Daemonshi Posted November 8, 2012 Posted November 8, 2012 Seriously bummed. Got my game all tricked out, got everything working together, was playing for about 40 mins last night then the 'internal server shut down' and it crashed. Now it crashes within seconds of either loading a saved game, or creating a new world. I even copied the entire .minecraft directory over from a backup, and it still crashes! I am running a bunch of mods, with several that are in beta, so I'm sure it's not a forge problem specifically, but since I don't have a clue where to start, and since forge is basically the foundation for the other mods, here I am, hoping somebody here can point me in the right direction. On to the spoilers... JAR mods (in the order they are installed; am I correct in assuming all API's go into the jar?) Reveal hidden contents Forge 6.0.1.355 Optifine 1.4.2_HD_U_A7 PlayerAPIRenderer 1.2 GuiApi 0.14.8-1.4.2 TooManyItems 2012_10_24_1.4.2 MetallurgyApi v1 Thermal Expansion Api 2.0.0 Atomic Science Api 0.2.0.78 Universal Electricity Api 1.0.0.260 and Id Resolver 1.4.2 Update 0 installed to \Coremods Crash Report: Reveal hidden contents ---- Minecraft Crash Report ---- // I just don't know what went wrong Time: 11/8/12 8:46 AM Description: Unexpected error java.lang.NullPointerException at awr.a(NetClientHandler.java:766) at cg.a(SourceFile:87) at bw.b(MemoryConnection.java:78) at awr.d(NetClientHandler.java:104) at awz.b(WorldClient.java:72) at net.minecraft.client.Minecraft.l(Minecraft.java:1826) at net.minecraft.client.Minecraft.J(Minecraft.java:854) at net.minecraft.client.Minecraft.run(Minecraft.java:779) at java.lang.Thread.run(Unknown Source) Relevant Details: - Minecraft Version: 1.4.2 - Operating System: Windows 7 (amd64) version 6.1 - Java Version: 1.7.0_09, Oracle Corporation - Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 378899744 bytes (361 MB) / 937295872 bytes (893 MB) up to 954466304 bytes (910 MB) - JVM Flags: 2 total; -Xms512m -Xmx1024m - AABB Pool Size: 14 (784 bytes; 0 MB) allocated, 12 (672 bytes; 0 MB) used - FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 Optifine OptiFine_1.4.2_HD_U_A7 59 mods loaded, 59 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BasicComponents [basic Components] (BasicComponents_v1.0.0.260.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available IC2 [industrialCraft 2] (industrialcraft-2_1.108.71-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available AtomicScience [Atomic Science] (AtomicScience_v0.2.0.78.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available AS_UpdateCheck [AtomicStryker Update Check Mod] (AtomicStrykerUpdateCheckMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Backpack [backpack] (backpack-1.1.4-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Core [buildCraft] (buildcraft-A-3.2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Builders [bC Builders] (buildcraft-A-3.2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Energy [bC Energy] (buildcraft-A-3.2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Factory [bC Factory] (buildcraft-A-3.2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Transport [bC Transport] (buildcraft-A-3.2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.2.0.20.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_CCas [mod_CCas] (Chicken Cassarole for 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_Fert [mod_Fert] (Composter for 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available CraftGuide_forge [CraftGuide] (CraftGuide-1.6.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forestry [Forestry for Minecraft] (forestry-A-1.6.0.0pre6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available LuminousEther [Luminous Ether] (GreenTechv1.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available GreenTechnology [Green Technology] (GreenTechv1.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_Heal [mod_Heal] (Healing Block for 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ICBM [iCBM] (ICBM_v0.6.0.52.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Millenaire [Millénaire] (millenaire3.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_Stackables [mod_Stackables] (More Stackables.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_NetherBricks [mod_NetherBricks] (Nether Bricks for 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_Oat [mod_Oat] (Oatmeal for 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ParachuteMod [Parachute Mod] (parachute-1.4.2-fml-339.