Everything posted by Viper283
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[solved][forge modloader] can't download files before running in eclipse
in a folder called "lib"
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Digging Deeper! -V1.3.1 for MC 1.3.2 (ironic? No!)
so... what is the point of this mod?
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[solved] ConcurrentModificationException crash on entity death
just a heads up, you'll need to change the package that your mod file is in, as of build 204 FML with crash if there are any files in the net.minecraft.src or a sub-package of it
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[solved]Cannot move items from inventory using a custom TileEntity
I tested to see if i had re-added the recipes for my tileentity correctly, but when i tried to take an item or block from my hotbar and put it in the custom tileentity (copied from furnace just with error fixes, like imports, change names, change package name) it picks it up but then it puts it back in the same place after about 1 second You can view my code here i forgot to change some stuff, fixed, now to fix the cannot be cast to TileEntityFurnace crash new bug fixed now, forgot to change the block to update it to
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HUD with textures
you could try talking to azanor, he is always happy to help, you just got to find him first
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Question about @BLock and @Item
i dont think they are properly implemented, i used the old method and it worked fine
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Mod not being loaded
i had the same problem but instead it would crash my game, glad that cpw fixed it now
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Where to view update progress?
don't worry about it, forge for 1.3.2 if officially out, just look at the thread
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Where to place my .javas in 1.3.1(Please help with a new problem!)
You need to use the @Mod() annotation go here for a tutorial on how to implement it
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Minecraft Problem 1.3.1 textures Bug
Thats a bug with FML (forge mod loader, comes with forge) should work with later builds. you can still use ModLoader.addName(...) but it doesn't work atm
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FML request
actually FML is bundled with forge, FML is the modloader it is based on and forge just adds new hooks and things for modders to use to extra compatiblise mods and to add extra features to mods
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Minecraft 1.3.1 thoughts
The internal server was the first step in implementing the mod api (dinnerbone said it on the irc)
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MCP Forge- Decompile Exception: 1 (Mac) [PLZ HELP]
Lex did not design forge to be decompiled on mac
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Where to view update progress?
the first test release should be out soon-ish, it depends on how much time lexmanos has available to finish porting to the new system & mc 1.3 Excuse me that i'm annoying,but what is the limit-day when Forge 1.3.1 is out?(approximately) probably a few days
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Overriding entities?
i would suggest looking in the enderman's code as if you wear a pumpkin on your head you are "invisible" to them
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Improvement to ModMetadata
you can also just call the .info file mcmod.info
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A question of the type of bug/issues reports you want?
with MCForge the mods in the mods folder have to be in .jar or .zip format, whereas portalgun has a folder in the mods folder which means that MCForge cannot find the mod_ file and will not load the mod. If i am wrong please let me know, thanks
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Ore Dictionary static error in eclipse
if you are using MForge you should consider making a sprite sheet like what minecraft has, a 256x256 png file add this line to your load() method MinecraftForgeClient.preloadTexture("Directory Here"); also have the item code look something like this public final Item ingotSteel = new itemSteel(144).setIconIndex(0).setItemName("ingotSteel"); 0 is the first 16x16 section on the sprite sheet
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Leaves missing on some trees?
when i used version 3.2.5.118 i didn't get that issue (it might have been because i use multimc launcher)
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Grass Seeds Render Error
- bug?
it might just be that you installed it in the wrong order and 1 mod is messing up another- Leaves missing on some trees?
for MCForge version 3.2.5.118 you dont need to install modloader, also it provider up to 128bit texture pack support, so no need for the hd texture patch- [Resolved]MCForge 3.2.5.118 not loading mods
thanks lex, your the best- bug?
because you have 42 mods loaded you may have overwritten a file that another mod had edited which made that not able to run- [Resolved]MCForge 3.2.5.118 not loading mods
I used MCForge version 3.2.5.118 to create my minecraft mod, but when i put my jar file into the mods folder it doesnt get loaded, can somebody tell me how we install mods using this version of MCForge(by the way i have never had any problems installing mods before) Here is the log from the files that MCForge creates on startup (I can use spoilers ;P) i used the multimc launcher if that helps as lex metioned below, i forgot to reobf the mod (made the jar file through eclipse so it didn't put the files in the right place) - bug?
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