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Showing content with the highest reputation on 07/22/17 in all areas

  1. The logging of missing models was broken in Forge 1.12-14.21.0.2363 (commit dc043ac) and fixed in Forge 1.12-14.21.1.2390 (commit ede05a2). Update Forge and run Minecraft again to see the model errors. Where is the dimensionshiftmain:item/standard_item model located? Blockstates files only load models from the models/block directory, so it should be located at assets/dimensionshiftmain/models/block/item/standard_item.json. You should extend minecraft:item/generated instead of copying it.
    1 point
  2. Could you also post your Items class, clarify where you put the JSON, make sure the registry name is matching the file name, and you might need to update your forge version I believe there was a bug that would cause the exceptions to not be printed.
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  4. Erm... You store it in a field and get it from that field? You do know what fields are, yes?
    1 point
  5. TextureAtlasSprite has nothing to do with particles. It is simply a 'pointer' to a location of a specific image on a texture sheet(or if we disassemble the name - it is a sprite of a texture atlas(aka map)). Forge just allows custom loading of your sprites with those methods. By default there is only 1 texture map in the game - the blocks+items textures map. Particles have that field avaliable mostly for block/item crack/break particles, as they need to know what texture to be rendered with. This field is null for other particle types and theirt textureIndex determines their location on their texture map(default vanilla particles.png file). If you need a custom texture for your particles you can return 1 in your Particle::getFXLayer to use the blocks+items map as your texture and then call Particle::setParticleTexture with a TextureAtlasSprite object that would point to your custom texture on the blocks map. You will need to load that texture yourself using TextureStitchEvent and TextureMap::registerSprite.
    1 point
  6. Change (in your render class) to (from RenderSnowball)
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  7. There is a warp command? What does it do? Or are you playing on a bukkit server? Cause some bukkit servers don't allow clients with forge to join.
    1 point
  8. You get a distinct "MEH" from me for the look and feel. That was until I found the "jump to new post" button being waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off to the right from the thread title, past the number of views, number of replies author, and post date. Jesus christ, that is the worst location. In terms of functionality, I had to edit the fucking HTML just to make this thread. Take a wild guess where the "this is where your post content goes" text field is. That's right, it's hidden. Good jorb Invision Power Services. Well at least it'll keep people who don't know how to code from posting threads at least...if completely infuriate everyone else. Oh jesus fucking christ. Unhiding the text area makes it 3 lines tall and the entire screen wide and if I resize it larger it covers up the submit button. REVERT. REVERT. ABORT. RETRY. FAIL.
    1 point
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