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Showing content with the highest reputation on 09/20/19 in all areas

  1. Depends on what you're doing. Does the client need to know about it?
    1 point
  2. You can attach them to both by subscribing to AttachCapabilitiesEvent<Entity> and attaching to PlayerEntity. You'll need to send a packet for when the player clones to save and load the capability data on Clone event since this event is only called on server thread.
    1 point
  3. 1 point
  4. Some of your jsons are syntactically wrong. Specifically your dirt_ball model.
    1 point
  5. Note that the more items and blocks you create the more model and blockstate JSON files you'll have to update to reflect the change.
    1 point
  6. Two things you didnt change assets/modid/models/item to items did you? And post your log file for this the error will tell us where the problem is.
    1 point
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