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Cadiboo

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Everything posted by Cadiboo

  1. Subscribe to the model bake event and replace/wrap the grass model with your own
  2. Rotate so it’s not 3d? The model stays the same unless you use a custom baked model or TEISR implementation
  3. GUI display and first person hand displays are seperate. You can change them
  4. 1) download forge 2) run the installer 3) open the launcher and make/select a profile with the forge version you downloaded 4) open minecraft and use the menus to open the mods folder 5) put mods in the mods folder 6) make a way to easily get to the mods folder (shortcut, sidebar etc.) 7) launch minecraft
  5. Usually you want a float, not a double. If you need very high precision or are dealing with longs then you need a double.
  6. List of 1.13.2 mods: https://minecraft.curseforge.com/mc-mods?filter-game-version=2020709689%3A7132&filter-sort=4
  7. sp614x (OptiFine’s creator) is currently working on OptiFine-Forge compatibility. Due to the amount that changed in 1.13 with Forge, OptiFines’s loading system needs to be rewritten. OptiFine is not compatible with Forge 1.13 yet.
  8. Apparently not all of them
  9. All you need to do in that block is change it’s render type to MODEL and have a BlockState json file and model in the minecraft resource domain inside your mod
  10. A resource location points to a file on your computer, without you having to say exactly where that file is. What you do with the resource location is up to you
  11. Do you still have this problem? Knowing how to render stuff is required for rendering stuff. There are plenty of OpenGL tutorials on google. You should learn how to draw a cuboid with the BufferBuilder. Also, please read https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93
  12. This may help https://shadowfacts.net/forge/2016/08/06/kotlin-and-forge/
  13. Can you post the result with -s and have you tried re-importing the project & then rerunning genIntellijRuns?
  14. Only gradlew eclipse is needed
  15. Override the grass model and return quads with a different texture based on the world the player is in. You could also return the quads from a different model.
  16. What’s your problem?
  17. What browser are you using? Where are you downloading Forge from (url)?
  18. How did you install forge?
  19. For 1.13 run gradlew eclipse. For 1.12.2 the documentation is correct
  20. Not necessarily
  21. 247 mb hasn’t been enough ram for minecraft since about 1.2 Vanilla. I recommend 3gb
  22. Are you making a mod or trying to play it? How are you launching it?
  23. The documentation is outdated, setupDecompWorkspace doesn’t exist anymore. What IDE are you using?
  24. sp614x (OptiFine’s creator) is currently working on OptiFine-Forge compatibility. Due to the amount that changed in 1.13 with Forge, OptiFines’s loading system needs to be rewritten.
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