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Showing content with the highest reputation on 08/15/22 in all areas

  1. If you look at Entity.setPos() you can see the bounding box gets recalculated whenever the entity's position changes. It's in world co-ords, not relative co-ords. The actual bounding box is calcluated using this.dimensions, it does not call getDimensions(Pose) here. this.dimensions is recalculated from getDimensions() but only if you call Entity.refreshDimensions() where it also recalculates a number of other things.
  2. Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
  3. Turns out there was some unexpected behavior in my dependency injection library, so in a roundabout way, it was getting registered twice. Thanks for your reply!
  4. The correct way to implement that constructor is something like: public Menu() { super(Component.translatable("unital.menu_screen.title")); } That value is reference to an entry in your language file which you can fix later once you get it working.

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