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Luis_ST

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Everything posted by Luis_ST

  1. this is now tag based, take a look at this thread
  2. Ai Goals...? take a look at the vanilla Mobs for examples
  3. you can use Blockbench to create the model (Modded Entity) you need to update the method names if you are using mojang mappings because Blockbench still use MCP mappings
  4. this is the forge doc about Sounds, no idea if this is helpful in your case, i have never used Sounds yet
  5. you still haven't understood how the forum works, right? there are people here from all over the world, and not everyone is familiar with everything, so wait till someone knows an answer i'm not much familiar with vector calculation, but in addition to the things diesieben07 told you take a look at the EnderEyeEntity, it use the same logic, it always fly to the next Stronghold, copy the logic and replace the Stronghold pos with the Player pos
  6. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  7. you will need a custom model, take a look at the Book model for the EnchantingTable
  8. take a look at the IMerchant class and the VillagerEntity#displayMerchantGui method then show what you tried and explain exactly where you need help, because your original question is answered with"yes" and "you need an entity that extends the AbstractVillagerEntity"
  9. try to use a custom ITeleporter, if the game freezes, wait until the game crashes and post the debug log
  10. this is easy, copy the logic of the TemptGoal, and change it to your logic if the Player gives the item to the entity save the Player, then check in the goal whether a player has been saved in your entity (! = null check), if this is the case, take the part of the TemptGoal where the entity follows another entity
  11. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  12. java 8-15 are supported, but minecraft prefers java 8
  13. 1.10 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  14. run the command line in the console and post output
  15. its the javaw.exe (in C:\Program Files\Java\jdk-16.0.1\bin\javaw.exe) and in windows the javaw.exe is called Java (TM) Platform SE binary
  16. if you need a quick solution, take a look at the discord https://discord.gg/UvedJ9m
  17. how did you change the java version
  18. yes he field is public and not final
  19. specify doesnt work try to use the field (LivingEntity.rotationYawHead)
  20. minecraft 1.15 requires java 8-15, you currently using java 16 downgrade your java to 8-15 and the problem should be fixed
  21. use Global Loot Modifiers: https://mcforge.readthedocs.io/en/latest/items/globallootmodifiers/
  22. use debugger and test if the RegistryKeys correct
  23. that doesn't answer the question not every error causes the game to crash
  24. why what's wrong?
  25. minecraft 1.16.5 requires java 8-15, you currently using java 16 downgrade your java to 8-15 and the problem should be fixed

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