
Everything posted by uSkizzik
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.Grandle
Do you have this in your buildscript (on the very top)? maven { url = 'https://maven.minecraftforge.net' }
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Failed to start the minecraft server crash :need help asap would be great
1. Please use a paste website next time 2. The issue seems to be coming from Infernal Expansion.
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When I download forge its just a notepad with lots of symbols.
First off, what version are you downloading? Second, are you sure you're downloading the installer? And finally, are you running it with Java?
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Unable to use mods
Can you run it via java ‐Xms1G ‐Xmx1G -jar forge-1.16.5-36.2.4.jar instead? I think it isn't getting any RAM allocated which stops it from writing anything. Either that or I'm just dumb.
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Failed to start the minecraft server crash :need help asap would be great
Can you provide the full log since this one seems cut out? And also, quick note about your title, you have to be patient. Someone will eventually help you out.
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Forge 1.12.2 can't install
In other words, upgrade to a newer version of Minecraft to receive support.
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minecraft freezes time
Post your log
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[1.16.1] Infinite Effects
In vanilla when you use 9999 for the duration on an /effect give command it sets it to infinity. You can try that.
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coding mob ai
You're not "coding" with MCreator. MCreator is very limiting. What you want to achieve is probably impossible in MCreator (without coding) and I recommend asking in their forums just in case.
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Forge Crash
Why do you have installers in your mods folder?!
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help my forge 1.16 server not working properly
Minecraft 1.16.5 requires Java 8 and you have Java 16. Just downgrade.
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Game Keeps crashing after clicking play
It is, as soon as someone with more knowledge than me sees this, they'll help you out. As far as I understand, the log says that it can't find the FML config at "C:\Users\marina\AppData\Roaming\.minecraft\config\fml.toml" but I'm not sure if that's the exact issue.
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The game crashed whilst initializing game Error: java.lang.VerifyError: Operand stack underflow
Please read the rules and pins (the three boxes above this topic / thread) before posting... Old versions aren't supported on this forum anymore, please upgrade to a modern version to receive support. Supported versions can be found in the first pin or here.
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Game Keeps crashing after clicking play
Please upload your latest.log and debug.log to a paste site. (Pastebin, Hastebin, etc.)
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Bug download forge
English, please
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Forge won't open! HELP!
The installer should generate a log file in the same folder. Can you send it via pastebin or something?
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[Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
Yea I just cancelled the event and rewrote the bit of the code that was causing me an issue. Probably not the best solution but everything works perfectly.
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[Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
Alright, I made a customColor field in my LerpingBossEvent and extended the original. Now how do I change the rendering? I need to change the drawBar but for that I need the k and j values which are set / changed in the for loop.
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[Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
- [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
Well, it's working... I don't know how and why it didn't work previously but it's working. Thank you so much @diesieben07 for putting up with my stupidity this whole time and helping me figure this out. EDIT: Oh we ain't done yet! I will most likely need help on the moving down too!- [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
Well, that was the issue. Now, what I need is to get the progress going because so far the bar doesn't seem to be updating. Edit: I just pushed the progress to my repo, here are the links: Package containing boss events, Packet, RenderGameOverlay- [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
My bad lol- [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
As I said earlier, I'm using vanilla textures as a placeholder atm. I looked around the values carefully and here's how it's rendering the colors: 1. It renders in the empty boss bar background by getting the ordinal of the color from the enum, multiplying it by 5 and then multiplying it by 2 which in my case results in 40 aka the texture starts at the 40th pixel. 2. It renders in the filled texture by doing the exact same calculation but adding 5. After that it sets it's width to the progress multiplied by 183 My best guess is that the progress isn't updating or something. Edit: Well, the progress really isn't updating but I doubt that's what's causing the issue.- [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
Yea that's gonna be a pain but I'll figure it out (I hope) Now, about the issue with the texture... Any ideas of how to fix that? Maybe it's related to the progress of the bar?- [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
At least it's something... It manages to render in and out whenever needed but it also looks like this ^ and whenever another boss bar is rendered in, it doesn't move down. Btw here's the method I'm using for the drawing (only difference from vanilla being that the offset is 80 instead of whatever it is in vanilla) GuiComponent.blit(pose, windowWidth, windowHeight, 80, 0, bossEvent.getColor().ordinal() * 5 * 2, 182, 5, 265, 265); - [Solved] [1.17.1] Is there any way to make a boss bar use a color that isn't BossBarColor enum?
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