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Luis_ST

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Everything posted by Luis_ST

  1. in which class did you look exactly
  2. the block which need iron tools to break
  3. the vanilla code is an example
  4. the register method requires a String and and Supplier
  5. why would you want to save a picture in a .jar?
  6. why do you want to do this? using the mdk?
  7. how exactly do you mod minecraft
  8. look at vanilla Block classes (e.g. CampfireBlock)
  9. you should put images into the assets folder of your mod https://mcforge.readthedocs.io/en/latest/conventions/locations/
  10. 1.15 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  11. error in MmmMmmMmmMmm
  12. it's stored in a Property (DirectionProperty) you can get it via BlockState#getValue the parameter you should use is normally stored in a static Field in your Block class Note: this only work if your Block has this Property and next time create the Thread in the correct Subforum (Modder Support) (has been moved by an Operator)
  13. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  14. error in ust Enough Resources
  15. use your IDE to search for the class, it's called Features and its in the data package
  16. Luis_ST replied to blinky000's topic in Modder Support
    this includes the packages, I forgot to apologize sorry😅 next time use your IDE to find the class
  17. subscribe to the RenderPlayerEvent.Pre, use an AT to make the Field 'model' in LivingEntityRenderer public, replace the model with the model you want to render
  18. take a look at the vailla ore generation
  19. 1.15 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  20. you need to use the SRG names of the fields, it should be: public-f net.minecraft.inventory.container.Slot field_75223_e #xPos public-f net.minecraft.inventory.container.Slot field_75221_f # yPos you can use the forge bot on discord to get the SRG names (only work for 1.16.x, 1.17 is currently broken)
  21. yes use the TickEvent.Player for this, you need to set the motion of the player to 0 if the block in his walking direction is the block he shouldn't enter
  22. what? if you want to disable the teleporter of the player, use the EntityTeleportEvents
  23. what do you try to achieve
  24. reset it or remove the \mods\mods

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