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Showing content with the highest reputation on 08/15/19 in all areas

  1. Yes use Features to generate things 1 chunk or smaller. Use structures for things bigger than 1 chunk. And use Carvers for stuff like caves.
    1 point
  2. Like this? public class NoseProvider implements ICapabilitySerializable<INBT> { public static final ResourceLocation IDENTIFIER = new ResourceLocation(MODID, "capability_nose"); @CapabilityInject(INose.class) public static Capability<INose> NOSE_CAP = null; private INose instance = NOSE_CAP.getDefaultInstance(); private final LazyOptional<INose> holder = LazyOptional.of(() -> instance); @Override public INBT serializeNBT() { VillagersNose.LOGGER.info("Serializing NBT..."); return NOSE_CAP.getStorage().writeNBT(NOSE_CAP, instance, null); } @Override public void deserializeNBT(INBT nbt) { VillagersNose.LOGGER.info("Deserializing NBT..."); NOSE_CAP.getStorage().readNBT(NOSE_CAP, instance, null, nbt); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return NOSE_CAP.orEmpty(cap, holder); } }
    1 point
  3. Wait, you didn't set the IP manually in server.properties, did you?
    1 point
  4. Use fewer mods, I advise against using NotEnoughIDs if you value your saves
    1 point
  5. Where did you download your mods from? You should only download from curseforge or the developers website, not sites like 9minecraft. Check out https://stopmodreposts.org/ for more information. If you downloaded them from anywhere else, I would delete them, and redownload them from curseforge.
    1 point
  6. 1.8.9 is no longer supported on this forum due to its age. Please update to a modern version of Minecraft to receive support.
    0 points
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