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Showing content with the highest reputation on 08/10/17 in all areas

  1. Alright, this is stupid. Jred you're a fucking moron. First you have no idea what a Eula is. Second you have no idea how to actually read and comprehend the Best practices that you're referring to. Yes, there is a group of people out there who are in a circle jerk of misunderstanding and misinformation. People don't like working together, people don't like change. It's just how it is. The basic gist of it is that if you're screwing around with SOMEONE ELSES CODE. Which is LITERALLY the only reason to write a coremod, then you should be open to showing what you're doing. You're say you are doing vanilla and forge bug fixes. THEN SEND US THR BUG REPORTS SO WE CAN FIX THEM! As for the packaging, you can have whatever the he'll you want in a single download. End use wise this changes NOTHING. Download one jar file. Put it in your mods folder. DONE. The point is to structure what's IN that jar file so that Forge or any other loader out there can separate things out and manage things properly so that the crap we have been dealin with for the last 4 years can end. I could go on about the entire premis of the first post being stupid and clearly showing you lack of understanding of vanilla or forges code. But I neither have the time or the crayons to explain it to you. seriously this is nothing but you showing that you have no idea what the he'll you're talking about. This is done. PS: it's been a long time seince I've done a rant like this. Guys I've tried to behave but seriously this fucking guy...
    2 points
  2. I don't know much about configs, but I believe you need to synchronize your config with ConfigManager#sync(). At least, if you're talking about GUI changes, this is definitely the case. Read below:
    1 point
  3. I think this probably means you're going to need a RAM upgrade if you want to decompile MC. You could try setupDevWorkspace instead of the Decomp, so you can still develop, you just won't be able to view the MC sources.
    1 point
  4. Hi all, I have to draw in a Gui the name of a dimension having only the dimensionId. On the server i just do DimensionManager.getWorld(dimensionId).provider.getDimensionName(), but if I call it from the client it will obviously crash the client. So, anyone know a method to get the provider(or directly the name) of a dimension having the dimensionID?
    1 point
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