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Luis_ST

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Everything posted by Luis_ST

  1. Luis_ST replied to blinky000's topic in Modder Support
    look at the SnowLayerBlock, on the logic where it is checked whether there can be snow on a Block
  2. no, it's an error in your json models check them or use the vanilla one for testing
  3. RegistryObjects are Supplier, you don't need to use "() -> " and ".get()" just use the RegistryObject directly
  4. sorry, I forgot that vanilla handle rendering of Items in one class the render code looks okay i think your blocking model is wrong
  5. why do you not use an extension of the vanilla renderer?
  6. that's not a answer to my question
  7. this is not an error, your server host is just too lazy to support the "new server type", forge only moved one file iirc
  8. do never use @OnlyIn it's only for vanilla, did you looked at vanilla?
  9. 1.7 & 1.12 are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  10. i will test that. but back to your question, you need to send a custom packet to the client, which updates the value there
  11. no there is only one Capability, you don't notice that TickEvents fired twice (tick START and END), also the TickEvents are fired on server and client so if you don't check the phase and the side the Event is fired 4 times client START server START client END server END also you can't use static values in Events, since they are not synced to the client and they exists for all Players (in this case)
  12. you need to run the game a few times and delete the config file are the run and the error will fixed by himself
  13. they are normally generate always in the same folder, client config in: .minecraft/config common config in: .minecraft/config server config in: .minecraft/saves/world_name/serverconfig
  14. 1.8 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  15. why on earth did you load the config twice? where did you call this code?
  16. error in Advent of Ascension, make sure the mod is up to date, if it is report the bug to the mod author
  17. that's not how configs work, there is the client config which is for client things like rendering, there is the common config which is for everything else like Level generation, and the server config is for server stuff the name (type) of the config indicates on which side you can use the config, so the server config doesn't know about the client config
  18. Minecraft 1.16 requires java 8-15, you currently using java 16 downgrade your java to 8-15 and the problem should be fixed
  19. delete this config file: forge-common.toml
  20. the server config is load when the server is starting and BiomeLoadingEvent is fierd before you need to use a common config in this case
  21. the command is: !mcp -c moj <name_to_convert>

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