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Everything posted by Drachenbauer
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Can anyone just show me a 1.13.2 mod with working entities in github? Than i can setup my entity-registrations the same way.
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In the BlockInit i have the object-holders the same way, like i actually have in the Main-class. one with the modid on top and ones with the registry-names of the blocks aat their lines. And i did this there, because someone has shown me that as a sample, how they enter the blocks. Must it be the path to the entity-class of my eitity? The only thing about my entitys in the resource-location are the textures. And they already are written in the renders of my entities. al other stuff about them are java-files in the java-location.
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for the registry names i need a sample, the best with one of my bird names and the path of my resources, because i don´t know exavtly, what signs i need to separate them. Do i neet theese pointy braces, jou wrote in your answer? Should it look like this: "<angrybirdsmod> <red>" inside the objectholder?
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Do i need to put theese five lines directly into the curly braces ofthe class it self? but why the error log shows only the last of the five? What exactly is the right format for my entity-registrynames? actually they are just the names of the birds in all lower case and the same i wrote into the objectholders.
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i have it in this ways. And im sure, it´s the right registy name of this entity.
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In the linked page it says this: Call this during {@link net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent}. Why you say it´s wrong? And where must i call it instead? And i don´t know, what´s wrong, because i´ve never seen the java-files-structure of a finished 1.13.2 mod with items, entities and blocks, that fully works right. If i try to use objectholders, the log says: and it crashes. I wonder, why only at the fifth entity, but not at the other four...
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Are my RenderHandler-class and the Render-classes of my entitys still up to date?
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[1.13.2] converting mod from 1.12.2 How to fix the errors?
Drachenbauer replied to Drachenbauer's topic in Modder Support
i did that already. i have other problems now. -
Hello i have this method: I have two questions abour it: 1. in the way i register my entitys now (whitout the method), i have specifc names for "EntityType<T> type", wich i also use to connect them with the lines in the RegisterEntities-area. But how do i rename them like that, if i call the method with this? registerEntityAndEgg(event.getRegistry(), EntityRed.class, EntityRed::new, 0xdf0000, 0xdfbf9f, 32, 1, true, "red"); (sample for my red bird) 2. as i added "setRegistryName(name)" to the end of the entity-line in the method, i got a warning, that something is unchecked there and i had to add a line: @SuppressWarnings("unchecked") above it. what exactly does that mean in this case, why there is something unchecked?
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how do i store the colors in the blockstates json? And i want to be able to get all 16777216 color shades, a pc can make, by using an ingame-chat-commant with a color-vaule. i added implements IRecipe to one of my block classes and that added some methods there. How do i use them fo my coloring thing?
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Hello i want to make some of my custom blocks colorable exactly like the leather-armour. The basic color should be white and all other colors should have the additional info "dyed" under the block´s name. it should be able to craft the white ones with a basic-recipe i made and the other colors with a dye added to the receipe or a finished one and a dye in a receipe. A colored one with a dye in a receipe should change the color a bit, just like leather armour, too Also it should be possible, to get all colours, wich can be created in a graphic-program, by typing a chat-command, wich includes the name of the block and a number for a color. I already have a white extra-texture for the color changing parts of my blocks. how do i code this?
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as i used my RunClient.bat to run it instead of the button in the Eclipse-window, now the wired file not found errors are gone, but my blocks stil not appear in my inventory...
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in this page: https://github.com/MinecraftForge/MinecraftForge/blob/af98088d04186452cb364280340124dfd4766a5c/src/main/java/net/minecraftforge/fml/client/registry/RenderingRegistry.java it says,it´s the one, i´ve shown in my last post..
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how do i save animations of an entity-model in blockbench
Drachenbauer replied to Drachenbauer's topic in Modder Support
i´m still waiting for help here. -
[1.13.2] how do i write the dyes in recipes?
Drachenbauer replied to Drachenbauer's topic in Modder Support
oh ok, thanks. My recipes are ok now, so there is not more to say in this thread. -
the contents of the minecraft forge-link tell me, that i have to call it here: private void clientRegistries(final FMLClientSetupEvent event) { RenderHandler.regigisterEntityRenders(); } but my entitys still look like chickens...
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i remembered now, that i had it under preInitRegistry in my old version and that this is replaced with private void setup(final FMLCommonSetupEvent event) in my new one. so i moved there now. A new test will show me, if it´s right now
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i already told serveral times, that i have no access to theese javadocs. If i try to open them, i get this: So i cannot use theese javedocs...
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[1.13.2] how do i write the dyes in recipes?
Drachenbauer replied to Drachenbauer's topic in Modder Support
my main language is german and englist is just my seccond one. in german there is a sentence-format, that has the german word for "how" in exact this place (behind a ",") and is not a question. so i thaught, there is something like that in english too... -
[1.13.2] how do i write the dyes in recipes?
Drachenbauer replied to Drachenbauer's topic in Modder Support
the last thing was not a question, i only sayd, that i can find them on the linked page. and my recipes are ok now. -
[1.13.2] how do i write the dyes in recipes?
Drachenbauer replied to Drachenbauer's topic in Modder Support
the 16 dye colors where grouped into this in 1.12.2. Should i now use the separate registry names of them, how i find thim in link in my last post -
[1.13.2] how do i write the dyes in recipes?
Drachenbauer replied to Drachenbauer's topic in Modder Support
Do you mean the registry-names i find here? https://crafting.thedestruc7i0n.ca/ -
Hello it does not know "minecraft:dye" in the recipe-jsons any more... how do i write that now? and what must i write to use a stripped birch-log in a recipe?
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as i used my RunClient.bat to run it instead of the button in the Eclipse-window, now i got the sparn-eggs look right, but they still spawn chickens. instead of my custom Angry Birds... and i still get theese in the log: