Everything posted by Luis_ST
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Is it allowed for beta mods to be paid for downloading the mod
https://account.mojang.com/documents/minecraft_eula
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Forge 1.17.1 server, run.bat crash when trying to run the mod
error in ToroHealth, make sure the mod is up to date, if it is report the bug to the mod author
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[1.16.4]A more convenient way to register blocks/items via database
nope, minecraft looks automatically in the correct folder of the assets and the datapack so like for block models in assets/mod_id/models/block/block_name.json loot tables in data/mod_id/loot_tables/block_name.json and so on but you should use the Data Generator
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[1.16.4] Trying to port 1.12.2 variant of ReflectionHelper.findMethod "setRequiresTool"
threre is the Data Generator for this case
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[1.16.4]Trying to remove vanilla recipe using Datapack fail
the condition would disable the recipe, so yes that's the "correct way"
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[1.16.4]A more convenient way to register blocks/items via database
what? you register Blocks, Items, etc, with the RegistryEvents or DeferredRegister and not via json refer to this doc
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[1.16.4] Trying to port 1.12.2 variant of ReflectionHelper.findMethod "setRequiresTool"
1.12 != 1.16.4, there are new ways to modify vanilla things (via Events), you should use it, since it is unnecessary to use outdated things as i can see you understand how to use Events, so why do you not use the PlayerEvent.HarvestCheck? you should only use the textures, models, etc. and throw the rest away
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How to get the armor of the current player and convert it to a string
PlayerEntity#getItemStackFromSlot Edit: mojang name: Player#getItemBySlot then you can get the item via ItemStack#getItem and the RegistryName via Item#getRegistryName it will return a ResourceLocation, and then to a String Note: this is the wrong sub forum for basic modding question, since ForgeGradle is only for gradle questions
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Right/Left Click
the code you are using is execute on client and the server will be notified, but you should do this on server and notify the client
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AutoReconnect Mod For Forge 1.16.5
why not ask the server operator to set player-idle-timeout to 0?
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Crash upon death
directly in .minecraft
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Help with this error
1.15 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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[1.17.1] I have some doubts about using Capability in this version.
do something like that and use RegisterCapabilitiesEvent to register your Cap
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[1.17.1] I have some doubts about using Capability in this version.
<nevermind, wrong info>
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How to solve "unknown dimension" problem
post dimension type file also please create the next thread in the correct sub forum
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runClient error
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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"The game crashed whilst rendering overlay Error: java.lang.NullPointerException: Rendering overlay Exit Code: -1"
error in JubeJS, make sure the mod is up to date, if it is report the bug to the mod author
- Right/Left Click
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VoxelShapes 1.16.5
in your IDE, in Eclipse you can search for the class when using CTRL + SHIFT + H, im not familiar with the Intellij Shortcuts
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How have Capabilities in 1.17 changed?
nothing you need to remove them, move the code from CooldownStorage#writeNBT & CooldownStorage#readNBT into the CooldownCapability#serializeNBT & CooldownCapability#deserializeNBT
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How have Capabilities in 1.17 changed?
the Factory and Storage of the Capability has been removed also you need to use RegisterCapabilitiesEvent to register your Capabilities
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handshake exception
then post full debug log
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forge crashing when mods loaded
post full debug log
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handshake exception
j11 -> java 11
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get entity player is looking at
which version did you use? also please create the next thread in the correct sub forum
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