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warjort

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Everything posted by warjort

  1. Issue with create, probably a conflict with another mod? Check you have the latest version then contact mod author.
  2. One of your mods is trying to send a network packet that is too big. The logs you have posted don't show the error. Try adding the following system property to your user_jvm_args.txt -Dforge.logging.mojang.level=debug To see if it will display an error in the server logs/debug.log that shows which mod. Otherwise, the only way to find it is to experiment with removing mods until the problem goes away. (Backup your world before removing mods).
  3. One of your mods has broken networking code. Usually the only way to find it is to experiment with removing mods until the problem goes away. (Backup your world before removing mods). But if you post a link to your logs/debug.log it might have some clue. Like I said, usually not though.
  4. You need to post a link to the logs/debug.log so we can see the error(s).
  5. Looks like one of your mods wants curios installed or you have the wrong version?
  6. There is no error in that log. If it is the full log, post the launcher_log.txt without restarting the launcher after the crash.
  7. Use java 17, mixin doesn't support java 19
  8. One of your mods is trying to reference client side only classes on the server. From the error I would guess it is either twighlight forest or voidscape? Check you have the latest versions then contact the mod authors.
  9. Invalid/corrupted config file. It's in the config folder. If you don't have a backup, delete the file and it will be recreated with default values.
  10. It looks like you have a minecraft server already running on that network port. Or maybe some other operating system service is? If it's the latter, you can change the "server-port" number in server.properties
  11. That crash does not show the real error. Post a link to your logs/debug.log
  12. The error does not identify a problem mod. Probably the only way you will find it is to experiment with removing mods until the problem goes away. (Backup your world before removing mods). Start with optifine and any other "optimisation" mods you have.
  13. Looks like an issue with the tombstone mod trying and failing to modify oculus? Check you have the latest version then contact the mod author.
  14. One of your mods is using the random number generator incorrectly. The error message does not identify which one. This is what I found when searching github for similar issues: https://github.com/search?q=Accessing+LegacyRandomSource+from+multiple+threads&type=issues Maybe one of them matches a mod you are using?
  15. https://github.com/Asek3/Oculus/issues/257
  16. Issue with resourcefulconfig, check you have the latest version then contact the mod author.
  17. Your ABYSSAL_TREE configured feature has the name minecraft:abyssal_tree ?
  18. Looks like the MonstersGirls mod wants a different version of geckolib? Contact the mod author.
  19. This is not the Geckolib support forum. Questions about geckolib should be asked wherever they provide support. But you can display anything you like on any entity by writing your own layer and registering it using EntityRenderersEvent (see the subclasses). There is no vanilla implementation of the behaviour you want, but you can find code to do it EntityRenderer.renderNameTag() Layer is to EntityRenderer as Widget is to Screen.

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