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Cadiboo

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Everything posted by Cadiboo

  1. Remove the other methods relating to drops and return Items.AIR from this method.
  2. Try removing this (core)mod. Also you should stop using 1.8 because we don't support anything below 1.8.9 on this forum anymore due to its age. We simply don't know how to help you anymore. You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
  3. They are doing 1.13 right now with plans to go to 1.13.1. I'm guessing Forge 1.13 should be out within 2 weeks (I've said this a lot, I actually have stuff to back it up this time though). Take a look at and at
  4. That makes sense. Its still possible to recreate this by editing the HTML markup while editing I think. I think that you shouldn't try to remove this because letting users customise their comments with markup is pretty cool. Apparently all you need to do is set the width style and the table-layout style to fixed.
  5. expects the texture to be 256x256
  6. Look at the parameters of the method, they are (xCoord, yCoord, minU, minV, maxU, maxV). You probably want something like drawTexturedModalRectWithCustomSize(x, y, u, v, width, height, textureWidth, textureHeight)
  7. It's drawing at the middle of the screen from 0,0 to 59,8. Do you want it to draw something else?
  8. what do you mean by this? You have to bind it back to the one the minecraft renderer expects it to be (from memory its GuiIngameForge.ICONS)
  9. You also have java 10. If you have java 10 the system will try and use it, you should set your JAVA_HOME or delete java 10
  10. Very true
  11. You should try using the most recent Recomended Forge (2768)
  12. You don’t have to wait for Forge 1.13
  13. You might be trying to load a 1.7.x coremod on 1.12.2, you could try removing this mod
  14. Sorry for the necro, but this line still doesn't wrap
  15. With Forge 1.13 going to force signed coremods, would it be possible for forge to force signing of all mods, store the signatures in some registry (modId->signature) and alert the user if a mod their using isn’t signed?
  16. Don't reply post on someone else's thread with your own problem, make your own topic - even if your having the same issue
  17. Did you remove all the coremods? Post your new logs please
  18. Make sure the mod is the latest version, if you have a new problem please make a new topic
  19. The forge installer for 1.13? Every single part of Forge got a rewrite in 1.13
  20. Only when you finish shooting, I see your point though
  21. You could do it that way, but Vanilla provides "multipart", "when", "OR" & "AND" which you can use to achieve the same functionality
  22. Oh, that makes sense, if your handling syncing manually why not just put the firing code in the item, and the sync code in the ClientTickEvent?
  23. can you post your entire log please? (the log should be in the same folder as the installer)
  24. This is an interesting topic This is an interesting thread https://github.com/MinecraftForge/MinecraftForge/commit/1eee6cd38282a80958444ee5979eb9cbe55ff509 This is an interesting mod https://github.com/mezz/TextureDump
  25. Can you please explain in a bit more detail? And post your code for people in the future?
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