Luis_ST
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Everything posted by Luis_ST
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[1.19.4, SOLVED] Custom death message for custom weapon
Luis_ST replied to LeeCrafts's topic in Modder Support
You have to create a new DamageSource- 1 reply
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You have to move the method call #registerExtensionPoint into a separate class, because the Function within the Supplier accepts a Screen object, whereby you load the Screen class, which then causes the error. ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.CONFIGGUIFACTORY, () -> (mc, screen) -> new ModConfig());
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deprecated methods using forge mdk 36.0.0 and java 8
Luis_ST replied to DarkNightling's topic in Modder Support
Please post debug.log -
First of all i do not recommend you to include you mod as a jar file, it's recommend to publish it to a local maven repository which you then include in your other projects. Secondly, I don't recommend you use native code with Minecraft. I have already tried this but have found that this can lead to terrible errors. I have tested the whole thing myself in my IDE and it works for me in IntelliJ: repositories { // ... flatDir { dirs("libs") // jar file must be in "<project_root>/libs" } // ... } dependencies { // ... implementation fg.deobf("blank:MC-AStar:1.20:1.0") // File pattern must be <name>-<mc_version>-<dependency_version> // ... }
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You can not send a callback using the vanilla packet system you have to send a new one as replay.
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Unable to get Block material in Minecraft 1.20
Luis_ST replied to troublemaker_47's topic in Modder Support
You can get the Block using Level#getBlockState and then BlockState#getBlock to get the raw block. -
Try to add the OptionsRowList with Screen#addRenderableWidget in the init method.
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When using vanille you have to lerp the model part using partialTicks and two calculated values. In GeckoLib I don't know. You have to use a dynamic model based on some properties like from a player capability
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The only thing I noticed when debugging is that you use System.out for logging. I would recommend you to use the logger from the mdk because you get information like time, thread or the file directly to the output.
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Please also include the imports.
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Please post the full class
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Create next time your own thread. Try without OptiFine
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Sorry, I completely forgot about it. First of all, there is a problem in your recipes. You load a property "result" from your recipes in the Serialiser, but in the recipe you specify "ouput". (Read your logs!) Secondly, you have two ItemStackHandlers in your BlockEntity, you should use the one from the Capability. Remove the ItemStackHandler named 'itemHandler' and the problem should be fixed. It worked for me.
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Your json model does not exsits your will not be found. Is it placed in the correct directory?
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Biomes are data based, so you have to add the biome via json. You can take a look at the vanilla Biomes in the client-extra.jar of you dependencies. If you want you can use a helper mod like TerraBlender,
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1.19 - How to add a new renderLayer to the player?
Luis_ST replied to DouglasDVale's topic in Modder Support
Please post the full ClientEvents class