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Showing content with the highest reputation since 10/02/25 in Posts

  1. holy fucking shit after 4 hours i can play minecraft. you are a godsend and i hope both sides of your pillow are cold
  2. Posting this because I spent more time on it than I’d like to admit, and I’ve seen others hit the same wall. The problemMy custom block registered correctly, appeared in the creative tab, but rendered as a missing texture cube. No errors at runtime, just a purple-black block. What I checked firstRegistry name was correct Blockstate JSON existed Model JSON paths looked fine Textures were in the right folder Everything looked correct. The actual issueThe problem was a mismatch between the blockstate JSON and model file names. Example mistake: blockstates/my_block.json models/block/myblock.json Forge does not warn you when these names don’t match exactly. The fixMake sure naming is consistent everywhere: blockstates models/block models/item registry name Also ensure that: JSON files are lowercase no extra underscores or hyphens exist resource reload cache is cleared Restarting the client after fixing resource paths helped immediately. TakeawayIf your block exists but renders wrong, the issue is almost always: naming mismatch resource path typo cached resource reload Hopefully this saves someone else an hour.
  3. I was having the same kind of issue, and since my traps weren’t working properly either, I made a small mod that makes water and lava flows properly push things along as they’re supposed to. If you’d like, give it a try while we wait for an official patch. By the way, I’ve only tested it in single-player, so I can’t guarantee that it will work properly in multiplayer. Just keep that in mind. https://drive.google.com/file/d/13JEa415cFKukrW0Bj--GdbPPOppilYNB/view?usp=sharing
  4. yes! thank you so much, i didnt know iris could break mods!
  5. that fixed it. seems like it was the new version of jei that made it stop working
  6. Thanks, I was able to do it with this public PumpkinManEntity(EntityType<? extends PumpkinManEntity> type, World world) { super(type, world); this.setItemSlot(EquipmentSlotType.HEAD, new ItemStack(Items.CARVED_PUMPKIN)); }
  7. alright, thank you so much for the help!!
  8. Make a test with another Launcher like MultiMC or AT Launcher
  9. Okey i fixed it i had to downgrade some mods bcs i found that sodium and aeronautics on newest version having some issue but i finally make it work
  10. Remove iceberg, Toggle Enchantments, Legendary Tooltips and Quark
  11. Yup, Moonlight is most definitely the problem. I'll try play around with versions until I find one that works. Thank you for your help!
  12. Make a test with a pre-configured Modpack - if this works, use this as working base and add some mods one by one
  13. Ok I had to delete MANY mods from the Eidolon folder i think it was a total of 7 .toml files. It seens to be working now
  14. Make a test without Animal Garden - Owl, traveloptics, farmersdelight and mobcatalog
  15. Turns out, Farmer's Delight had an update recently that caused incompatibility between Fungi Delight and several other addons. I'll just wait for Fungi Delight to update. Thank you for your help.
  16. I installed the previous release version and everything worked, thank you!
  17. There is an issue with the mod cold_sweat - remove it or try other builds
  18. Some Create addons are not working - not all addons are not compatible with the latest Create build Remove all addons and make a test just with Create and the other mods
  19. Thats weird, I just did a bit of testing and these were my results. (Used neruina fto check for ticking) (Other mods mean all the other mods that I think aren't causing an issue), Other mods + added ftb chunks -> no error Other mods + FTBchunks + quark -> armour stand entity ticking crash Other mods + Alexs caves alone -> no crash Other mods + Alex caves + T.O Iron's spells addon -> causes entity ticking <--- could be more than entity ticking If quark has no issue in the latest logs then uhhh im not too sure. (I'll probably just play with neruina removing all the ticking entities), but thanks for your help.
  20. That seems to have fixed it, I haven't run into any problems yet. Thanks for the help!
  21. 1 point
    Also remove the mod eatinganimation
  22. 1 point
    Hello friends! i downloaded a modpack(Better Mc) from forge and wanted to add some extra mods i wanted. i cut down a ton I had added to try and make it work because i was getting the "lost connection" screen anytime i would try to load into the single player world. and finally after much trial and error the game seemed to be running fine, but now anything i die and respawn the game crashes. i was wondering if anyone could give me a hand and point me in the direction of what mods could be leading to the crashes. i would be very thankful for some help! latest log: https://docsend.com/view/tsbud6hrv8utbit3 modlist: https://docsend.com/view/j6jdpazzmenixpbn crash report:https://docsend.com/view/fqr7f4huunjr8bqj
  23. 1 point
    the world is loading in with no connection lost screens and not crashing when i respawn! hopefully it stays that way. thanks so much for your help friend! may ur pillow forever stay cool on both sides :)
  24. 1 point
    Make a test without Raxiores
  25. 1 point
    Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
  26. thank you so much. It's working now
  27. After much trial and error I also checked in with the COFH Discord and was able to find out that "DupeFix Project" was responsible for the crash (java.lang.NoClassDefFoundError: cofh/thermalexpansion/gui/container/storage/ContainerSatchel). After removing that mod everything worked.
  28. Delete the curios-server.toml file in your config folder If there is no such file, check your worldsave, serverconfig folder
  29. Okay after changing to Eclipse and talking with the people in the server, I have solved the issue. Not only was I referencing the mod in my dependencies (build.gradle and mods.toml) but I also had the .jar in my /run/mods directory. It was the second causing the issue. We figured this out as I was able to build my mod and run it together with BW in a regular forge 1.20.1 instance. I believe it was also necessary to add the previously mentioned MixinGradle Plugin to the build.gradle file. Thanks to everyone for your help!
