
Everything posted by Cadiboo
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About 1.14
Well, Mojang seems to have decided to write Minecraft from the ground up in 1.14-1.15 so...
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Curious
I think Forge attempted a build this week, it failed but it proves they are very close to being done
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“The game crashed whilst initializing game” game message loading forge 1.11.2
What version of optifine do you currently have installed?
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“The game crashed whilst initializing game” game message loading forge 1.11.2
- [Solved] Block particle textures not working
Can you show the model too?- [SOLVED] Recipe Book not showing correctly custom recipes
They won’t be if they modify the registry after vanilla does- Milking Cow Bug
- [1.12.2] How would I save a BufferBuilder to a file
I might just be clinging onto my idea, but I still don’t see what’s wrong with using the finished bufferbuilders (after all the blocks have been rendered into them) Something like BudferBuilder.splitIntoParts(BufferBuilder.getVertexSize()).forEach((bytes)->{ vertexToModel(BufferBuilder.getFormat(), bytes); });- [1.12.2] How to make a custom projectile (that behaves similar to a fireball)
Make an entity that dies after a few ticks, and doesn’t stop/die on collision. You should be able to just extend entity throwable and spawn some particles on its path- [1.12.2] Checking if Path exists
I’m pretty sure that casting your entity size (float) to an int won’t be helping whatever your problem is. I’m not sure what they do, but you could look in the method at what happens to them.- [1.12.2, Botania addon] I'm making an addon to re-add the Ring of the Aesir, and need to change a method in Botania itself.
You could make a new item that extends the terra shatterer and override it in the registry- [1.12.2] Checking if Path exists
You might want to use a method handle to reduce the overhead of reflection. Example- [1.12.2] How to make a custom projectile (that behaves similar to a fireball)
I think for the item you should extend ItemSword and override the leftClick method (I’ve forgotten what it’s called). What is your entity meant to be? A thrown sword or something else?- Adding optifine to forge gradle
Try building it with ./gradlew build- Adding optifine to forge gradle
How did you build the jar? Are you using the --all version?- [1.12.2] How would I save a BufferBuilder to a file
Those tiled maps are not going to be rendered inside Minecraft, they are going to be rendered in a separate program. Not in game. The tiles are going to be exported. I'm trying to find out how you would turn raw BufferBuilder data into a file that can be loaded and rendered by another program.- [1.12.2] How would I save a BufferBuilder to a file
I'm guessing basically reverse everything thats done when models are turned into IBakedModels and grab the texture map? Sounds like a lot of work- [1.12.2] How would I save a BufferBuilder to a file
The texture they are rendering the chunk onto is not in the game, they need to get the chunk render data out of the game and into a format they can render later in a different program- [1.12.2] How would I save a BufferBuilder to a file
@AntiRix is trying to capture a chunk and turn it into a file. I'm very interested in this, and I'm wondering how one would go about saving the BufferBuilder data into another format- Want to disable main menu music! 1.12.2
Try checking if the current open GUI is the MainMenu, and if so set the sound of the event to null with PlaySoundEvent#setResultSound- Minecraft 1.10.2 Crash Error!
You should use a more recent version of minecraft. What Optifine version do you have installed? Optifine only works on specific versions of Forge, and may not be a version it supports- Forge server crashes at startup 1.12.2
The logs you posted didn't really contain anything useful. You're 100% sure there aren't any logs in similar folders? How are you launching the server?- Forge server crashes at startup 1.12.2
Please post your debug log (Using GitHub Gist or PasteBin) as described in my signature and the EAQ- [1.12.2] [IntelliJ] Debugging Vanilla Minecraft
I found out that you can debug Vanilla Minecraft with IntelliJ recently. Heres how 1) Go to the Minecraft Launcher and add -agentlib:jdwp=transport=dt_socket,server=y,suspend=n,address=5009 to your JVM arguments 2) Launch Minecraft normally 3) In IntelliJ go to Run > Attach to Process 4) Select net.minecraft.launchwrapper.Launch Hope this helps someone- Where are all the vanilla guis registered?
This code will not compile. You have complete control over your parameters for your GUI. Why do you need an IInventory? Modders should never use IInventory! Take a look at https://github.com/Cadiboo/WIPTechAlpha/blob/fb5883e9d76ef0361ec1ebbcb9c508611dd2ef6b/src/main/java/cadiboo/wiptech/util/ModGuiHandler.java#L100 - [Solved] Block particle textures not working
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