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Showing content with the highest reputation on 07/12/20 in all areas

  1. The best I can think of is a makeshift old redstone block where each state is its own separate block. Overriding the `Block::isIn` function is pointless since it doesn't take in a blockstate. This just leaves `CampfireBlock::func_226915_i_`, however this can't event be accessed since its specific for SOUL_CAMPFIRE. If you wanted to do a combined implementation, then you would need to override `Block::isIn` to return true if a SOUL_CAMPIRE is passed in and have your block extend CampireBlock. From there, you would need to put it in BlockTags::field_232882_ax_ which is also known as campfires. You could then override all the methods to make your block act the way its supposed to. That's the only two options I can really think of in the current state.
    1 point
  2. Please try deleting the fml.toml config file, it seems that it is incomplete that the config reader cannot parse it correctly.
    1 point
  3. Append to BlockTags::field_232865_O_ also known as piglin_repellents.
    1 point
  4. Why are you making a coremod? Also, as dies mentioned we target srg names as they are a stable target, where Notch names {obfed} and MCP names {community 'readable' names} are volatile and change often.
    0 points
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