  30. you are a lifesaver thank you so much.
  31. Not sure who will even see this, but i have been searching for a standalone mod for minecraft that would give you a Zenkai Boost from DBZ. IDEA: in combat with enemies, dropping to 2 hearts (this threshold might change depending on how many hearts total you have) and surviving will grant you a health and damage boost permanently (1-2%). Lower than 2 hearts gives either more bonus, or grants you haste/speed/jump boost (again 1-2%). Is this a possibility? I haven't seen it anywhere else except in a small addition mod to the DBC (dragonblock c) pack. I have next to no experience with Java and even less with creating mods.
  32. snailmail is not working
  33. I am working on an update to my Coffee and Tea Mod and I recently was able to get it so that so that Coffee and Tea Bushes spawn naturally through out the world with terrain generation. However, now I would like to see if it is possible to spawn my custom crops in the villager farms. Any ideas? My code is available on GitHub here: https://github.com/RichardsProjects/Richard-s-Coffee-And-Tea-Mod
  34. Actually, I just remade the modpack from scratch and it's fixed. I think something was corrupted and that was causing the issues. Thank you so much for helping me, it was an honor to work alongside a legend like you!!
  35. While testing and deleting mods i figured out it was a vehicle mod i installed it required a player model animation mod too deleting both of them solved my problem thanks so much tho
  36. Thank you! This worked, and my game is functionally opening now
  37. I did this and it worked (after I disabled an unused library mod that failed to load). Out of curiosity I tried it with Nirvana re-enabled, and it worked. I then tried the original profile (with the only change being disabling the aforementioned library mod) and it worked just fine. Words cannot describe my confusion, but thank you.
  38. Hey, sorry about this. There was an oversight with my fix so I've made a pull request to have it resolved. When LexManos or Paint_Ninja are available, it'll be merged. For now, please continue to use 60.0.5. Thanks for letting me know of the issue again. 🙏
  39. I've fixed this in Forge 60.0.7. Please update. Thank you!
  40. In the future I do plan on adding optional OAuth to the new launcher in ForgeGradle 7. But yes, using --username and offline mode is a good workaround to not using accounts in the development environment, especially considering that the server is on LAN.
  41. This FAQ has many guides and solutions - reading this before asking for help could save you a lot of time, as it accounts for the vast majority of issues people run into that we're aware of but can't fix on our end. Supported versions and platforms We only support Forge here. We cannot help you with Fabric, Spigot, etc... We support all versions under the tiered support policy. Full support for 26.3, 26.2, 26.1.2, 1.21.11, 1.21.1, 1.20.6 and 1.20.1 Legacy support for all other versions Minimal support for select versions (e.g. 1.20.3 - use 1.20.4 instead) More details here. Rules Piracy (aka "cracked launchers") and cheats (aka "PvP clients", "x-ray mods", etc...) are strictly forbidden here. When you need help, please always make a new thread. Do not post in old support threads. When making a new thread, you must include a link to your log on https://pastebin.com or https://paste.ee. Instructions on where to find this and how to upload it are in this forum post. Exit/error codes Here's a list of exit codes and what they mean: Error code 0: Someone clicked "Quit game" and the game closed successfully Error code 1 and -1: The game crashed, refer to the log and/or crash report for details Error code -1073741819: A game library crashed. Update your drivers and make sure you're using the right Java version Where can I find the debug.log and crash report? Official Minecraft launcher Spoiler CurseForge app Spoiler MultiMC/PolyMC/Prism launcher Spoiler Where can I find the installer log? Spoiler Where can I find the launcher log? Most of the time you don't need to share this, so only share it when asked by a support volunteer or when you're unable to find any debug.log or crash report. Official Minecraft launcher Spoiler CurseForge app Spoiler What version of Java do I need? | Minecraft version | Forge version | Java version | |-------------------|---------------|--------------| | 26.1 or newer | 62.x or newer | 25 | | 1.20.6 - 1.21.11 | 50.x - 61.x | 21 | | 1.18 - 1.20.4 | 38.x - 49.x | 17 | | 1.17.1 | 37.x | 16 | | 1.16.5 or older | 36.x or older | 8 | How do I install Java? Windows Spoiler macOS Spoiler Linux Spoiler How do I install the Forge client to the official Minecraft Launcher? Spoiler How do I install the Forge server? Spoiler Where can I find the forge.jar to start my server? Spoiler Forge immediately crashes on launch without any mods installed, how do I fix it? Spoiler Where can I find Forge mods? https://www.curseforge.com/minecraft/search?page=1&gameFlavorsIds=1 Make sure you download the right version of a mod for your Minecraft version. My game is lagging, how can I find the culprit? Spoiler How do I update my drivers? Spoiler
  42. I know this is an old post but holy shit, use switch statements, PLEASE.
  43. This is a message to anyone in the future who spends hours trying to figure this out. No search for .func_226896_b_() had any mention of this. I wasn't until I started to learn that these methods are named weird because of minecrafts obfuscation and that they eventually do make them human re-able. This is when I started to suspect that this happened with .func_226896_b_() and just started to guess what it might be by typing in the properties area. So yeah, to any future searchers, .notSolid() replaces .func_226896_b_()

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