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Showing content with the highest reputation since 05/18/25 in Posts

  1. This has already been the de-facto standard for quite a while now, but figured it would be a good idea to properly formalise it and make it clear for everyone. TL;DR: You can ask and offer support for Forge on any MC version, as long as you're not demanding it from staff and can accept that older versions may receive less attention due to people moving on to newer, shinier things. Tiered support policy There are now essentially three tiers of support: full, legacy and minimal. Full support This tier has dedicated channels for help on the Discord, gets priority for documentation, new features and bugfixes, and is generally considered the main focus for Forge development and support. Triage actively ports and backports things as needed for versions within this tier where time allows. The MC versions covered by this follows the existing "LTS" system. In other words, the latest MC version and select versions before it are covered by this tier. We recommend people consider using the newest version possible, as it's likely to be fully supported for longer. Exact versions covered under the full support tier can be found near the top of the FAQ. Legacy support This tier is for older versions of MC that are no longer covered by the full support tier. This tier gets less attention, but is still supported to some extent. To be clear, this is not a "no support" tier, but it is not the main focus. You're welcome to ask for help, submit PRs and help out, but please be aware that you may not get a response as quickly as these versions are generally not as popular anymore and may not have as many people around to help. Staff may still choose to work on these legacy versions and help people, but please don't demand it from them. Please note that due to the nature of the old toolchains used for building legacy versions, developing mods using the default MDK may not work. We also cannot easily publish updates to some of these old versions without your help - if you're interested in fixing this, please reach out to us. Minimal support This is rare and usually only applies to versions of MC where there's no legitimate reason to be using them. A real-world example of this is 1.20.3, which had a data loss bug that was fixed in 1.20.4 shortly after. All mods made for 1.20.3 work on 1.20.4, so there's no reason to use 1.20.3. We will help you update to the fixed version instead, but that's about it.
  2. This FAQ has many guides and solutions - reading this before asking for help could save you a lot of time, as it accounts for the vast majority of issues people run into that we're aware of but can't fix on our end. Supported versions and platforms We only support Forge here. We cannot help you with Fabric, Spigot, etc... We support all versions under the tiered support policy. Full support for 26.1, 1.21.11, 1.21.10, 1.21.8, 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.20.6, 1.20.4 and 1.20.1 Legacy support for all other versions Minimal support for select versions (e.g. 1.20.3 - use 1.20.4 instead) More details here. Rules Piracy (aka "cracked launchers") and cheats (aka "PvP clients", "x-ray mods", etc...) are strictly forbidden here. When you need help, please always make a new thread. Do not post in old support threads. When making a new thread, you must include a link to your log on https://pastebin.com or https://paste.ee. Instructions on where to find this and how to upload it are in this forum post. Exit/error codes Here's a list of exit codes and what they mean: Error code 0: Someone clicked "Quit game" and the game closed successfully Error code 1 and -1: The game crashed, refer to the log and/or crash report for details Error code -1073741819: A game library crashed. Update your drivers and make sure you're using the right Java version Where can I find the debug.log and crash report? Official Minecraft launcher Spoiler CurseForge app Spoiler MultiMC/PolyMC/Prism launcher Spoiler Where can I find the installer log? Spoiler Where can I find the launcher log? Most of the time you don't need to share this, so only share it when asked by a support volunteer or when you're unable to find any debug.log or crash report. Official Minecraft launcher Spoiler CurseForge app Spoiler What version of Java do I need? | Minecraft version | Forge version | Java version ||-------------------|---------------|--------------|| 1.20.6 or newer | 50.x or newer | 21 || 1.18 - 1.20.4 | 38.x or newer | 17 || 1.17.1 | 37.x | 16 || 1.16.5 or older | 36.x or older | 8 | How do I install Java? Windows Spoiler macOS Spoiler Linux Spoiler How do I install the Forge client to the official Minecraft Launcher? Spoiler How do I install the Forge server? Spoiler Where can I find the forge.jar to start my server? Spoiler Forge immediately crashes on launch without any mods installed, how do I fix it? Spoiler Where can I find Forge mods? https://www.curseforge.com/minecraft/search?page=1&gameFlavorsIds=1 Make sure you download the right version of a mod for your Minecraft version. My game is lagging, how can I find the culprit? Spoiler How do I update my drivers? Spoiler
  3. Posting this because I spent more time on it than I’d like to admit, and I’ve seen others hit the same wall. The problemMy custom block registered correctly, appeared in the creative tab, but rendered as a missing texture cube. No errors at runtime, just a purple-black block. What I checked firstRegistry name was correct Blockstate JSON existed Model JSON paths looked fine Textures were in the right folder Everything looked correct. The actual issueThe problem was a mismatch between the blockstate JSON and model file names. Example mistake: blockstates/my_block.json models/block/myblock.json Forge does not warn you when these names don’t match exactly. The fixMake sure naming is consistent everywhere: blockstates models/block models/item registry name Also ensure that: JSON files are lowercase no extra underscores or hyphens exist resource reload cache is cleared Restarting the client after fixing resource paths helped immediately. TakeawayIf your block exists but renders wrong, the issue is almost always: naming mismatch resource path typo cached resource reload Hopefully this saves someone else an hour.
