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Draco18s

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Everything posted by Draco18s

  1. I think the bit you're missing, NovaViper, is line #4 of that json: https://github.com/TheXFactor117/Lost-Eclipse/blob/1.10/src/main/resources/assets/losteclipse/loot_tables/entities/tables/entity_common_loot.json#L4
  2. You need to check the block under the grill. Also, you have a TON of copy-pasted shit you absolutely don't need. Like, private static final String __OBFID = "CL_00000357"; which just shows everyone else that all you did was copy-paste the entire furnace class. You also didn't use the [ code] tag when pasting your code. Now it's borderline unreadable because there was an [i] in it.
  3. 1) 1.7.10 is super outdated. 2) Yes, search the forum for posts from me with the text "TextureAtlasSprite." Alternatively, http://www.minecraftforge.net/wiki/Multiple_Pass_Render_Blocks
  4. And then multiply by any value you want to make it go faster/slower.
  5. https://imgs.xkcd.com/comics/real_programmers.png[/img] Real programmers set the universal constants at the start such that the universe evolves to contain the disk with the data they want.
  6. Ok, yeah. What you're looking for is "fullbright." There should be a way to specify this in the block model file, though I don't know what it is.
  7. You're using client-only code in common code. Specifically you are calling Display.setTitle("Minecraft - 1.10.2 | DeGeweldigeMod - " + Reference.VERSION); You should not be doing this at all ever.
  8. This is the wrongest place. Just because people here USE eclipse doesn't mean we're qualified to help you solve configuration problems with it. Try http://stackoverflow.com/questions/15253857/eclipse-content-assist-doesnt-activate Which I found by googling "eclipse content assist" and it was the third or fourth result.
  9. public static void registerItem(Item item) { Item setRegistryName, Gameregistry; System.out.println("Registered Item: " + item.getUnlocalizedName().substring(5)); } That second line there, what do you expect it to do? Secondly, unless these items are instantiated in another class, all of them are null.
  10. You have loadMetaItems(); in both init() and preInit() . Why?
  11. Some pictures of existing effects would help.
  12. "Logger#info" means you need an object of Type "Logger" and you need to invoke the method "info" on it. In your other files you tried doing just "logger.info(string)" but that didn't work because you didn't have an object of Type Logger in that scope. So yeah, this was one of the more painful things I've read on this forum in a while.
  13. And "AABB" is an abbreviation of "Axis Aligned Bounding Box" which is a kind of OBB that is oriented to be congruent with the world's axis.
  14. Show your code, particularly MineralzItems.java
  15. Proxies are just sided code. If the code only runs on the client, then you have to use packets to tell the server anything.
  16. 2) rotation on all axes 4) pushing Matrix ....really? You save the state AFTER you modify it?
  17. The unsubtle hint is that cake has more than one block state
  18. $100 says you call CheeseItems.init() before calling CheeseBlocks.init()
  19. The entity class has a function called canSpawnHere or something similar. That gives you access to the world, but that would be the method you would use to determine whether or not there's a solar eclipse. If there isn't, return false.
  20. There's also Logger#log(Level,Message)
  21. Show your updated code.
  22. Or move it to the client proxy, but yes, annotating it as side-only-client would work.
  23. It doesn't work because how would the AI know that that block (which is set to air) is covered by the bounding box from that block waaaay over there?

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