Everything posted by Draco18s
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[1.15.2 | Solved] How to Raytrace from Block to Block and get facing
If your raytrace is orthogonal (directly north, directly east, directly SW), just iterate over BlockPos values.
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[1.15.2] How to get more Blocks an the same time?
Ask dumb questions, get dumb answers. If you meant something else by that question, perhaps you should clarify.
- Create custom splash screen
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[1.15.2] How to get more Blocks an the same time?
1x1x1
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Help with recipes automatically accepting any resource sharing a category
You're in the wrong board. This area is for helping people who author mods. That said, what version of Minecraft are you on?
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How would I create a dimension composed of only floating islands?
That is what this board is for... OP: biomes don't control that. The end dimension does it with its chunk provider, iirc.
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[1.15.2] How to get more Blocks an the same time?
You need to work with BlockPos objects to destroy blocks at other positions. The BlockState is just informant about the block at a single location.
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[1.14.4] Custom Pickaxe
Soooo.....you set the harvest level....where?
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[SOLVED] [1.15.2] Found validation problem in {}.pools[0].entries[0]: Unreachable entry!
diesieben07's comment was in reference to the fact that by just looking at the json he can't be sure that it's correct. It looks right, but not completely sure. The only way to find out is to run the game and test it.
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[SOLVED] [1.15.2] Found validation problem in {}.pools[0].entries[0]: Unreachable entry!
Any condition you want. What's your goal?
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1.14 Saving 3D inventory icons to an image
Maybe not directly, but it does show you the path to the client-extra.jar which you can just go to and extract the textures from it as if it was a zip file.
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[1.15] How to set direction of fireball?
Mm, vector math. <3
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How do I create a block with different textures on each side
You see this bit? This bit points to another json file that defines the six sides. Check out all of the other "cube_xxx.json" assets (including cube.json) And oh yeah, That's pretty much exactly what cube_all defines and guess what that definition is? One texture on all sides. So of course what you did didn't work because you told the game "I want one texture on all the sides."
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What Replacing isFullCube() in 1.15 ?
There you go.
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What Replacing isFullCube() in 1.15 ?
Step 1: Do you know what an axis aligned bounding box is? Step 2: Create axis aligned bounding boxes that roughly approximate your model's total volume.
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Item texture invisible
How about you upload your entire project to github and give us a link?
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Items look weird and crooked in inventory
No. They already tried this. It doesn't work. Because the game scales any texture you give it down to fit into a space meant to be occupied by a 16x16 texture.
- cleaning block
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In the mods.toml, how do I put an logoFile in there?
Lets see, Forge has this line: https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/main/resources/META-INF/mods.toml#L4 Lets try and find that, shall we? https://github.com/MinecraftForge/MinecraftForge/blob/1.15.x/src/main/resources/forge_logo.png There it is!
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Unable To Load Textures [1.14.4]
Just to verify, when you put "assets.dungeons.textures.items" here, that's still a nested folder structure like the models, above, yes?
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[1.15.2] [Recipe] How to add a recipe which matchs different items from the same tag?
You either need to call new on this or show what this method does. Also, it may be that you're working in Kotlin and I just don't know how Kotlin works. What is it that "doesn't seems to work"?
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[1.15.2] [Recipe] How to add a recipe which matchs different items from the same tag?
You will need to make your own IRecipe implementation.
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Items look weird and crooked in inventory
I know this is possible, I think I saw a thread on it a week ago. Something about using a smaller part of a texture for an item. No, there is not.
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[1.15.2] draw centered string at position in the world
Its just math to calculate where the nametag should be based on where the camera is.
- [1.15.2]
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