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warjort

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Everything posted by warjort

  1. Check you have the latest version of the water source mod, then contact the mod author.
  2. Clicking on the "flat" button of your spark analysis shows the server thread is spending most of its time running commands that are searching for entities/players. I can't tell from that information which command is using the 62% but the 22% one looks to be related to the scoreboard. I would guess that 62% is also related to whatever scoreboard stuff you have configured?
  3. There are existing projects that already do what you trying to do. They are also mainly used to write bots/cheats which I suspect is what your are trying to do, so I am not going to go into details. Writing bots/cheats is not supported in this forum.
  4. Issue with the survive mod. Check you have the latest version then contact the mod author.
  5. If you don't have such a thing, then you are probably trying to access them in the wrong place when they don't exist? e.g. game initialisation Or since your previous topic was about worldgen, look at how ChunkGenerator.applyBiomeDecorations() accesses the server registries.
  6. They are in the server registries, they are loaded from datapacks per world. serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).get(biomeKey);
  7. Its optfine, use the latest preview release.
  8. Your question is a netty question rather than a forge question. https://netty.io/ You will probably get better help on their forums or reading their docs.
  9. RegisterCapabilities is fired on the mod event bus, not the forge event bus. https://forge.gemwire.uk/wiki/Events#Event_Bus
  10. Why are you doing it in such a complicated way? Minecraft already has support for synchronising simple data for a container menu to the client. Look at how the Lectern uses the LecternBlockEntity.dataAccess and LecternBlockMenu.lecternData to synchronise which page of the book is being viewed. Or look at how the furnace block synchronises the progress bar (it's similar).
  11. It should say supported versions are 1.19.x where x can be any subrelease number. See the blue banner at the top of the forum.
  12. That class doesn't exist in 1.19.3 So you are trying to use a mod for 1.19.2 that hasn't been updated to work with 1.19.3 The error message in the crash report does not say which mod, maybe the debug.log has clues?
  13. Looks like one of your mods has not registered its sounds properly? The error message you show doesn't say which mod or what sound. Maybe your debug.log will have more information?
  14. warjort replied to mop12344's topic in Support & Bug Reports
    One of your config files is invalid/corrupted. You can find it in the config subfolder. If you don't have a backup of the file, you can delete it and it should be recreated with default options.
  15. The link to your log is broken. The error in the image is what happens when a mod has broken network handling. Usually the only to find such mods is to experiment with removing mods until you the find the mod that makes the problem go away. (Backup your world before removing mods).
  16. Your link is broken. Instead of fixing it, post the log instead.
  17. You have an issue where the server has an item called "thermal:steel_block" but the client does not. Check you have the same versions of the thermal mod and the modpack in general on the client and server. Then contact the mod author or mod pack author.
  18. EnchantmentCategory implements IExtensibleEnum Here's a simple example I found using a github search: https://github.com/search?q=EnchantmentCategory&type=code https://github.com/vemerion/Runeworld/blob/7865c63faf41e47885113f73ab125efdad4b0fa8/src/main/java/mod/vemerion/runeworld/enchantment/ModEnchantmentCategories.java
  19. Issue with the obfuscate mod. Almost certainly because it is not a mod for 1.19.2 https://www.curseforge.com/minecraft/mc-mods/obfuscate
  20. Normally you wouldn't override that method. You pick an EnchantmentCategory and that decides which items it applies to, see that class. You can use your IDE to search for vanilla enchantments that do override it. e.g. the DiggerEnchantment overrides it to also allow it to be applied to shears which isn't a DiggerItem
  21. Looks like forge doesn't like the version format of the advancement trophies mod? Contact the mod author.
  22. Just look at what AbstractContainerScreen.renderLabels() does. It draws the title and the "Inventory" text.
  23. Your pastebin is private.

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