Everything posted by warjort
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Any idea on how to make the screen shake ?
Forge has events for changing the camera angles and field of view. See ViewportEvent and its subclasses. So you can rotate the screen and zoom in/out. But to move the position of the camera, you need to move the player's eye position (or the eye position of the entity the player is spectating). To do that you have to either physically move the player or do something that changes their dimensions. e.g. changing the player's net.minecraft.world.entity.Pose, like sneaking
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FTB Quest does not work?
You are trying to use mods for 1.19.2 with minecraft 1.19.3 See the game version here: https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge/files/all?filter-game-version=1738749986%3a73407 Since forge for 1.19.3 is still in beta, you might want to use 1.19.2 until it is fully released and mods have migrated to the new version.
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Server Crash
Use java 17, mixin does not support java 19
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[1.18.2] Minecraft render types
The 3 you list are entities, so the EntityRendererDispatcher should handle them. For the chisel and bits thing you will have to look at what it is doing that is non-standard.
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Copying Files from Mod‘s resources folder to minecraft directory
Don't post code or text as images. Show the real code, preferably on github. Your issue is you have to deal with 2 different environments. In the dev environment, the files will be in the resources folder of your project. In the real production environment they will be inside the jar file. You should use java's Path abstraction and Forge's Mod information e.g. something like (untested code) // Get your mod information from forge var modFile = ModList.get().getModFileById(MODID).getFile(); // Process all files in the myexamples subfolder that end with .json var examples = modFile.findResource("myexamples"); try (var paths = Files.list(examples)) { paths.filter(path -> path.endsWith(".json")).forEach(path -> { // Copy each path here }); } catch (IOException e) { LOGGER.warn("Failed to copy examples", e); }
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Are forge 1.18.2 servers hard capped at 8GB?
Use something like the spark mod to get more information on what is going on. https://www.curseforge.com/minecraft/mc-mods/spark Or install the java development kit (JDK) instead of the java runtime environment (JRE) which will give you access to additional monitoring tools such as jconsole https://docs.oracle.com/en/java/javase/17/management/using-jconsole.html
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All the Mods 8 crash while rending overlay
Issue with the modelfix mod. Check you have the latest version then contact the mod author.
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Forge downloads as .zip instead of .jar
https://johann.loefflmann.net/en/software/jarfix/index.html
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Exit Code: 255 when trying to play with WorldEdit on 1.19.3
AFAIK there is no optifine release compatible with 1.19.3 (yet) ? You need to speak to them.
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"Error Code 1" and no crash report directory
Your crash is in notenoughcrashes. 🙂 Try removing that mod so you can see the real error. And/or contact the mod author.
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Please help, my minecraft modpack isn't working for some reason
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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Game crash on sturtup with Forge 43.2.0 in Minecraft 1.19.2
https://github.com/Asek3/Oculus/issues/257 Oculus issue.
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[1.19.2] Parsing error loading recipe
You don't have a modid specified on your EventBusSubscriber annotation. https://github.com/MinecraftForge/MinecraftForge/blob/0e66b7b21757e510aef706ca320881b9eb268822/javafmllanguage/src/main/java/net/minecraftforge/fml/common/Mod.java#L57 Your log statement is in the wrong place to test if you are actually registering anything. It should be inside the lambda.
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Crash start ModPack
Ask the railways mod author. They should know which other mod you need to install.
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Crash start ModPack
Issue with the railways mod. It wants a class from "Registrate" which you don't have installed
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My minecraft modpack isn't starting up and I don't know why
Issue with the ModelFix mod. Check you have the latest version then contact the mod author.
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Game Constantly crashes after forge version change
Use the latest preview release of optifine.
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1.18.2 server error
Use java 17, mixin does not support java 19
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Im trying to load Forge 1.19.2 and it crashes witch this code: org.spongepowered.asm.mixin.injection.throwables please help
https://github.com/Asek3/Oculus/issues/257
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PlayerAbilties in 1.19.3?
Player.getAbilities() ?
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Unsure How to Solve These Issues
The server output you posted does not show an error. It just shows a player leaving the game (probably because of an error on the client). You "link" to the error is not a link.
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Are forge 1.18.2 servers hard capped at 8GB?
In java -Xmx specifies the MAXMIMUM heap size -Xms specifies the MINIMUM heap size It won't allocate the maximum unless it needs it.
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Certain mod needs language provider javafml:43 or above to load
You are trying to use a mod that wants forge 43 with forge 41
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[1.19.2] Low TPS Issue
It's not an area of the game I am familiar with, but I believe this is what runs the functions/commands that are defined in datapacks? https://minecraft.fandom.com/wiki/Function_(Java_Edition) I assumed you had done this to define some kind of scoreboard processing since at least one of the mentioned commands appears to be scoreboard related. If you have not added a datapack doing this, then it must be one of your mods (they are datapacks too).
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(Solved) 1.19.3 PlacedFeature Register
If you have created those files, the game will register them for you when it loads the datapacks. But they won't do anything unless they are used by a biome. https://forge.gemwire.uk/wiki/Biome_Modifiers#Builtin_Biome_Modifier_Types