Everything posted by Draco18s
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Write in a sign from a forge mod
Signs have tile entities that store their text. You can access it that way.
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I start the game and it stops loading FORGE 1.15.2
MCreator is poorly written. As such, it is unstable. You did something with it that triggered one of those instabilities. Ergo, the game locked up. We don't know how to fix it and don't care because we don't use MCreator here.
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[1.15.2] Missing file texture, but it seems to be correctly linked.
- [1.15.2] Help streamlining this JSON for orientation and redstone power level
Forge blockstates were removed because vanilla is smarter now. https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a- [1.15.2] Missing file texture, but it seems to be correctly linked.
I am pretty sure that this: is incorrect. It should be: "north": { "uv": [ 1, 9, 15, 16 ], "texture": "#saw", "tintindex": 0 }, Same goes for your other textures. There's a reason for the name definitions at the top. Though I do see that it says iiwam:item/carpentry_table which does not appear in the files you've shown.- [1.15.2] Missing file texture, but it seems to be correctly linked.
Screenshots of purple are useless to helping solve the problem, we need the log files. No, I told you to change it away from blocks. No one else has even mentioned it. That said: You do not have this file.- [1.15.2] Missing file texture, but it seems to be correctly linked.
You need to change your folder name from "blocks" to "block" as well.- [1.12.x] Setting Up the mod
Its literally at the top of every page in a blue banner:- Craft for spawner
Yeah, your code is useless for what D7 suggested. You're using spawn eggs to change the spawn entity of an existing spawner block and doesn't deal with stack NBT at all.- [1.12.x] Setting Up the mod
As 1.12 is no longer supported, those of us here who no longer use 1.12 no longer know. That's why its not supported.- [1.15.2] Missing file texture, but it seems to be correctly linked.
No. Show your file paths in Windows Explorer- [1.15.2] Missing file texture, but it seems to be correctly linked.
I mean, its obviously not correct if it's showing a missing texture... remove the / should be "block" not "block" https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/resources/assets/harderfarming/models/block/winter_wheat_stage0.json#L4- Is there a way that allows people to create there own power system in 1.15.2?
Yes. Capabilities. Nothing stops you from rolling your own.- [SOLVED]-kinda Packet handler / Simple channel
By the way, your thread title is completely useless. I mean...why do you care? Just leave it static.- OptiFine not a valid mod file
Optifine and Forge are not compatible with each other.- How do I create a text GUI hud?
That did not answer the question.- Craft for spawner
Are you even paying attention to what the OP wants?- How do I create a text GUI hud?
Well, what's your text associated with? A block or the game overlay (HUD)?- Which method should I use to apply a potion effect to an entity?
None of these. Which you would know if you looked at any vanilla object that applies a potion effect to an entity (such as potions and arrows) or looked at what the code of each of those methods does.- [1.14-1.15] Item addPropertiesOverride wont work with custom property
Hmm. In 1.12 you would have done this with ItemMeshDefinition. But that's been replaced:- How do I create a text GUI hud?
No, its a class. Try reading the docs.- [1.15.2] Cannot register entity renderer
This is probably null. Likely because you're calling this code too early.- Minecraft crashes after adding ore generation
Post your code. You tried to send a negative value into a random call (this is the result of giving a maxY lower than minY in the cluster config, usually).- JSON file for Crafting Table
Look at the CraftingManager and how it works.- Bucket Volume: Or, imperial vs metric.
This is too big of a number. Quick, what's 1/9th of it? - [1.15.2] Help streamlining this JSON for orientation and redstone power level
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