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Everything posted by DaemonUmbra
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[config] submenu's and disabling buttons
DaemonUmbra replied to DarkEyeDragon's topic in Modder Support
Seems I was wrong about calling it in preInit, from forge inline docs: Note, that this method is being called by the {@link FMLModContaier}, so the mod needn't call it in init(). Oh well, live and learn -
Fair warning that Metadata will be removed in 1.13 [Source]
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[config] submenu's and disabling buttons
DaemonUmbra replied to DarkEyeDragon's topic in Modder Support
Remember you'll need to register it to the event bus for it to fire. aaaaand I'm dumb, that fires when the in-game config editor gets closed, you'll need to call sync in preInit as well, sorry. -
This looks like a server trying to call client-only code, it mentions MrCrayfish's furniture mod.
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[config] submenu's and disabling buttons
DaemonUmbra replied to DarkEyeDragon's topic in Modder Support
@SubscribeEvent public static void OnConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) { if (event.getModID().equals(MOD_ID)) { ConfigManager.sync(MOD_ID, Config.Type.INSTANCE); } } is what you're looking for -
Is your router configured correctly
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If you are referring to Forge itself you can find information about contributing here.
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[config] submenu's and disabling buttons
DaemonUmbra replied to DarkEyeDragon's topic in Modder Support
To make a subsection in-game you'll need to make a subclass ModConfig.Category and annotate it with @Config(modid="<Your modid>", category="Category Name"). If you do this I would recommend adding [name="modid/category"] to all of your config classes. You can see how I did it here. @Config in the Forge docs. Additional note: I believe the order is based on the variables rather than their @Config.Name, as CustomServer starts with C and there is no A or B variables it is bumped to the top. -
Please post logs as described in this thread:
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Please post full logs as described by these rules:
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Having trouble getting item textures to work
DaemonUmbra replied to Xeraster's topic in Modder Support
Haven't made items in a while but I think your issue is you should be using "supertnt:starrecord" rather than just "starrecord", if I'm wrong someone else please correct me. Edit: I recommend using hardcoded values as little as possible getRegistryName() is preferable. Edit 2: I can't test at the moment but the tip from my first edit may require use of the @ObjectHolder annotation -
No you didn't, how are you "adding more ram"?
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You'll need to give it a lot more memory, 4Gigs is usually standard with modded Minecraft Edit: When I say 4Gigs I mean the client, you can usually get away with a little less for a server since it's not storing textures, but it will still need upwards of 2G
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Testing with a later version i get the same log output but it launches anyway, is there anything in your crash-reports folder?
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Minecraft-Age Of Engineering Crash 1.1.2
DaemonUmbra replied to programs66's topic in Support & Bug Reports
Please see this thread: -
Introducing Mercurius! Stats and Analytics for Forge
DaemonUmbra replied to a topic in Site News (non-forge)
Mercurius is installed as one of Forge's libraries, still doesn't seem to have a public panel yet but it does have an endpoint that it's posting the data to. -
[1.10.2] Ops.json is no longer loading
DaemonUmbra replied to ErdbeerbaerLP's topic in Support & Bug Reports
You appear to be running a permission system mod that I can't find many details for, are you sure that's not overriding use of the ops file? -
minecraft forge crashes while initializing mods
DaemonUmbra replied to SkullDude166's topic in Support & Bug Reports
1. This thread is like 2 years old, if you must ask a question please make a new thread. 2. This depends on the launcher, and google is your friend. -
Minecraft forge crashes on phase 2 out of 7
DaemonUmbra replied to XYZZZZZZ's topic in Support & Bug Reports
Please do not "bump" threads(especially your own). Also please refer to these rules: -
False website distributing malware
DaemonUmbra replied to RetroGamerSP's topic in Support & Bug Reports
If I may, I can highly recommend people check out the Stop Mod Reposts Project, which has a browser addon available that alerts users when they visit a site that is blacklisted by the project. They already have the mentioned site blacklisted. -
I was unable to reproduce this issue testing with 1.12 and 1.7 versions of Soartex. I can only come to the conclusion that it is your resource pack that it broken.
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Instant Structure mod doesnt work on minecraft server
DaemonUmbra replied to Varey's topic in Support & Bug Reports
There's not much we can do to help you without basic details, please refer to: also I would suggest you stop @-ing people, I'm not a forum mod but IMHO it makes it look like you think you deserve special treatment. -
It should be noted that this is not the recommended way to start a Minecraft server. This method will give you more control over how much ram the server has, as well as the option to run it in a command line, freeing up a little bit of extra ram that would've been used by the GUI. Note that in the example I've linked you can simply substitute the Forge Jar in for the Minecraft jar in the actual commands, though the minecraft jar still needs to be there in the files of course.
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If you were running the pack with the Twitch launcher, forcing Twitch to re-download all the jar files might fix it. You can do this by going into C:\Users\<Your Username>\Documents\Curse\Minecraft\Install and deleting your libraries and versions folders. Note: I'm not sure what you meant by: in particular I don't know which specific files you are referring to