
Everything posted by Cadiboo
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[1.13.2] Overwriting the Grass Block texture in a Custom World Type
Subscribe to the model bake event and replace/wrap the grass model with your own
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Render an item with 3d model like an item in gui.
Rotate so it’s not 3d? The model stays the same unless you use a custom baked model or TEISR implementation
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Render an item with 3d model like an item in gui.
- Render an item with 3d model like an item in gui.
GUI display and first person hand displays are seperate. You can change them- I cant get any mods on, and I have a Mac computer
1) download forge 2) run the installer 3) open the launcher and make/select a profile with the forge version you downloaded 4) open minecraft and use the menus to open the mods folder 5) put mods in the mods folder 6) make a way to easily get to the mods folder (shortcut, sidebar etc.) 7) launch minecraft- Custom Furnace Progress Bar Works Improperly
Usually you want a float, not a double. If you need very high precision or are dealing with longs then you need a double.- What mod versions the latest 1.13.2 Forge supports?
List of 1.13.2 mods: https://minecraft.curseforge.com/mc-mods?filter-game-version=2020709689%3A7132&filter-sort=4- Latest Forge(1.13.2) not recognizing items in mod folder
sp614x (OptiFine’s creator) is currently working on OptiFine-Forge compatibility. Due to the amount that changed in 1.13 with Forge, OptiFines’s loading system needs to be rewritten. OptiFine is not compatible with Forge 1.13 yet.- [1.13.2] texture error
Apparently not all of them- Adding texture for Barrier Blocks?
All you need to do in that block is change it’s render type to MODEL and have a BlockState json file and model in the minecraft resource domain inside your mod- ResourceLocation from Internet
A resource location points to a file on your computer, without you having to say exactly where that file is. What you do with the resource location is up to you- Problems with TESR
Do you still have this problem? Knowing how to render stuff is required for rendering stuff. There are plenty of OpenGL tutorials on google. You should learn how to draw a cuboid with the BufferBuilder. Also, please read https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93- Could not find net.minecraftforge.gradle (Used to be: Unresolved reference: minecraftforge)
This may help https://shadowfacts.net/forge/2016/08/06/kotlin-and-forge/- [1.13.2] [SOLVED] Intellij / runClient issues
Can you post the result with -s and have you tried re-importing the project & then rerunning genIntellijRuns?- Forge 1.13.2 MDK setupDecompWorkspace not found as a command.
Only gradlew eclipse is needed- [1.13.2] Overwriting the Grass Block texture in a Custom World Type
Override the grass model and return quads with a different texture based on the world the player is in. You could also return the quads from a different model.- Render an item with 3d model like an item in gui.
What’s your problem?- Forge won't download to my computer
What browser are you using? Where are you downloading Forge from (url)?- (1.13.2) Missing Library
How did you install forge?- Latest Forge 1.13.2-25.0.48 mdk can not runClient
For 1.13 run gradlew eclipse. For 1.12.2 the documentation is correct- Faliure when trying to setupDecompWorkspace
Not necessarily- Server Crashing on Startup; Missing mod 1.6.0
247 mb hasn’t been enough ram for minecraft since about 1.2 Vanilla. I recommend 3gb- (1.13.2) Missing Library
Are you making a mod or trying to play it? How are you launching it?- Latest Forge 1.13.2-25.0.48 mdk can not runClient
The documentation is outdated, setupDecompWorkspace doesn’t exist anymore. What IDE are you using?- Forge 1.13.2 not compatible with Optifine
sp614x (OptiFine’s creator) is currently working on OptiFine-Forge compatibility. Due to the amount that changed in 1.13 with Forge, OptiFines’s loading system needs to be rewritten. - Render an item with 3d model like an item in gui.
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