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  5. Forge Crashed.

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  • Posts

    • So I'm working on a clothing mod and the idea is that there's an armor that in it's 3D view covers the players main arm and I basically want when I wear this armor for it to also show in first person that the player's arm is covered in this model too. So basicaly what I wanted to do is copy the player's arm model and simply make it copy his main arm's animations. However I've found out that it doesn't do it properly at all & the animations are very chunky? Here's The Code so far. 
    • For my mod I want to reload a single texture from the assets. (So all resource packs and such). I've succeeded in forcing a client to reload all assets, basically forcing an F3+T, but now I want to know if its possible to reload a single texture or resource. While it would be good to be able to reload models as well (When I say resource I mean sounds, textures, models, those things), I would settle for just being able to reload a texture.   I've reloaded all assets using Minecraft.getInstance().reloadResourcePacks(); on the client side.   My client is receiving a custom packet that contains a string resource location. This string is turned into an actual ResourceLocation, before being sent to my ResourceReloader.reloadSingleTexture utility function. What I've tried in my utility function:   Resources I've looked at:   Reloading all textures, and outdated (somewhere around 1.9-1.12)   Maybe a "new way" with forge to reload textures? Seems mostly for testing and not for use as a part of your mod: https://gist.github.com/Gegy/148be244454fe667ade6c09cc6d5145e   Havent looked much at this one, but it seems to be reloading groups/namespaces of textures somehow? Also outdated - 1.12 https://www.curseforge.com/minecraft/mc-mods/resource-reloader Isn't super helpful, since fabric, but also seems to just be mixin the keyboard so that F3+T works in GUI's, nothing very useful: https://modrinth.com/mod/f3-t-everywhere
    • Then it may refer to the system - I have no idea
    • Yeah, Minecraft.getInstance().player only works on the client side. Is there a way to get the player from the NetworkEvent.Context?
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