Everything posted by Draco18s
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[1.6.4] addChatMessage on a custom event
Every time you need to do something that alters the world, or objects within it (and checking not-remote). Every time you need to do something that is specific to the person-who-is-playing (rendering, input, etc). Also, never ever use Minecraft.getMinecraft() for any reason.
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HELP ME I DONT KNOW WHATS GOING ON!!!!!!
What part of "run gradlew elcipse" did you not understand?
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[1.7.2] getBlockMetadata and asset problems
Hmm Nothing looks off to me
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[1.7.2] getBlockMetadata and asset problems
And the log file that says it failed to load the images?
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[1.6.4] Custom Doors
They're foxing variables. Tdoor is the name of your CLASS.
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[1.6.4] Custom Doors
Not if the part that's causing it to not work is part of a chunk of code you overrode from the BlockDoor class. And yes, you'll need to redeclare those two variables because they're private. They just hold the various icons.
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[1.6.4] Custom Doors
- HELP ME I DONT KNOW WHATS GOING ON!!!!!!
Did you run gradel setupDecompWorkspace and then after it was done run gradel eclipse?- Crash in my Mod
Fox man. Go learn Java.- [1.6.4] Opening Enderchest Inventory Using An Item
Probably because that particular GUI is looking for a TileEntity that doesn't exist. Might want to take a peek inside vanilla's GUI code and make sure.- Suggestions for Efficient Mod Making Please?
Bingo.- [1.6.4] Clever Server -> Client config stuff
The way I'd do it is this: Look for the config, if it's not there, request it from the server. Server sends the config, client saves it. Now read the file and set up the GUI. Also, you can totally read and write NBT files instead of text files if you want to, and NBTs can be serialized and sent via packets super easy. They're a little trickier for people to edit, but NBTexplorer is readily available for all operating systems.- [1.6.4] Help With Adding a Custom Helmet
The...wait for it....spoiler tag! [spoiler]Your hidden text[/spoiler]- Suggestions for Efficient Mod Making Please?
Basically it's "whatever_you_want_translated=the translation" My mod has quite a few.- Problem with ResourceLocation loading
Double check that your file and folder names are all lower case and check for typos.- Problem with ResourceLocation loading
If you changed the texture location string as indicated...no, it's not.- Problem with ResourceLocation loading
And what's the error now?- [1.6.4] Custom Doors
You might be better off extending BlockDoor instead and just overriding the pieces that need to be different.- [1.6.4] Custom Doors
setTextureName("oomod:Tdoor") You could have looked at the registerIcons function to figure this out.- SpawnEgg Names
No! Don't use the LanguageRegistry! D: lang files! Its an asset! So much nicer and easier to maintain! http://www.minecraftforge.net/forum/index.php/topic,16277.msg82670.html#msg82670- [1.6.4]Rendering Liquid in a Tile Entity
"Should not be" is not "is not"- Crash in my Mod
What is the code at that line? That's why I said "Look at the ItemStack constructor"- Crash in my Mod
1) Check to make sure that the block / item is not null when you pass it to the itemstack constructor. 2) Look at the ItemStack constructor at the line the crash report indicates to figure out what object might be null.- [1.6.4]Rendering Liquid in a Tile Entity
That is actually irrelevant.- [1.6.4]Rendering Liquid in a Tile Entity
Make sure. Also take a look at ItemStack.java to see what's going on there. - HELP ME I DONT KNOW WHATS GOING ON!!!!!!
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