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uSkizzik

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Everything posted by uSkizzik

  1. uSkizzik

    .Grandle

    Do you have this in your buildscript (on the very top)? maven { url = 'https://maven.minecraftforge.net' }
  2. 1. Please use a paste website next time 2. The issue seems to be coming from Infernal Expansion.
  3. First off, what version are you downloading? Second, are you sure you're downloading the installer? And finally, are you running it with Java?
  4. Can you run it via java ‐Xms1G ‐Xmx1G -jar forge-1.16.5-36.2.4.jar instead? I think it isn't getting any RAM allocated which stops it from writing anything. Either that or I'm just dumb.
  5. Can you provide the full log since this one seems cut out? And also, quick note about your title, you have to be patient. Someone will eventually help you out.
  6. In other words, upgrade to a newer version of Minecraft to receive support.
  7. Post your log
  8. In vanilla when you use 9999 for the duration on an /effect give command it sets it to infinity. You can try that.
  9. You're not "coding" with MCreator. MCreator is very limiting. What you want to achieve is probably impossible in MCreator (without coding) and I recommend asking in their forums just in case.
  10. Why do you have installers in your mods folder?!
  11. Minecraft 1.16.5 requires Java 8 and you have Java 16. Just downgrade.
  12. It is, as soon as someone with more knowledge than me sees this, they'll help you out. As far as I understand, the log says that it can't find the FML config at "C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml" but I'm not sure if that's the exact issue.
  13. Please read the rules and pins (the three boxes above this topic / thread) before posting... Old versions aren't supported on this forum anymore, please upgrade to a modern version to receive support. Supported versions can be found in the first pin or here.
  14. Please upload your latest.log and debug.log to a paste site. (Pastebin, Hastebin, etc.)
  15. English, please
  16. The installer should generate a log file in the same folder. Can you send it via pastebin or something?
  17. Yea I just cancelled the event and rewrote the bit of the code that was causing me an issue. Probably not the best solution but everything works perfectly.
  18. Alright, I made a customColor field in my LerpingBossEvent and extended the original. Now how do I change the rendering? I need to change the drawBar but for that I need the k and j values which are set / changed in the for loop.
  19. Well, it's working... I don't know how and why it didn't work previously but it's working. Thank you so much @diesieben07 for putting up with my stupidity this whole time and helping me figure this out. EDIT: Oh we ain't done yet! I will most likely need help on the moving down too!
  20. Well, that was the issue. Now, what I need is to get the progress going because so far the bar doesn't seem to be updating. Edit: I just pushed the progress to my repo, here are the links: Package containing boss events, Packet, RenderGameOverlay
  21. As I said earlier, I'm using vanilla textures as a placeholder atm. I looked around the values carefully and here's how it's rendering the colors: 1. It renders in the empty boss bar background by getting the ordinal of the color from the enum, multiplying it by 5 and then multiplying it by 2 which in my case results in 40 aka the texture starts at the 40th pixel. 2. It renders in the filled texture by doing the exact same calculation but adding 5. After that it sets it's width to the progress multiplied by 183 My best guess is that the progress isn't updating or something. Edit: Well, the progress really isn't updating but I doubt that's what's causing the issue.
  22. Yea that's gonna be a pain but I'll figure it out (I hope) Now, about the issue with the texture... Any ideas of how to fix that? Maybe it's related to the progress of the bar?
  23. At least it's something... It manages to render in and out whenever needed but it also looks like this ^ and whenever another boss bar is rendered in, it doesn't move down. Btw here's the method I'm using for the drawing (only difference from vanilla being that the offset is 80 instead of whatever it is in vanilla) GuiComponent.blit(pose, windowWidth, windowHeight, 80, 0, bossEvent.getColor().ordinal() * 5 * 2, 182, 5, 265, 265);
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