
Everything posted by Cadiboo
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[1.13.2] IItemHandler and Capabilities
This stuff changed in 1.13.2
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MC 1.12.2 multimodel error
What is the error?
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Render an obj model on an entity
Are your textures in “block” or “blocks”?
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[1.12.2] How to correctly change camera position
Compatibility, maintainability etc. A dummy entity is pretty much already supported by all mods and this approach is very unlikely to need major changes each minecraft update.
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Modded Mc Crashing
All of it, please upload it using a service such as Pastebin or GitHub Gist
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Hexxit Mod Pack
Please post your logs as described in my signature and the EAQ
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Modded Mc Crashing
Please post your logs as described in my signature and the EAQ
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[1.12.2] How to correctly change camera position
You could probably just do the render call yourself in one of forges render events. Looking at why the player isn’t rendering (where the code is that disables it) would be a good start to deciding where to do the render call from. Personally I don’t think that Pixelmon is a good source, I would look at the vanilla code to understand what is going on, then at the pixelmon code to see what they do and then I would write my own implementation.
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How to send message to just the client
It means “instance field/method”
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[1.12.2] How to correctly change camera position
Minecraft#setRenderViewEntity does what you want, the entity doesn’t have to be registered. I know you said you didn’t want a dummy entity but this is the best solution.
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Add NBTTag for Block
What would your feature look like from an end-user perspective? There are multiple ways of doing stuff like this
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Render an obj model on an entity
https://github.com/Cadiboo/WIPTech/blob/WIPTechAlpha/src/main/java/cadiboo/wiptech/client/model/ModelsCache.java https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/ClientEventSubscriber.java#L189
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(1.13.2) No Such Method Issues
1) post the whole log 2) don’t use an object base class 3) don’t use an object base class 4) don’t create your objects in your mods constructor. Use the registry events That SRG name is correct, there is no reason for it to fail unless you’re trying to run a production version of your mod in a development environment (remapping dependencies in 1.13.2 is not implemented yet). You should not put stuff that isn’t related to ASM in a package called core, this is just a convention but it’s important because it makes debugging crashes a lot more straightforward.
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Render an obj model on an entity
This approach involves baking the model and registering neccesary textures
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Accidentally opened my Pixelmon world on vanilla
The profiles in the minecraft launcher
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[Solved][1.12.2] Rendering issues with dynamic block model
Set the game settings smooth lighting to smooth
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Connected Textures for Modded Blocks
You should talk to OptiFine’s creator (sp614x) or look the OptiFine docs, but probably need to use the registry name of the block so matchblock=modid:blockname
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MC 1.12.2 how to registering slabs correctly?
If you need static references to your objects use @ObjectHolder. If you need access to an object more than once in your registry method use a local variable
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[1.12.2] Is there a tile entity equivelent for items?
A capability is pretty much the same as an interface. Instead of if (object instanceof Interface) you use object.hasCapability(Capability) and instead of ((Interface)object).doStuff() you use object.getCapability(Capability).doStuff()
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Need 1.14 textures
On Mac it’s pretty much the same as windows. locate your Minecraft folder and then locate your versions folder. Then you must press the 1.14 version you are wanting to use (as of now it is 1.14 pre-1) and open that folder. Then right click the jar file and open it with Archive Utility or whatever it’s called. Once opened, you then copy (command+c) the "assets" file and paste it into a folder where you want to edit the files (command+v). Alternatively, you can just drag the files into whatever folder you want (though does not always work). Yes I just copied and tweaked Billy Playz’ explanation because it’s pretty good
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MC 1.12.2 How to Register renders correctly?
Just register all your renderers in the model registry event
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[Solved][1.12.2] Rendering issues with dynamic block model
1. Override doesSideBlockRendering 2. Have ambientOcclusion be true in your model
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Mod wont start up
You need to select something to launch your first time
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build.gradle throwing error?
And the error?
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[1.12.2] Advanced Gui tutorials/guides?
You can look at vanilla and open source mods. You’re not likely to find any tutorials though
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