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Showing content with the highest reputation on 07/24/17 in all areas

  1. It's not that the method is being executed. It's just that Java (tries to) load all the classes it finds references to when it loads one class - so as soon as it tries to load your ModTE class in order to call the init method, it goes through the whole class and finds references to some which it can't find (because they aren't present on the server) and crashes immediately. @SideOnly is okay to use in the right circumstances, but because of the way Java loads things it's safest to keep client and server side code in completely separate classes - putting a side annotation on a method is not completely reliable.
  2. Personally I started with some youtube tutorials (MrCrayfish, Loremaster or SilentChaos512) they can help you with beginnings, although most of them don't have newest methods or solutions, which you need to look up in other sources. You can also check Githubs of other more experienced modders for some interesting code or read Forge docs (https://mcforge.readthedocs.io/en/latest/).
  3. Ah, yes, I see the problem. On line 109 in your Render class you perform an illegal action. You should do this:
  4. I saw in the manual something about the new registering stuff, but do not fully understand how that works. I have tried some stuff that didn't worked. I found a way to register stuff and it works, but i'm not sure if that's the way to go. It looks like this: public static Block registerBlock(Block block){ ItemBlock item = new ItemBlock(block); item.setRegistryName(block.getRegistryName()); ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(item); return block; } I have created this method to register things. I also made 1 for metablocks and for slabs. I also found out that all blocks that have subblocks don't have their subblocks in the creative tab anymore. They have been registered and are in the game. I checked this with the /give user modid:limestone 1 0 (or 1,2) It gave me the required block. In my case limestone (0), polished limestone(1) and bricked limestone(2)
  5. ArchitectureCraft This is a revamped and expanded version of Greg's Blocks for Minecraft 1.8. As well as sloped roofs, you can now have blocks sloping in any direction, create round corners, arches, and other rounded structures, and give your windows nice-looking frames. Home Page http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/
  6. News Highlights Version 1.11.2 Fixed last beam block not being removed when a floodlight is broken. Floodlights now turn on and off slowly, to limit the number of lighting updates per tick. There should no longer be a lag spike when toggling a floodlight in a large open area. Version 1.11.1 Fixed lighting items not appearing on Greg's Lighting creative tab. Version 1.11.0 Updated for Minecraft 1.7.10 and IC2 2.2. Older News Greg's Lighting In one of his videos, Direwolf20 was lamenting how hard it is to light up very large rooms adequately without putting light sources near the floor. So, I created a small mod to help with that. This mod currently provides just one item, the Floodlight. It produces light that propagates at full brightness for up to 64 blocks or until it hits a nonempty block. The following screenshots illustrate the effect. The first one is lit just with a torch near the ceiling, and the second one has the floodlight turned on. You can also light up a long tunnel, corridor or roadway using a single horizontally-placed floodlight. Or put floodlights on the walls to light a wide room. Home Page Further information and download instructions can be found here: http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/GregsLighting/

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