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available PowerTools [PowerTools] (PowerTools-1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ThePreHistoricMod [The Pre-Historic Mod] (PreHistoricMod - Beta V1.5.0 For MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ReptileMod [Reptile Mod] (reptiles-1.4.2-fml-339.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available AS_Ruins [Ruins Spawning System] (Ruins 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available SoulShards [soul Shards] (SoulShards-v1.10-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available StevesCarts [steve's Carts] (StevesCarts2.0.0.a20.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available LAPI [LAPI] (Tropicraft v4.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TropicraftMod [Tropicraft] (Tropicraft v4.0.3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TwilightForest [The Twilight Forest] (twilightforest-1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available AIBlock [AIBlock] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available ExtendedRenderer [Extended Renderer] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available WeatherMod [Weather and Tornadoes] (Weather 1.22 for MC 1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Xie_RuntimeContentLoader [Xie's Mod] (Xie) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_IDResolver [mod_IDResolver] (IDResolver_1.4.2_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available - LWJGL: 2.4.2 - OpenGL: GeForce GTX 560/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation - Is Modded: Definitely; 'forge,fml' - Type: Client - Texture Pack: faithful32pack.zip - Profiler Position: N/A (disabled) - Vec3 Pool Size: 44 (2464 bytes; 0 MB) allocated, 12 (672 bytes; 0 MB) used - World MpServer Entities: 2 total; [axc['Daemonshi'/165, l='MpServer', x=-175.50, y=-678.99, z=256.50], pg['item.tile.torch'/85, l='MpServer', x=-163.75, y=20.88, z=275.53]] - World MpServer Players: 1 total; [axc['Daemonshi'/165, l='MpServer', x=-175.50, y=-678.99, z=256.50]] - World MpServer Chunk Stats: MultiplayerChunkCache: 5 - Forced Entities: 3 total; [pg['item.tile.torch'/85, l='MpServer', x=-163.75, y=20.88, z=275.53], pg['item.tile.torch'/85, l='MpServer', x=-163.75, y=20.88, z=275.53], axc['Daemonshi'/165, l='MpServer', x=-175.50, y=-678.99, z=256.50]] - Retry Entities: 0 total; [] Note I am unable to post the contents of the ForgeModLoader-client-0.txt file. I tried in this post, as well as making it its own post, and I keep timing out. I'm guessing it's just too long. Going through it, I did find some lines that may be of interest though: Reveal hidden contents 2012-11-08 08:44:52 [iNFO] [ForgeModLoader] FML has found a non-mod file CoroAI for MC 1.4.2.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. 2012-11-08 08:44:52 [iNFO] [ForgeModLoader] FML has found a non-mod file CustomMobSpawner 1.7.1.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. 2012-11-08 08:44:52 [iNFO] [ForgeModLoader] FML has found a non-mod file GSWireClient-1.4.2-b107.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. 2012-11-08 08:44:52 [iNFO] [ForgeModLoader] FML has found a non-mod file Metallurgy Mystcraft Addon 1.2.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. 2012-11-08 08:44:52 [FINE] [ForgeModLoader] No MLProp configuration for mod_TooManyItems found or required. No file written 2012-11-08 08:44:52 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_TooManyItems 2012-11-08 08:44:52 [sEVERE] [ForgeModLoader] Detected an attempt by a mod mod_TooManyItems to perform game activity during mod construction. This is a serious programming error. 2012-11-08 08:44:52 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into mod_TooManyItems 2012-11-08 08:44:52 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod mod_TooManyItems 2012-11-08 08:44:52 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod mod_ReiMinimap 2012-11-08 08:44:52 [FINE] [ForgeModLoader] No MLProp configuration for mod_ReiMinimap found or required. No file written 2012-11-08 08:44:52 [FINE] [ForgeModLoader] Injecting dummy network mod handler for BaseMod mod_ReiMinimap 2012-11-08 08:44:52 [sEVERE] [ForgeModLoader] Detected an attempt by a mod mod_ReiMinimap to perform game activity during mod construction. This is a serious programming error. 2012-11-08 08:44:58 [WARNING] [ForgeModLoader] BuildCraft: Using outdated version [3.1.8 (build:20)] for Minecraft 1.4.2. Consider updating. 45:01 [WARNING] [ForgeModLoader] Forestry: Using outdated version [1.6.0.0pre6 (build:14)] for Minecraft 1.4.2. Consider updating. 45:17 [iNFO] [sTDOUT] CLIENT MAJOR: null: Loading language: en_US 2012-11-08 08:45:17 [iNFO] [sTDOUT] CLIENT ERROR: null: Error when reading reputation line in file C:\Users\Scott\AppData\Roaming\.minecraft\mods\millenaire\languages\ar\japanese_reputation.txt: 32*64.64; ?? ??; ?? $name, ? ??? ??? ? ??? . ???? ? ????. : For input string: "64.64" 2012-11-08 08:45:17 [iNFO] [sTDOUT] CLIENT MAJOR: null: Language loaded: en_US. Wand name: Wand of Summoning and I see this following error a lot: (especially where the ruins mod is making all its ruins) 46:08 [iNFO] [sTDOUT] java.lang.IllegalAccessException: Can not set static final alf field alf.av to null value Note the 2 errors that say I'm using outdated buildcraft & forestry mods; both versions are the most recent betas I am able to find. Quote
