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Cadiboo

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Everything posted by Cadiboo

  1. MCreator owns any code you made with it. You are not legally allowed to use it in any other project.
  2. Which of the substitutions don’t you know the value of?
  3. You can load the models a couple ways. By assigning the model to a random item (may not work in 1.13) or loading the model yourself with a custom model cache. You can see my code for the second method at https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/ClientEventSubscriber.java#L97, https://github.com/Cadiboo/WIPTech/blob/WIPTechAlpha/src/main/java/cadiboo/wiptech/client/render/entity/EntityRailgunRenderer.java, https://github.com/Cadiboo/WIPTech/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/client/ClientEventSubscriber.java#L180-L214 and https://github.com/Cadiboo/WIPTech/blob/WIPTechAlpha/src/main/java/cadiboo/wiptech/client/model/ModelsCache.java. With this approach, any non-vanilla textures you need must be loaded in the texture stitch event
  4. Where did you download it from and what is shiginima?
  5. Ok, but how do you plan to smoothly transfer between two static models? Or do you not care about transferring smoothly?
  6. How do you plan on going between the models?
  7. That was the most important part of the message
  8. Not sure what’s causing that problem at all. Make sure your jdk is up to date, and you’re using the latest version of Forge (21)
  9. You’ve got to know java to make a mod. Why are you posting events yourself?
  10. How did you launch it and how did you set it up?
  11. You want something to copy? https://github.com/Cadiboo/Example-Mod You want to understand what you’re doing wrong? https://gist.github.com/Cadiboo/fbea89dc95ebbdc58d118f5350b7ba93
  12. Post your log
  13. That is likely to work. However without the rest of your code we can’t fully help
  14. Show your item model registration code
  15. https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a. I’ve been looking at gigaherz’s mod for pointers with implementations https://github.com/gigaherz/PackingTape
  16. Also completely impossible with the new coremod system
  17. Make your own thread
  18. C# is 99.5% the same as Java (syntax wise) Forge 1.13 just came it yesterday, and it changed everything, it’s a complete rewrite of everything to do with modding. I haven’t updated my Modding skeleton to it yet, but the 1.12.2 version of it exists at https://github.com/Cadiboo/Example-Mod. I’m going to be doing some 1.13 tutorials which you’ll be able to find at https://cadiboo.github.io/tutorials/. Tile entities are completely different from entities. You can get a list of tile entires 2 ways 1) iterate over all the positions a tile entity could be at (great for small radiuss) 2) get all the tiles in a chunk Subscribe to a TickEvent Only run your check when world.getTotalTime() % cooldown == 0 Create & register your keybind statically, then use the client tick event to check if yourKeyBind.isPressed()
  19. How did you install it?
  20. It should. If they were using the universal they may need to switch to the installer
  21. 1.13.2 has been out since yesterday
  22. You can cancel the RenderPlayer event and do your own rendering. You could probably also use reflection in that event to change whatever variables you need to redirect rendering to your own class
  23. Forge has always had inbuilt Reflection util code. Look at ReflectionHelper and ObfuscationReflectionHelper (only in the latest forge version) as you are in 1.8.9. You may have to copy some classes/methods to your own util classes. Just please, change the Reflection code you have right now - it’s unreadable. Also don’t just catch a mod-breaking exception and do nothing with it
  24. Are you using MCP or Forge?
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