Everything posted by warjort
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[1.19.2] what happends to the onEntitySwing() method ?
You can see how to apply attribute modifiers in for example Horse.setArmourEquipment() it's not complicated at all. It's also the correct way to do it. The swing method still exists: https://github.com/MinecraftForge/MinecraftForge/blob/d176bab28e265263908b0bb509a23734d0d53516/src/main/java/net/minecraftforge/common/extensions/IForgeItem.java#L394 That's a policy hook to control animations, not for ad hoc processing.
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError
Use the 1.19.2 version of journeymap https://www.curseforge.com/minecraft/mc-mods/journeymap/files/all?filter-game-version=1738749986%3A73407
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How to have a scrollable list of options on a screen? [1.19.2] [SOLVED]
AbstractSelectionList.setRenderBackground()
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"The game crashed whilst rendering overlay"
One of your config files is invalid/corrupted. You can find it in the config folder. If you don't have a backup of the file, you can delete it and it should be recreated with default values.
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[1.19.2] disableDepthTest not working to render through blocks?
I'm no expert on this stuff. But this simple test based on your code works for me (render a box 10 blocks below the player) @EventBusSubscriber(modid = MODID, value = Dist.CLIENT) public class RenderTest { public static void drawLineBox(PoseStack matrixStack, AABB aabb, float r, float g, float b, float a) { RenderSystem.disableDepthTest(); VertexConsumer vertexConsumer = Minecraft.getInstance().renderBuffers().bufferSource().getBuffer(RenderType.lines()); LevelRenderer.renderLineBox(matrixStack, vertexConsumer, aabb, r, g, b, a); RenderSystem.enableDepthTest(); } @SubscribeEvent public static void renderTest(RenderLevelStageEvent event) { if (event.getStage() == RenderLevelStageEvent.Stage.AFTER_TRIPWIRE_BLOCKS) { AABB shape = Shapes.block().bounds().move(0, -10, 0); drawLineBox(event.getPoseStack(), shape, 1.0f, 1.0f, 1.0f, 1.0f); } } } The box is offset in F5/third person mode towards the camera so there's obviously some additional calculation needed for that? Like I said, no expert.
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Help - The game crashed whilst unexpected error Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError:
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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Some Issues with Curse Forge modpack
Looks like a conflict between apotheosis and uniquebase. Check you have the latest versions then contact the mod authors.
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Need Help :P Whats wrong?
Issue with the illuminations mod. Check you have the latest version then contact the mod author.
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How to have a scrollable list of options on a screen? [1.19.2] [SOLVED]
ObjectSelectionList. e.g. CreateBuffetWorldScreen.BiomeList
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Minecraft crashed, its says rendering overly error.
Install the latest preview release of optifine.
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All The Mods 8 LAN Null Pointer Exeption
The only NullPointerException in that log is this: Which suggests there is a problem with your options.txt Or maybe a mod is breaking this processing? But I don't think this is the cause of your crash. Since this is network related, Mojang log those errors at DEBUG level which isn't enabled for minecraft code by default. To see the error you need to add the following to your "java properties/arguments" -Dforge.logging.mojang.level=debug For the Mojang launcher it is in the installation configuration where you configure the -Xmx memory parameter Installations -> edit -> more options -> jvm arguments But as I said above. Mojang's network logging generally doesn't identify the problem mod. The only way to find the mod is to experiment with removing mods.
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[1.19.2] what happends to the onEntitySwing() method ?
Maybe this? https://github.com/MinecraftForge/MinecraftForge/blob/d176bab28e265263908b0bb509a23734d0d53516/src/main/java/net/minecraftforge/common/ForgeMod.java#L158 i.e. use LivingEquipmentChangeEvent to add/remove AttributeModifiers to the player when it is your lance.
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New Instance Won't Open
Looks like you need to give it more heap memory.
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Need help
Looks like an issue with betterendforge. Probably a conflict with another mod? Check you have the latest version then contact the mod author
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DarkRPG particle error/missing controlers
Maybe this? https://docs.wispforest.io/owo/system-properties/#-dowohandshakedisable-truefalse Otherwise contact the owo mod author
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Modded minecraft wont let me load into a server.
Your log is private.
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[1.19.2][SOLVED] costume recipe for mi mod lance whit costume tags as recipe pointing to mi mod knife
I suggest you put the code on github so we can see everything in context and try it for ourselves. Posting snippets is pretty useless unless there is an obvious error. One thing I can see is you have an ingredient "S" in your lance recipe but never use it in the recipe. I don't know what happens in that case. You should probably check your log for errors/warnings Finally, you are using the wrong tags if your aim is interoperability with other mods. e.g. minecraft:ingots/steel should be forge:ingots/steel. https://forge.gemwire.uk/wiki/Tags#Items https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/generated/resources/data/forge/tags/items/ingots/steel.json
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Mods are awesome... but the crashes...
https://github.com/Asek3/Oculus/issues/257
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The game crashed whilst initializing game Error: java.lang.RuntimeException: null
Now you have an issue with the betterf3 mod. Probably for the same reason? You need to check the mods you install are actually compatible with the version of minecraft you are using.
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Exit code -1073740940 when joining a Server
The only thing I can suggest is trying a different version of java. e.g. https://adoptium.net/ You configure the java to use in curseforge's minecraft settings. There have been quite a few reports of hard crashes for microsoft's version of java in this forum recently. Your's seems to be an old version: 17.0.1 vs 17.0.5 for adoptium
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The game crashed whilst initializing game Error: java.lang.RuntimeException: null
Issue with the elevatorId mod. Looks like you are trying to use a 1.19.2 mod with minecraft 1.19.3 and it is not compatible? Check you have the latest version compatible with 1.19.3 then contact the mod author
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Exit code -1073740940 when joining a Server
There is no new information in that log, but it does say it is submitting a crash report to minecraft's website. It doesn't say which report it is submitting. Check your crash-reports folder. Also since this is curseforge, the hs_err_pid file might be somewhere else. Curseforge has a nasty habit of overriding folder locations. Places to check for the hs_err_pid might be: * curseforge\minecraft\Instances\All the Mods 7 - To the Sky - atm7sky * curseforge\minecraft\Install (or other curseforge folders?) * your home folder * your desktop * your temp folder, type %TEMP% into the location bar of windows explorer
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Exit code -1073740940 when joining a Server
You need to show the log. We can't help you if you don't show the error. And make sure it is the log directly directly after the crash without restarting the launcher. Otherwise the log will be cleared and we won't see the error. The other person hijacking this thread and not helping the original poster needs to start their own thread and post the same information.
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Exit code -1073740940 when joining a Server
That error is a crash in native code. Forge won't get a chance to log that error. You need to look in your launcher_log.txt to see what error message it has logged. Or check your minecraft folder for a hs_err_pid file created at the time of the crash. If there is one, only post the first 20 lines so we can see the error.
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How do I show an input screen on game load?
Cracked minecraft is definitely a breach of the EULA and not supported in this forum.