  4. Unfortunately, it seems that Invision has decided that everything is locked down and no longer customizable. Their attitude to anyone who wants to edit anything is 'Just accept it we know best and screw you for even insinuating that you want to customize your own site' So there isn't much we can do about the layout of actual features. Best bet for the editor is that psudo markdown works, so typing ` around words make code blocks. Only options is to start writing bespoke modifications to the forum's php code itself, which I really don't want to do. I would of stayed on v4 but the version of PHP that it supports is going EOL and Invision has stated they have no intentions of upgrading it. They also removed the central community for finding plugins/community addons. Overall it is my feeling that they are intentionally trying to kill off self-hosting communities by removing features and locking things down, in an effort to force everyone into using their paid hosting services. My HOPE is that someone in the overall forum community will write an exporter for Invision to something like SMF. Which is what we were originally on before old team members decided enterprise software is better.
  5. 2 points
    For some reason I can't place anything inside smithing table on forge 1.20.1, it doesn't show up as a recipe for netherite either in the JEI menu.
  6. Forge for 1.21.6 and newer uses EventBus 7, which is a major rewrite. You can read the migration guide here, this explains how to cancel events.
  7. The issue has been fixed thanks to TileEntity's help and I'll make sure to read up on the FAQ more before any other help request, thanks lads.
  8. That appears to have worked! Thank you! :D :3
  9. Some Create addons are not working - not all addons are not compatible with the latest Create build Remove all addons and make a test just with Create and the other mods
  10. That seems to have fixed it, I haven't run into any problems yet. Thanks for the help!
  11. 1 point
    Hello friends! i downloaded a modpack(Better Mc) from forge and wanted to add some extra mods i wanted. i cut down a ton I had added to try and make it work because i was getting the "lost connection" screen anytime i would try to load into the single player world. and finally after much trial and error the game seemed to be running fine, but now anything i die and respawn the game crashes. i was wondering if anyone could give me a hand and point me in the direction of what mods could be leading to the crashes. i would be very thankful for some help! latest log: https://docsend.com/view/tsbud6hrv8utbit3 modlist: https://docsend.com/view/j6jdpazzmenixpbn crash report:https://docsend.com/view/fqr7f4huunjr8bqj
  12. 1 point
    Make a test without Raxiores
  13. thank you so much. It's working now
  14. Okay after changing to Eclipse and talking with the people in the server, I have solved the issue. Not only was I referencing the mod in my dependencies (build.gradle and mods.toml) but I also had the .jar in my /run/mods directory. It was the second causing the issue. We figured this out as I was able to build my mod and run it together with BW in a regular forge 1.20.1 instance. I believe it was also necessary to add the previously mentioned MixinGradle Plugin to the build.gradle file. Thanks to everyone for your help!
  15. At a cursory glance on the website, that product does not work with MinecraftForge as a mod. Neoforge is a different mod loader, they have their own support. People may have looked at your post, but not know an answer, so asking for replies from viewers as you did is probably not very useful. If you're looking for a chat room vs a forum, you should join the discord.
  16. you are a lifesaver thank you so much.
  17. Thanks a lot! That worked! But could I perhaps get an explanation on why I had to get that specific one for that forge version to work?
  18. In ItemTags there is a tag for VILLAGER_PLANTABLE_SEEDS, I would probably start by adding my seed to that tag. Look through the vanilla MC code, see how the regular wheat seed is used, and it should give you some pointers in the right direction. If you need more help, share your code (github is great, and for more than just that), and be descriptive about what is working/not working, what you did to test, etc.