rivvest Posted November 8, 2012 Posted November 8, 2012 I get this one randomly, too (with 70-some mods). I also saw it reported on MinecraftForums with just Mo' Creatures and DivineRPG, but couldn't replicate it myself using that setup. There is a very similar report from someone with a ModLoader install, so I'm beginning to suspect it's something in Minecraft proper, or something that ModLoader and FML do the same. If anyone smarter than me is interested and can figure out what exactly this is pointing to, here is the ML report I found: Reveal hidden contents java.lang.ArrayIndexOutOfBoundsException: 0 at agl.a(SourceFile:239) at awr.a(NetClientHandler.java:1204) at cr.a(SourceFile:41) at bx.b(SourceFile:341) at awr.d(NetClientHandler.java:90) at awz.b(SourceFile:61) at net.minecraft.client.Minecraft.l(SourceFile:1282) at net.minecraft.client.Minecraft.J(SourceFile:582) at net.minecraft.client.Minecraft.run(SourceFile:534) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT e59def4c ---------- I did have one world that was broken, and after removing Mo' Creatures from my set, it loaded back up. Would be interested to see if you get the same behavior. Quote I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460-
Daemonshi Posted November 8, 2012 Author Posted November 8, 2012 Interesting... removed Mo'creatures and created a new world, and it stayed up for a few minutes. The crash would have happened within the first few seconds. Unfortunately, I had already deleted the broken worlds so can't test it there. BUT, when this error did kick in, I wouldn't be able to last more than a few seconds in a newly created world so looks like it may have something to do with mo'c... Sucks too, as that's one of the main mods I want to use. Was really hoping the problem was with one of the betas.... Edit: Just plugged Mo'Creatures & CustomMobSpawner back in, created a new world, and it crashed just seconds into it. Removed the mods, reloaded the now broken world, and it seems to be running fine. Looks like Mo is the culprit... :( Quote
rivvest Posted November 8, 2012 Posted November 8, 2012 I think it's a little more complicated than that.. I ran DivineRPG and MoC for a good 20 minutes (just flying around) and didn't have any problems at all. If you run just MoC, does it still crash for you? Quote I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460-
Daemonshi Posted November 8, 2012 Author Posted November 8, 2012 It's definitely more complicated. I was using Mo'Creatures just fine as soon as it was updated. I didn't start getting this new world-killing crash until after I expanded my game with all these betas. There were still crashes but nothing like this one. Maybe I'll load up a fresh directory and use Mo by itself and see what happens.... Edit: Mo' works just fine by itself. So Mo isn't the problem itself, but it's definitely (or almost definitely) part of the problem.... Maybe I'll get my full load going until I get another busted world, save that world file, then reload my mods, with Mo being one of the first, then just keep trying to load the broken world and see if it works or not. Try to whittle it down. Interesting how Mo & DivineRPG together cause the problem too though; I'm not using Divine at all. Quote
Daemonshi Posted November 8, 2012 Author Posted November 8, 2012 Some progress... The broken world repeats the crash after I installed the Reptiles mod. It's repeatable: Remove mod, the world loads, install the mod, it crashes. And, with Reptiles installed, remove Mo'C, and the world loads, put Mo'C back in, it crashes. Yet, installing both mods into a clean game with no other mods installed and they both work fine alongside each other. It's enough to make my head hurt. Mods installed up to this point: Reveal hidden contents Forge 6.0.1.355 IdResolver Mo'C 4.1.2 Optifine CodeChickenCore NotEnoughItems faithful 32x32 texture pack CoroAI Weather TropiCraft Millenaire PreHistoricMod BuildCraft 3.2.0.20 beta Extrabiomes ReiMinimap Mystcraft Gonna move Reptiles to a probation folder and keep on plugging, see if there are any others... Finished going through them all. The only one that repeated the crash when I loaded the broken save was Reptiles. Gonna keep that one out of the mix for a while and see if the game is more stable. Quote
