Everything posted by Draco18s
-
[Solved] Potion effects on armor
player.addPotionEffect(new PotionEffect (Potion.getPotionById(16), 220, 0)); ? Seriously, how hard is it to add the parameters you removed back in? Except you'd replace the hardcoded ID with MobEffects as mentioned earlier.
-
[1.9.4] [SOLVED] Singular item class, change block placed upon registry
The static keyword is almost certainly not what you want.
-
super simple question with a super simple answer
Would also have been easy to name your thread with a title relating to your problem, rather than "This is simple."
-
BaseMetals API
Good job, you created an identifier. You might want to set it equal to something. http://stackoverflow.com/questions/2614072/java-define-terms-initialization-declaration-and-assignment
-
[1.9.4] Backface culling inside model
Correct. The faces you outlined are not being rendered at all: they are facing away from the camera and are being culled. Their back-faces (facing towards the camera) don't exist unless you explicitly tell them to.
-
[1.9.4] Backface culling inside model
Back faces don't exist unless you tell them to exist. All faces are by default one sided unless you specificity create them.
-
[1.9.4] ASM how to get a private value from a class
You are doing Reflection, not ASM.
-
[1.9.4] Backface culling inside model
That's not a back face. That's the front side of the spoke that is behind another spoke.
-
[SOLVED][1.9] Grass Slab coloring
Entities require more CPU, RAM, and GPU than blocks.
-
Version Strings - skipping the mod the correct way...
You can handle the versioning error yourself, if you'd like. There's an event for it IIRC, and you can display your own error screen. The "easy end user solution" for using the wrong version is "stop being an idiot and use the right version."
-
[1.9.4] TE NBT issues
Having both sets yourself up for collisions and unexpected behavior.
-
Save Inventories to a Text File
Why not save the players' inventory to NBT?
-
[1.9.4] OreDictionary Output for a recipe
TL;DR you can't return a generic OreDict item. You must choose one of them.
-
[SOLVED][1.9] Grass Slab coloring
That would be a terrible idea.
-
crash log 1.9.4
http://stackoverflow.com/questions/12688068/how-to-read-and-understand-the-java-stack-trace
-
crash log 1.9.4
"It crashed" is not equal to "it crashed." Just because "it crashed" does not mean that the problem has not changed: it is possible to have more than one error at a time. You have to READ your fucking crash logs and use your god damn brain.
-
[1.9.4] TE NBT issues
This sounds like a terrible idea.
-
Interesting phenomenon with GL11.translateD()
It's own implementation of what? And how would Minecraft "override" that implementation if it is built in Java?
-
custom tool damage bar
What do you mean by that? He wants to take an item model (a model for MyItemFoo) and combine it with a damage bar model. This is so he can add that same bar to another item's model (a model for MyItemBaz) without having to create two different models that have their own bars pre-rendered.
-
Interesting phenomenon with GL11.translateD()
This has nothing to do with Minecraft's "inconsistencies." It's called floating point error.
-
crash log 1.9.4
You have a null pointer in you hash code function. Post BlockRbsCrop.java
-
[1.9.4] container/inventory issues
Yeah...of two different inventories.
-
[1.9.4] container/inventory issues
Both of the quoted lines refer to your TE's inventory.
-
Any way to override a block automatically set by the world?
The only way I can think of doing this without performance impact would be ASM and inject your own event into the water block class. Note: ASM is not a standard protocol and you will receive no help here for writing it.
-
[1.7.10] I can't spawn entity on block.
updateTick doesn't always fire. It's random, once about every 3-5 minutes, iirc.
IPS spam blocked by CleanTalk.