Everything posted by DaemonUmbra
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Minecraft Forge Crash
You appear to be using 32-bit Java, although that does not appear to be the cause this time you really should get the 64 bit version. You are still only allocating 1G of RAM to the game, as you have -Xmx2G before -Xmx1G, in JVM arguments the last one wins. Note: I do not see a crash here, so I cant definitively say this is the issue, I can just say these are the flaws I see in the information you have provided.
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allocating more ram
Are you saying you have looked and there is no log? Setting up a log is on of the first things Minecraft does, usually this is before it has a chance to crash. If there is no log please upload a screenshot of what cmd or powrshell spit out when you try to start the server, and make sure the cmd/powrshell window is big enough that it dos not get cut off.
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allocating more ram
The log will have been saved as debug.log in your logs folder, please use a site like pastebin or Github's Gist tool and post the link it gives you.
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Custom Modpack Server Crash
1.7.10 is no longer supported on this forum due to its age, please update to receive support.
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Blocks/Items Not Appearing In-Game
And please make sure your git root is in the same directory as the .gitignore that Forge's MDK provides, this will make sure that the repository respects and ignores the proper files
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where's the mod folder?
The Forge installer creates a profile in the vanilla minecraft client, switch to that and you should be good
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Problem With Creative Tab
The constructors for your tab items do not add your mod id to the items' Registry Names, I believe the result of this is that Minecraft is trying to find the models and textures for your items within its own resources. (Someone please correct me if I'm mistaken)
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[MainlySolved]Adding enchanted items to inventory on player spawn
http://mcforge.readthedocs.io/en/latest/events/intro/#creating-an-event-handler mentioned at the end of this section.
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Modded minecraft crashing on launch
Please post your debug.log, preferably using Pastebin or Gist.
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FML loading screen changing GIF
Try taking a look at the files for Sky Factory 3, it has a custom gif Hint: splash.properties and correctly placed assets
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Error download Forge
easiest way to get to it on windows is to open a Run prompt (Windows Key + R) and type %APPDATA%\.minecraft\logs
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Error download Forge
Unless it stays like that for several full minutes, yes. If it does stay like that for that long please upload your debug.log to pastebin or GitHub's Gist service and post the link it gives you.
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Error download Forge
During loading sometimes Minecraft will do that on lower end machines, give it a bit and it should continue loading. (Windows is a bit crap with how it detects frozen programs)
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Error download Forge
Is that supposed to be sarcasm or are you trying to be 1337 or something?
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Error download Forge
The Installer, not the Windows Installer though, it just says Installer
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Error download Forge
Did you get the installer or the universal?
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Error download Forge
The jar version of the installer yes, the download button for it is right next to the one for the windows installer.
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Error download Forge
What part of the instructions are you getting stuck on?
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Singleplayer server problem
Until you do this we don't have enough information to help you.
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Singleplayer server problem
1) That's not the complete log 2) That's borderline unreadable, please upload debug.log to Pastebin or GitHub's Gist Service and post the link it gives you.
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Error download Forge
The forge installer does not recognize manually downloaded files, have you tried these instructions?
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Entity IRenderFactory not working
Thank You! (I knew I would feel like an idiot)
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Industrial craft 2 1.7.10 crash
1.7.10 is no longer supported on this forum, please update to receive support.
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Crashea when I open the version of the forge and also I do not have any mod installed
Please use the Official launcher and let us know if it still crashes.
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Entity IRenderFactory not working
Source: https://github.com/DaemonUmbra/Seeds-Hidden-in-Things Yes the mod is rather immature, it started as a gag. The problem I'm having is the main item is a thrown item, but doesn't render when it is thrown(right clicked). I am attempting to use RenderSnowball to avoid reinventing the wheel, wrapping it in a lambda for the IRenderFactory "conversion"(I have tried an anonymous IRenderFactory and had the same issue) and registering it in in my ClientProxy during PreInit as instructed by the JavaDoc comment for RenderingRegistry#registerEntityRenderingHandler. The entity gets constructed, ticks, and performs all its functions, I have confirmed that much.
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