rivvest Posted November 9, 2012 Posted November 9, 2012 Do you have anything like: [iNFO] [sTDOUT] Skipping Entity with id -128 In your Forge logs right before the crashes occur? I'm suspecting IDResolver might have something to do with this.. I have to do some more testing though. Quote I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460-
gazeofdisaster Posted November 9, 2012 Posted November 9, 2012 I have noticed a number of bugs with ID Resolver, but have been too lazy to try and debug them or tell the creators about it. I am not familiar with this bug, but I am almost certain its caused by IDresolver... I had to go through and edit my configs manually cause IDresolver would cause weird errors. Quote http://driesgames.game-server.cc//banner.png[/img] Visit my youtube channel at http://youtube.com/user/gazeofdisaster
Daemonshi Posted November 11, 2012 Author Posted November 11, 2012 I've been trying to get all these mods working without ID Resolver to see if it runs better. Can't do it man. I'm about 2/3 the way through, and now I get a black screen after loading the next mod, regardless of what the mod is. After getting 40+ mods going, this is a serious let down. It really is a pain going in and editing all those id's, so now I'm looking at some other, hopefully better, loaders. Any thoughts on Magic Launcher? I tried that once already, but it was showing errors on several mods and ended up crashing with about a dozen loaded. Not sure I was doing it right though, so I'd be willing to give it another go. Quote
rivvest Posted November 11, 2012 Posted November 11, 2012 I recommend MultiMC for launching. I did some digging yesterday, pulling apart the code. The error/stack trace definitely points to entity spawning, I just haven't been able to figure out where the requests to spawn an entity with a negative ID is originating. I did put a stupid hack in Forge to change all negative ID entities to some other mob, and that made the crashing go away. I feel like there is a better way to handle these bad cases, but just not sure what it is yet. I'm going to keep trying to track down the root of the problem, but now I no longer believe it's ID Resolver. Quote I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460-
Daemonshi Posted November 11, 2012 Author Posted November 11, 2012 Hey if you could post instructions on whatever you did to hack your forge I'd appreciate it. If it's not too much trouble, of course I have no idea what it takes to do something like that, so if it's a headache then don't bother... Quote
keepcalm Posted November 12, 2012 Posted November 12, 2012 Can you pastebin ForgeModLoader-client-0 and post the link? Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! Reveal hidden contents http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
rivvest Posted November 12, 2012 Posted November 12, 2012 Answered here - http://www.minecraftforge.net/forum/index.php?action=post;topic=3340.0;last_msg=21839 - someone ain't spawning their mobs right. Quote I'm fixing the stupid villagers. http://www.minecraftforum.net/topic/1588460-
Daemonshi Posted November 13, 2012 Author Posted November 13, 2012 Played around for about an hour last night with the hack installed. No crashes to report! I'm sure it would have within that time so looks like it did the trick, good job man! @keepcalm Not sure who you were asking, so here's mine. Had to break it in half so pastebin would accept it. Part 1: http://pastebin.com/FXnFgB09 Part 2: http://pastebin.com/NN7p5Rt5 Quote
keepcalm Posted November 14, 2012 Posted November 14, 2012 Your error was a file that Ruins Mod was trying to load... You just needed to reinstall it, it would seem... Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! Reveal hidden contents http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!)
openid200 Posted November 18, 2012 Posted November 18, 2012 Help i get something when trying to load a world with my mod "SKIPPED ENTITY WITH ID -72" please help Quote
LexManos Posted November 18, 2012 Posted November 18, 2012 Some mod you're using is using the old mechanics for mob ids and they need to switch to the new, so that you can have more then 128 mob idea. Please go figure out wehich and talk to them. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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