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Everything posted by uSkizzik
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Do you have this in your buildscript (on the very top)? maven { url = 'https://maven.minecraftforge.net' }
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Can you run it via java ‐Xms1G ‐Xmx1G -jar forge-1.16.5-36.2.4.jar instead? I think it isn't getting any RAM allocated which stops it from writing anything. Either that or I'm just dumb.
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In other words, upgrade to a newer version of Minecraft to receive support.
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Post your log
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In vanilla when you use 9999 for the duration on an /effect give command it sets it to infinity. You can try that.
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You're not "coding" with MCreator. MCreator is very limiting. What you want to achieve is probably impossible in MCreator (without coding) and I recommend asking in their forums just in case.
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Why do you have installers in your mods folder?!
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help my forge 1.16 server not working properly
uSkizzik replied to mateluk20's topic in Support & Bug Reports
Minecraft 1.16.5 requires Java 8 and you have Java 16. Just downgrade. -
It is, as soon as someone with more knowledge than me sees this, they'll help you out. As far as I understand, the log says that it can't find the FML config at "C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml" but I'm not sure if that's the exact issue.
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Please upload your latest.log and debug.log to a paste site. (Pastebin, Hastebin, etc.)
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English, please
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The installer should generate a log file in the same folder. Can you send it via pastebin or something?
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As I said earlier, I'm using vanilla textures as a placeholder atm. I looked around the values carefully and here's how it's rendering the colors: 1. It renders in the empty boss bar background by getting the ordinal of the color from the enum, multiplying it by 5 and then multiplying it by 2 which in my case results in 40 aka the texture starts at the 40th pixel. 2. It renders in the filled texture by doing the exact same calculation but adding 5. After that it sets it's width to the progress multiplied by 183 My best guess is that the progress isn't updating or something. Edit: Well, the progress really isn't updating but I doubt that's what's causing the issue.
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At least it's something... It manages to render in and out whenever needed but it also looks like this ^ and whenever another boss bar is rendered in, it doesn't move down. Btw here's the method I'm using for the drawing (only difference from vanilla being that the offset is 80 instead of whatever it is in vanilla) GuiComponent.blit(pose, windowWidth, windowHeight, 80, 0, bossEvent.getColor().ordinal() * 5 * 2, 182, 5, 265, 265);