
Everything posted by Cadiboo
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Sided ObjectHolder
Wouldn’t it be logical to have references your items in your ModItems class?
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Modded Minecraft Running sluggish
This is client related, but having a large texture atlas (bigger than the max size of the gpu cache) will cause parts to be stored in ram and parts in the gpu cache. The parts will be swapped around, slowing everything down
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Intercepting WorldServer.addWeatherEffect Argument
No, we don’t talk about ASM here. Also it’s less likely to make your mod incomparable than replacing the class with reflection if done right. Also, don’t catch & print, crash the game! You could also create a PR to forge to add a hook? What’s wrong with the onEntityJoinWorld event?
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[1.12] don't use json files for textures
Auto generate them?
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1.12 TileEntity not saving either Inventory or custom capabaility storage
“Inventory”!=“inventory” also that’s now how comparisons in java work. You need to use .equals()
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Crash
Try looking at http://hopper.minecraft.net/help/pixel-format-not-accelerated/
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StoneBlock modpack server issues
try removing "com.gitlab.cdagaming.craftpresence"
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Unexpected error Error: java.lang.NullPointerException
Because of a coremod warning yet no core mods being displayed, I assume Optifine is causing the issue.
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[1.12.2] Java Out of Memory Crash with 5gb allocated.
Don't hijack someone else's thread, make a new thread. I assume a mod is adding a future task and that task does something bad that uses up all the memory. OR there's something really messed up with recipes. Try removing foam fix and/or JEI/NEI
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Modded Minecraft Running sluggish
Try using less ram? something like 3-4gb might work
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A fatal error has occured, this connection is terminated [multiplayer]
post your debug logs as described in the EAQ
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how much ram will be needed?
Vanilla: 1gb Modded 2gb+
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Vanilla entity and player collision detection
You could try interpolating the bounding boxes based on time, this might not work very well though. Sorry we don't support 1.7 on this forum anymore due to its age (4+ years old). We simply don't know how to help you anymore. I think theres an onEntityCollideWithEntity method or something that you can override?
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1.12 TileEntity not saving either Inventory or custom capabaility storage
Also, what if the NBTTagCompound is null?
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1.12 TileEntity not saving either Inventory or custom capabaility storage
CommonProxy makes no sense. Proxies are meant to separate sided-only code. If the code is common it goes into your main class, not in your proxy. What???
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Adding a dependancie
It works fine in a dev environment, but when you try and play minecraft with the mod, it will not have the mods it needs so it will crash (and because it will not have told Forge that it depends on another mod, it won't be obvious that this is the problem)
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[WIP] [1.16.5] MechaniCraft
Can I help with the mod?
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ERROR
Your mod id needs to be lowercase and longer. Your mod also needs a name.
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[Solved] Custom Bucket Model Incorrect
*doesn’t do it*
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Make a block only collidable for a specific entity
I recommended discord because it - doesn’t have a 1 minute delay between messages - is something pretty much every gamer/programmer has
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Adding a dependancie
That’s how you add a jar to your workspace, not how you add a dependency to your mod. You need to tell Forge that you require this mod to be installed. You can also optionally package your dependency inside your mod with gradle
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Noob Question: Entity Model Troubles W Server
Register them in a client only event subscriber in the model registry event
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Bounding Box Manipulation
STOP! If your still using the block that you got from McCreator just stop and learn java first. Edit: Sorry, you have the same Avatar & a similar name to someone with a different problem that would be solved by learning java
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Block JSON errors
What?? I was saying that resource location exists to prevent issues like this. If you don’t have anything special (Transformations / 3D models) for your time you should probably auto generate the models. I’ve gone all the way down this path and don’t recommend it. Vanilla does it with all models in a single folder and that’s the easiest way to do it. The only way to do it is with JSON. for(Item item : allModItems) ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation( item.getRegistryName(), “normal”));
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Logger not functioning in eclipse
Sorry, just realised - Start a new thread, don't hijack someone else's. And post your code in the new thread
IPS spam blocked by CleanTalk.