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Showing content with the highest reputation since 05/13/24 in all areas

  1. I removed the mod and the error does not appear
    1 point
  2. Thank you very much, it helped
    1 point
  3. Ahhhhh, thank you so much! You're a savior!
    1 point
  4. If you are using AMD/ATI, get the latest drivers from their website
    1 point
  5. when you say that it isnt working what specifically isnt working because you are now talking about remaking totem of undying for your custom item. Im going to assume you are wondering how to make your player not die. Just cancel the event. You can read the docs on LivingDeathEvent here for future reference, you need to look up the class in your IDE. For IntelliJ its Ctrl+N
    1 point
  6. It worked! Thank you, I would have never guess that was the issue!
    1 point
  7. I tried without JEI, it worked, and right after that I pasted JEI again, just to make sure, I downloaded another version of it (I don't think that was the reason, but anyway :D) and it still works just perfectly. Thank you very much for your time and energy TileEntitiy, I really appreciate your help.
    1 point
  8. you are a god amongst men.. this worked thank you so much!!
    1 point
  9. Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
    1 point
  10. I removed optifine and now F3 works
    1 point
  11. I guess curseforge was gliching out had to go to the files and delete it but thanks it works now
    1 point
  12. You have to import modpack zip files with Custom Launchers like MultiMC or AT Launcher - there is a "Import Modpack" function Use "Import Modpack from Zip"
    1 point
  13. Thank you this fixed it, you're a life saver!
    1 point
  14. Thank you so much. Your fix worked and I was able to keep bygonenether by changing versions too.
    1 point
  15. It worked! thank you! The CMD is blank, but the server started at least
    1 point
  16. that solved the problem, thank you TileEntity, you're the best
    1 point
  17. Removed T&T and put MCA's settings back to normal, it seems to still be looking for the MCA entities in the log but I don't see the ticks slowing. I did look in the MCA issues forum just now and apparently the looking for entities bit is "minecraft being minecraft" didn't think it'd be T&T though, thanks that did seem to fix it
    1 point
  18. Is there a logs-folder with a latest.log? If yes, add it here with sites like https://paste.ee/ Also make a test without the nogui entry
    1 point
  19. you are a god may your days be filled with happiness
    1 point
  20. Maybe a conflict with AchievementOptimizer - make a test without this mod
    1 point
  21. No I didnt, I havent installed OptiFine yet, and that is the full crash report oh wait, it suddenly worked, idk how but I tested it rn and it worked, literally didnt do anything but um yeah cool I guess
    1 point
  22. lmft requires forge 47.2.6 or above
    1 point
  23. Did you test it with Forge and Optifine only? Without any other mods? If yes, add the full crash-report Also try the Optifine alternative Embeddium + Oculus
    1 point
  24. It is an issue with the mod morewaterlogged - looks like this mod requires another Create: New Age build
    1 point
  25. The player doesn’t have a respawn point because you haven’t used a bed or respawn anchor or something. When the players respawn point is null and the player wants to respawn, the server calculates when the player should respawn. If getRespawnPosition is null, get the world spawn from the ServerLevel
    1 point
  26. Try and replace () -> new Item(Item.properties….. in ModItems with () -> new HoneyBottleItem(Item.properties……
    1 point
  27. Okay, I shall look into this problem more in depth and look at Kaupenjoe's Java tutorials on YouTube. Thank you so much for all of your support over these last two weeks, you have helped me so much and I think that now I have a better understanding of Java thanks to you. 😊
    1 point
  28. All I know is what I've told you; I can't help more without inspecting the entirety of your code, and I think you'd probably learn the most from working this problem out yourself at this point. If you're still confused, try finding some other tutorials for modding; if you don't understand what the code is doing, try looking for Java tutorials. I hope this helps.
    1 point
  29. 1 point
  30. Thank you you're the best!! It looks like timeless and classic has a conflict with origins in the latest update.
    1 point
  31. Ok, so, I'm not sure at all what I did, but this time when I loaded into the game, it says 3 mods loaded. The 3rd one is WorldEdit. And, when I do "//" in chat, the WorldEdit commands show up. I have no idea what happened, but this is great!
    1 point
  32. I already made it, i follow this video and works perfect, its in spanish because im from Argentina but if someone need it i will leave it here in the post, Thank you for taking your time to help everyone @TileEntity
    1 point
  33. that fixed it! Thank you soo much!!! If there is a way I can like upvote your profile or something let me know!
    1 point
  34. There are two java lines and the / are mixed up Use this as script: "C:\Program Files\Java\jdk-17.0.10\bin\javaw.exe" -Xmx8G -Xms2048M @libraries/net/minecraftforge/forge/1.20.1-47.2.0/win_args.txt %* pause Replace the complete script with it (you don't need the REM lines) Make sure the java path is correct and keep the quotation marks
    1 point
  35. The problematic mods turned out to be: -- Supplementaries -- Amendments
    1 point
  36. Hello, I'm a 3D artist who makes models in Blockbench out of passion. I'm making this post to reach out to people with experience modding Minecraft. Showcase of the models I've made for this project : I'll pay you 50 to 100 euros for the work done.
    1 point
  37. Hello, I can make you that mod, add me to Discord L33T#3319
    1 point
  38. I also want to mention that I need someone who can create custom particles for each zombies.
    1 point
  39. You could but that would be stupid. And no people wouldnt buy it.
    1 point
  40. Found a solution, was just using the Mod event bus instead of the Forge event bus!
    1 point
  41. Hi, We've had a strange pattern of spam bots flooding our forums recently; they seem to take over accounts that have not been touched in over a year through some unknown mechanism. We have no reason to believe we have been breached, there is no evidence of intrusion or malicious access. It simply appears that these accounts were poorly secured. As a precaution, we've decided to reset the password of every account on the forum. If you're unable to access your email account, you may reach out to us for a manual reset and change of email account (as long as you can prove you own that account!). Please remember best security practices; use a password manager and strong, automatically generated passwords (we recommend keepass, lastpass, or dashlane), and don't reuse passwords across sites. If you feel like this is too much hassle, we've also enabled the option for you to link a Google account and use it to log in, with no password required (after the initial reset, that is) Sorry for the inconvenience, but we believe this is a necessary step to secure our systems. Thanks.
    1 point
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