Everything posted by Luis_ST
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1.16 snow
look at the SnowLayerBlock, on the logic where it is checked whether there can be snow on a Block
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Shield model not rendering properly (1.16.5)
no, it's an error in your json models check them or use the vanilla one for testing
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solved [1.16.5 - 36.2.0]ForgeFlowingFluid.Properties... slopFindDistance levelDecreasePerBlock missing
RegistryObjects are Supplier, you don't need to use "() -> " and ".get()" just use the RegistryObject directly
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Shield model not rendering properly (1.16.5)
sorry, I forgot that vanilla handle rendering of Items in one class the render code looks okay i think your blocking model is wrong
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Shield model not rendering properly (1.16.5)
why do you not use an extension of the vanilla renderer?
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Shield model not rendering properly (1.16.5)
that's not a answer to my question
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Install server forge
this is not an error, your server host is just too lazy to support the "new server type", forge only moved one file iirc
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Shield model not rendering properly (1.16.5)
do never use @OnlyIn it's only for vanilla, did you looked at vanilla?
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[InfoRequest] Existence of Simple Modification to Enable Block Placement From .txt Script?
what about .nbt files, it's an existing system from vanilla?
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[1.16.5] Clearing and adding new slots in a container
did you update the client?
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Tutorials for 1.12.2 and 1.7.10?
1.7 & 1.12 are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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[1.16.5] Config file on client side not synced with server config file
i will test that. but back to your question, you need to send a custom packet to the client, which updates the value there
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[SOLVED] [1.17.1] AttachCapabilitiesEvent firing twice.
no there is only one Capability, you don't notice that TickEvents fired twice (tick START and END), also the TickEvents are fired on server and client so if you don't check the phase and the side the Event is fired 4 times client START server START client END server END also you can't use static values in Events, since they are not synced to the client and they exists for all Players (in this case)
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[1.16.5] Config file on client side not synced with server config file
you need to run the game a few times and delete the config file are the run and the error will fixed by himself
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[1.16.5] Config file on client side not synced with server config file
they are normally generate always in the same folder, client config in: .minecraft/config common config in: .minecraft/config server config in: .minecraft/saves/world_name/serverconfig
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1.8.9 Crashing on launch
1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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[1.16.5] Config file on client side not synced with server config file
why on earth did you load the config twice? where did you call this code?
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Please Help I want to update to Java 16
error in Advent of Ascension, make sure the mod is up to date, if it is report the bug to the mod author
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[1.16.5] Config file on client side not synced with server config file
okay how did you update the client?
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[1.16.5] Config file on client side not synced with server config file
that's not how configs work, there is the client config which is for client things like rendering, there is the common config which is for everything else like Level generation, and the server config is for server stuff the name (type) of the config indicates on which side you can use the config, so the server config doesn't know about the client config
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Please Help I want to update to Java 16
Minecraft 1.16 requires java 8-15, you currently using java 16 downgrade your java to 8-15 and the problem should be fixed
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Forge 1.16.5 crashing on launch
delete this config file: forge-common.toml
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Edit Username
- Server Config loaded AFTER BiomeLoadingEvent is fired
the server config is load when the server is starting and BiomeLoadingEvent is fierd before you need to use a common config in this case- Trying to use ore generation in 1.17.1
the command is: !mcp -c moj <name_to_convert> - Server Config loaded AFTER BiomeLoadingEvent is fired
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