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Showing content with the highest reputation on 10/14/21 in all areas

  1. I think you need your modid to be all lowercase
  2. 1 point
    Hi, seems i fixed the problem. i downgraded to Forge 37.0.85
  3. Yes, I think that is linked to the player's GameProfile, so should never change. The same way you attach the capability to the player, but just attach a capability with a Map<player id, your current player capability data> to the overworld Level instead of attaching the data to the player directly. Then when you want to modify the data, get the capability from the overworld (which is always loaded) and get the data for the player with the given id. Alternatively, you could use Saved Data (which used to be WorldSavedData), again using the overworld to access the player data. That way it doesn't matter if the player is offline, because the data is saved to the overworld, so you just need to look up the data for the player by player id.
  4. It seems like you misspelled assets to assest? The image is too blurred.

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