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Showing content with the highest reputation on 03/31/17 in all areas

  1. Solved it, however I have to figure out why as I am still new to Entities and never made a real one Edit: Well it seems the modeling Software (Qubble) sets just the Alpha value to 0 in the following line: GlStateManager.color Chaning the 0 to 1 fixes it.
  2. Ya, looks like nobody really cares about reputation. The vanilla code would never of worked. As it checks the world is not null before it looks up the player name from the UUID {as it needs to because the server olds that lookup} It's not a simple fix as all the public API for that class use the players name as a string, instead of the UUID or profile or anything. Edit: I've pushed a fix to Forge for this: https://github.com/MinecraftForge/MinecraftForge/commit/72937c90be8a337190964e43281d3da85c43319b
  3. 1 point
    Yes. the vanilla HUD is made up of multiple elements. Look at the RenderGameOverlayEvent object, and its usages, to see how.

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