Everything posted by Draco18s
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Is there a way to edit Gui while game is open?
https://imgs.xkcd.com/comics/real_programmers.png[/img] Real programmers set the universal constants at the start such that the universe evolves to contain the disk with the data they want.
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3d fullbright Model [1.10.2]
Ok, yeah. What you're looking for is "fullbright." There should be a way to specify this in the block model file, though I don't know what it is.
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[1.10.2] Server keeps crashing
You're using client-only code in common code. Specifically you are calling Display.setTitle("Minecraft - 1.10.2 | DeGeweldigeMod - " + Reference.VERSION); You should not be doing this at all ever.
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Eclipse content assist not working
Ok.
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Eclipse content assist not working
This is the wrongest place. Just because people here USE eclipse doesn't mean we're qualified to help you solve configuration problems with it. Try http://stackoverflow.com/questions/15253857/eclipse-content-assist-doesnt-activate Which I found by googling "eclipse content assist" and it was the third or fourth result.
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Spotting problems in Crash Report
public static void registerItem(Item item) { Item setRegistryName, Gameregistry; System.out.println("Registered Item: " + item.getUnlocalizedName().substring(5)); } That second line there, what do you expect it to do? Secondly, unless these items are instantiated in another class, all of them are null.
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Meta Item Textures Missing
You have loadMetaItems(); in both init() and preInit() . Why?
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3d fullbright Model [1.10.2]
Some pictures of existing effects would help.
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[SOLVED] Question about Logging
"Logger#info" means you need an object of Type "Logger" and you need to invoke the method "info" on it. In your other files you tried doing just "logger.info(string)" but that didn't work because you didn't have an object of Type Logger in that scope. So yeah, this was one of the more painful things I've read on this forum in a while.
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how to implement a custom collision handler??
And "AABB" is an abbreviation of "Axis Aligned Bounding Box" which is a kind of OBB that is oriented to be congruent with the world's axis.
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Spotting problems in Crash Report
Show your code, particularly MineralzItems.java
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[1.8.9][SMP]block setting or item summoning not working on dedicated server?
Proxies are just sided code. If the code only runs on the client, then you have to use packets to tell the server anything.
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[1.9] TESR - Rotating each part of the model separately [SOLVED]
2) rotation on all axes 4) pushing Matrix ....really? You save the state AFTER you modify it?
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[1.10] How to have a block change model upon activation?
The unsubtle hint is that cake has more than one block state
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[1.10.2] Custom crop crash
$100 says you call CheeseItems.init() before calling CheeseBlocks.init()
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[1.10.2] World Events (Like in Terraria)
The entity class has a function called canSpawnHere or something similar. That gives you access to the world, but that would be the method you would use to determine whether or not there's a solar eclipse. If there isn't, return false.
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[SOLVED] Question about Logging
There's also Logger#log(Level,Message)
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Meta Item Textures Missing
Show your updated code.
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Meta Item Textures Missing
Or move it to the client proxy, but yes, annotating it as side-only-client would work.
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[SOLVED] Bounding Box not stopping players from walking into large 3d Object
It doesn't work because how would the AI know that that block (which is set to air) is covered by the bounding box from that block waaaay over there?
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Meta Item Textures Missing
Does your ModItems class have, or not have, a registerItemRenderer method? Does it, or does it not, call a registerItemRenderer method?
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[1.10.2] World Events (Like in Terraria)
Yes, you are correct. I was mobile and not considering such things (more focused on winning a game of Fury of Dracula).
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Meta Item Textures Missing
You still have registerItemRenderer in common code. That method calls Minecraft.getMinecraft() which will crash the dedicated server.
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[SOLVED] Bounding Box not stopping players from walking into large 3d Object
You can sorta cheat with bounding boxes, but only in the +Y direction (see: fences), but in general you can't get larger than 1x1x1
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[1.9.4] Copy Vanilla Minecraft File Properties
You're not going to be able to take the snow layer block and "change the texture to reflect the ingredients" because the snow only knows one thing: How tall it is. In order to track ingredients (meat, cheese vs. cheese, then meat) you're going to need a much more complex system (and probably a tile entity).
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