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Showing content with the highest reputation on 05/31/18 in all areas

  1. The field is public. just bind Then use the UVs from the TextureAtlasSprite when making vertices with the BufferBuilder.
    1 point
  2. All sprites(blocks & items) are stored in one texture which is TextureMap.LOCATION_BLOCKS_TEXTURE. TextureAtlasSprite contains the UV coordinates for that sprite on this texture.
    1 point
  3. Blocks are made of models. Models have 1 or more textures. Which texture do you want?
    1 point
  4. This is never going to evaluate to true. You should be using object#equals. And what about other mods that extend EntityArmorStand are you going to exclude them from what you want to do? Plus there is not much difference between what you are doing there and an instanceof check, except it will only confirm if it is the vanilla one in which you should just compare the classes. I.E. if (enity.getClass() == EntityArmorStand.class) // DO STUFF
    1 point
  5. I've add a comment to your issue #4960 I've gone back with a test mod and found the build where this issue started. fastTESR artifacts for the Forge Animation System begin starting with this build 14.22.0.2474 Build 2474: bs2609: Improve generation of normals for vanilla models (#4313) bs2609: Patch block model renderer to use location-aware light value (#4303) 14.22.0.2473 is okay, no "Black Flickering" rendering artifacts present in this version for the Forge Animation System. Hopefully someone can do a PR to fix it. I have not yet looked at #4303 and #4313 to see exactly what changed .
    1 point
  6. First off it really motivates everyone to help you when you make multiple posts and uses terminology such as ASAP, even if you're not trying to come across as important there are also other people who have questions and the people who answer them are donating their time to help them. To many of us, the most important person in the community is LexManos as he donates all of his time to make all of this possible. It also makes it very difficult to help you if you don't post any actual helpful information. Please post your logs don't ask us how there's this great thing called google.
    1 point
  7. There is nothing wrong with your first thread. This is not a chat room, we are not here all the time, you do not need to bump things.
    1 point
  8. If there isn't a specific even for it, an armor stand is just an entity so you can use the PlayerInteractSpecific event and check for whether the entity is instanceof EntityArmorStand.
    1 point
  9. update forge 2703 is a bad build
    1 point
  10. Post the full logs (logs/latest.log in your game directory). Why do you say this? Both the client and the server logs don't mention Thaumcraft anywhere.
    1 point
  11. First off forge and sponge forge are not related so you may be better off asking them. The client log is missing a lot. Caught exception from Minecraft Forge (forge) usually means its a core mod or sponge. Maybe try removing Thaumcraft.
    0 points
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