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Showing content with the highest reputation on 07/20/17 in all areas

  1. *cough* 1.12 *cough*
  2. Could you post your Mod class and your ClientProxy.
  3. Post the new log and if possible a image of your package explorer so I can see the location of your textures and JSONs accurately. Edit: also it would be easier if you provided a git repository.
  4. Show where you call ModelLoader.setCustomModelResourceLocation
  5. The registry name should follow these two rules It should contain the modid as the domainName. It should be unique. Though i need to clear something up and it will be easier done through this modding video I made for 1.10.2, which doesn't use the events so ignore that part, but what it does do correctly is how to call the ModelLoader.setCustomModelResourceLocation method. At the bottom you will see how it is called, you may need to pause the video.
  6. If you are going to call ModelLoader.setCustomModelResourceLocation do not call ModelBakery.registerItemVariants. The later overrides the other. The problem is that you do new ResourceLocation(Reference.MODID, "items/essence_chariot") having the "items/" there adds it to the path so instead of looking for assets/modid/models/item/model.json it instead looks for assets/modid/models/item/items/model.json.
  7. I think you will also need a Item Registry event to register the ItemBlocks, but I am not really sure. I haven't started updating to 1.12 just yet.
  8. Also, again... MY COMPLAINS ABOUT THE CODE! Feel free to call me a bad person with all of the synonyms. This is unnecessary to use fori loop and list.get(i). This code is very hard to read. Simplier and cleaner is to use foreach. Example: for (Block block : blocklist) { event.getRegistry().register(block); }
  9. I do not believe so but you register your models the same way you did before, it just needs to be in the event.
  10. For a recipe to be unlocked when a player first has its ingredients, you need to create an advancement that unlocks it. If you don't, the recipe will only be unlocked when the player first crafts it.
  11. It looks like this is a known issue.
  12. Registry events work as any other Forge event - you subscribe it to the event bus, and that's it. Forge will call it when stuff will be registered.
  13. Extend on BlockRotatedPillar. That class contains everything needed for your blocks to be axis-aligned.

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