  19. I am working on an update to my Coffee and Tea Mod and I recently was able to get it so that so that Coffee and Tea Bushes spawn naturally through out the world with terrain generation. However, now I would like to see if it is possible to spawn my custom crops in the villager farms. Any ideas? My code is available on GitHub here: https://github.com/RichardsProjects/Richard-s-Coffee-And-Tea-Mod
  20. If you need instant help, I would suggest discord. Forums don't usually have people sitting waiting for someone looking for help. You should also create your own thread, instead of posting on a really ancient dead one. I also noticed that you're running Neoforge, which is not supported here. I would suggest looking for their discord, I'm sure they have a link on neoforged.net
  21. 1 point
    Delete the forge-client.toml in your config folder and test it again
  22. Re posting from another site but this modpack is gold and is criminally underrated, like PLAY THIS, but first help me with this grout, cept for this problem, to make grout to progress it's flint clay + clay thrown in molten slaked lime, all good, butttt molten slaked lime is like lava and burns the ingredients leaving me grout-less, it's the only way to progress and there is anti cheat that has been updated and can no longer be turned off with the method the author gave :). https://github.com/Origins-Eternity/Evolution-Reset/issues/4. Their r pictures of the world too, many hours, also lmk if anyone has time to play I work most of the time so it's a lot of odd hours, an ik Gregtech is better experienced alone anyway.
  23. Try replacing implementation with minecraftLibrary. Dependencies in the minecraftLibrary configuration are added to your compile and runtime classpaths in ForgeGradle 6.
  24. Its working now and I'm not sure why. It still doesn't say it's using the launch args in the console but my memory utilization in the gui says otherwise so its all good for now. Thanks for the help and if i manage to narrow down what fixed it ill post it here in case someone has the same problem in the future.
  25. Thanks, I've now installed a slightly newer version and the server is at least starting up now.
  26. The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
  27. it work now i just put vinery in 1.4.39 and it work's thanks for the help
  28. Please post your settings.gradle and build.gradle files so they can be checked for errors
  29. i found it, it's botania, but i need to wait for an update to continue my modpack, thanks for the help
  30. That was the issue, thank you.
  31. Ok, I also want Valkyrien Skies, Eureka, and Clockwork, but they always seem to break the Modpack is there anything Recommended for me to do to fix sed issue?
  32. I completely deleted curse forge and the Minecraft profiles off of my pc hard drive and reinstalled curse forge and now it works again so i must of have a corrupt file somewhere. Thanks for the help though.
  33. Same issue without voicechat?
  34. I am not sure, but I think I read about a similar case where the issue was a specific word in the mod file name - here in this case it is "true" This has something to with mod loading behavior Rename it to northstar-north-1.1.0.jar and it will work If you rename it to true.jar or true-1.1.0.jar, the game will crash - even if you name it false.jar I am not that deep into mod developing - but I think this is some kind of "expecting String instead of Boolean value" syntax issue somewhere deep in the modloading process (mixin configs, metadata, class scanning etc.) So I think this is some kind of Java issue, not Forge itself 🤔
  35. I just realised after you pointed it out that deeper and darker wasn't on the server that made it work thanks!
  36. When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
  37. If you remove armorchroma does it still crash?
  38. For the Create addons, add these one by one if you want to use these - some will work, some are incompatible - keep these removed
  39. Hello! I think what you made is awesome! Sadly, I do not have discord. But I hope we can become great friends later on! Have a blessed weekend!
  40. ...just have the effect apply per every ___ ticks. I.e. do effect if player's tick count % 40 is 0
  41. If you are intending to download Forge for legacy versions of Minecraft: For Minecraft 1.3.x and 1.4.x (Forge 4.x and 6.x) Download this file: https://bitbucket.org/luacs1998/forgelibrarydownloads/downloads/fmllibs13x_14x.zip and extract it to your .minecraft folder. For Minecraft 1.5 and 1.5.1 (Forge 7.x) Download this file: https://bitbucket.org/luacs1998/forgelibrarydownloads/downloads/fmllibs152.zip and extract it to your .minecraft folder. For Minecraft 1.5.2 (Forge 7.8.x) Installers are available on the file server, please use them. Reposted here because NO ONE reads the damned EAQ -.- If you want versions of Forge for versions before 1.1, go here: http://www.minecraftforge.net/wiki/Minecraft_Forge:Releases Note that these versions are COMPLETELY UNSUPPORTED and are used AT YOUR OWN RISK. They are listed for archival purposes only. ModLoader and ModLoaderMP are required, please go look for them yourself.
  42. [move]New forum = Awesomesauce [/move]

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