Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Luis_ST

Members
  • Joined

  • Last visited

Everything posted by Luis_ST

  1. https://account.mojang.com/documents/minecraft_eula
  2. error in ToroHealth, make sure the mod is up to date, if it is report the bug to the mod author
  3. nope, minecraft looks automatically in the correct folder of the assets and the datapack so like for block models in assets/mod_id/models/block/block_name.json loot tables in data/mod_id/loot_tables/block_name.json and so on but you should use the Data Generator
  4. the condition would disable the recipe, so yes that's the "correct way"
  5. what? you register Blocks, Items, etc, with the RegistryEvents or DeferredRegister and not via json refer to this doc
  6. 1.12 != 1.16.4, there are new ways to modify vanilla things (via Events), you should use it, since it is unnecessary to use outdated things as i can see you understand how to use Events, so why do you not use the PlayerEvent.HarvestCheck? you should only use the textures, models, etc. and throw the rest away
  7. PlayerEntity#getItemStackFromSlot Edit: mojang name: Player#getItemBySlot then you can get the item via ItemStack#getItem and the RegistryName via Item#getRegistryName it will return a ResourceLocation, and then to a String Note: this is the wrong sub forum for basic modding question, since ForgeGradle is only for gradle questions
  8. the code you are using is execute on client and the server will be notified, but you should do this on server and notify the client
  9. why not ask the server operator to set player-idle-timeout to 0?
  10. directly in .minecraft
  11. 1.15 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  12. do something like that and use RegisterCapabilitiesEvent to register your Cap
  13. post dimension type file also please create the next thread in the correct sub forum
  14. Luis_ST replied to ByLife's topic in ForgeGradle
    1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  15. error in JubeJS, make sure the mod is up to date, if it is report the bug to the mod author
  16. on the client yes
  17. in your IDE, in Eclipse you can search for the class when using CTRL + SHIFT + H, im not familiar with the Intellij Shortcuts
  18. nothing you need to remove them, move the code from CooldownStorage#writeNBT & CooldownStorage#readNBT into the CooldownCapability#serializeNBT & CooldownCapability#deserializeNBT
  19. the Factory and Storage of the Capability has been removed also you need to use RegisterCapabilitiesEvent to register your Capabilities
  20. then post full debug log
  21. which version did you use? also please create the next thread in the correct sub forum

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.