0));
    player.level.broadcastEntityEvent(player, (byte)35);
}

..Like so

Hope this helps! :D

Edited by Imagine Engine
  • 1 year later...
Posted
4 hours ago, crazyplayz63 said:

Does this work on bedrock? and also which of the code does the revive??

This is does not work on Bedrock.

The original question is also a few years old. And was not even meant for Forge.

Forge does not work on Bedrock either.

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • that happens every time I enter a new dimension.
    • This is the last line before the crash: [ebwizardry]: Synchronising spell emitters for PixelTraveler But I have no idea what this means
    • What in particular? I barely used that mod this time around, and it's never been a problem in the past.
    • Im trying to build my mod using shade since i use the luaj library however i keep getting this error Reason: Task ':reobfJar' uses this output of task ':shadowJar' without declaring an explicit or implicit dependency. This can lead to incorrect results being produced, depending on what order the tasks are executed. So i try adding reobfJar.dependsOn shadowJar  Could not get unknown property 'reobfJar' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler. my gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'com.github.johnrengelman.shadow' version '7.1.2' id 'org.spongepowered.mixin' version '0.7.+' } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'org.spongepowered.mixin' apply plugin: 'com.github.johnrengelman.shadow' version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) //jarJar.enable() println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' arg "-mixin.config=derp.mixin.json" mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { workingDirectory project.file('run-data') args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { flatDir { dirs './libs' } maven { url = "https://jitpack.io" } } configurations { shade implementation.extendsFrom shade } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'org.luaj:luaj-jse-3.0.2' implementation fg.deobf("com.github.Virtuoel:Pehkui:${pehkui_version}") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' minecraftLibrary 'luaj:luaj-jse:3.0.2' shade 'luaj:luaj-jse:3.0.2' } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), "TweakClass" : "org.spongepowered.asm.launch.MixinTweaker", "TweakOrder" : 0, "MixinConfigs" : "derp.mixin.json" ]) } rename 'mixin.refmap.json', 'derp.mixin-refmap.json' } shadowJar { archiveClassifier = '' configurations = [project.configurations.shade] finalizedBy 'reobfShadowJar' } assemble.dependsOn shadowJar reobf { re shadowJar {} } publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } } my entire project:https://github.com/kevin051606/DERP-Mod/tree/Derp-1.0-1.20
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.