
Everything posted by Cadiboo
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Error when installing forge-1.13.2-25.0.45-installer
Update it, you’re nearly 200 versions behind
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[1.12.2] Ore Generation Slowing to a Crawl
What are your vein sizes?
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Trouble Updating Forge
In launch options
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Trouble Updating Forge
“You have to select it in the settings for a launcher profile”
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Bug in forge
This bug has nothing to do with Forge. One of the mods you have installed isn’t doing rendering properly and build craft could be the problem, but its unlikely. You can find the problem by removing mods one at a time until your game doesn’t crash
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gradlew genIntellijRuns problems
If you just keep rerunning the task it eventually works. I believe this was also fixed in 1.13 with FG3
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more Memory
Google “add more memory to minecraft” I’m pretty sure there are multiple wiki how tutorials about it
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[1.12.2] Ore Generation Slowing to a Crawl
You can use a switch statement, and you could store your list of ores in a list and only calculate it once. That would increase readability and performance
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error at entity registration
You’re passing in a translation key to that method. And I think that it did used to set the registry name in 1.12.2. It appears that now you need to call setRegistryName on the built entity entry. You can see vanilla/Forge doing something similar at the top of the EntityEntry class in the the register method.
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error at entity registration
You never set the registry names of any of your entity types. The builder has a method to set the registry name
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[1.13.2] How do i setup a block propertys constructor in a blockbase?
How did you setup your workspace?
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[1.12] Making a TESR less laggy
A baked model is a collection of baked quads which is a collection of vertices. They effectively are vertex data. IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, (nullable) world, (nullable) facing); model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType, false);
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[1.12.2] Waiting a few seconds.
I think blocks can have a callback when they’re placed. Look at the fire block
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[1.12.2] Waiting a few seconds.
private static final int WAIT_INTERVAL = 20; private [static] int counter = WAIT_INTERVAL; @SubscribeEvent public [static] void onTickEvent(final TickEvent.Server event) { if (counter <= 0) { counter = WAIT_INTERVAL; doStuff(); } else { --counter; } }
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[1.12.2] Waiting a few seconds.
In what context. Making a new thread and sleeping on it if you don’t need to interact with the game is fine. Using a counter in a tick event is usually how to do it when you need access to the game
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forge doesnt notice my mods?
List of 1.13.2 mods https://minecraft.curseforge.com/mc-mods?filter-game-version=2020709689%3A7132&filter-sort=4
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Game crash due to Minecraft Forge
- Game crash due to Minecraft Forge
You have a misbehaving coremod. Remove your coremods (and their dependants) until you stop getting the error, then report the error to the mods author- [1.13.pre] Setting up workspace for eclipse (Solved)
The root directory is the . folder. So the one above /src- [1.12.2] [IntelliJ] Debugging Vanilla Minecraft
Info on how to do it with eclipse can be found here https://stackoverflow.com/questions/25388758/how-do-i-attach-to-a-process-in-eclipse?rq=1- [1.13.2] Example mod fails to launch
Can you post your updated log? Also make sure that you’ve re-run the gen[IDE]runs task.- Curious
It’s kinda obvious that it’s no longer current, but you can edit the original post and prepend the title with [SOLVED]- Error - Failed to download file. akka-actor_2.11-2.3.3.jar
How did you install forge?- "it looks like you are using an unsupported modified version of the game."
Post your log with all mods disabled- [1.13.2] how do i make a block rotate by player facing, if i place it?
No, both are necessary AFAIK. Look at the vanilla furnace, it does exactly what you want - Game crash due to Minecraft Forge
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